Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.20.3 Beta Update"

From Worms Knowledge Base

Jump to: navigation, search
m (New page: {| class="toccolours" width="100%" | {| class="collapsible collapsed" width="100%" ! style="background: #ccccff; font-size: 110%;" | Fixes |- | style="font-size: 90%;" | * There was a bug...)
 
(3.8 readme export)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{| class="toccolours" width="100%"
+
<!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. -->
|
+
{{ParentArticle|[[{{WAreadmepage}}]]}}
{| class="collapsible collapsed" width="100%"
+
{{Languages/3.6.20.3}}
! style="background: #ccccff; font-size: 110%;" | Fixes
+
|-
+
| style="font-size: 90%;" |
+
  
* There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated.
+
===Fixes===
* To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync.
+
* There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated.<br />
* The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.
+
* To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync.<br />
 +
* The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.<br />
  
 
+
{{WA_VersionHistory|en}}
|}
+
|}
+

Latest revision as of 20:41, 25 August 2020

In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-

Fixes

  • There was a bug in v3.6.20.2 causing improper emulation of v3.6.20.1. Using clustered weapons, skunks, longbows or axes could cause a desync. Now, v3.6.20.1 is properly emulated.
  • To avoid invoking v3.6.20.2's improper emulation of v3.6.20.1, this version 3.6.20.3, when hosting, will avoid emulating .20.1 if there are players with .20.2 present; in this case it will emulate 3.6.19.19 instead. Note that there is still an exception in which a desync can happen: if you are not the host of a game, and the other people in it have a mixture of .20.1 and .20.2, then during the game the .20.2 players may desync and drop out. If the host is running .20.2 then the whole game could desync.
  • The instant replay fix in v3.6.20.2 was incomplete, and could cause a crash.


W:A Version History
v3.5 Beta 1 • Beta 2
v3.6.x.x 19.7 (.11 • .12 • .14 • .15 • .17 • .17a • .18 • .19) • 20.1 (.2 • .3) • 21.1 (.2 • .3) • 22.1 • 23.0 (.1 • .2) • 24.1 (.2) • 25.1a • 26.4 (.5) • 28.0 • 29.0 • 30.0 • 31.0 • 31.2b
v3.7.x.x 0.0 • 2.1
v3.8.x 0 • 1
Personal tools