Difference between revisions of "Tricks and glitches (first generation)"

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(See also: Rope tricks)
(Other)
 
Line 40: Line 40:
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 +
* {{x-w}} {{i-wdc}} [[Damage counter disappears too quickly on Amigas with expanded memory]]
 
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
 
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
 
* {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]
 
* {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]

Latest revision as of 03:59, 27 October 2024

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Other

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game.

WinUAE
FS-UAE

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.

WinUAE

MS-DOS versions

Tricks and Glitches

Fixed glitches

Neutral

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

Personal tools