Pages that link to "Tricks and glitches (first generation)"
From Worms Knowledge Base
The following pages link to Tricks and glitches (first generation):
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Game logic (← links)
- Indian Rope trick (← links)
- Patch (WormsDC) (← links)
- Bazooka through wall (← links)
- CPU shot misprediction (← links)
- Tricks and glitches (First generation) (redirect page) (← links)
- Tricks and glitches (second generation) (← links)
- Worms: The Director's Cut (← links)
- Erratic rope behaviour (← links)
- Unable to load option sets (← links)
- Crashes when loading from Workbench (← links)
- Action Replays display different outcome (← links)
- Dynamite retreat can be altered during Replay (← links)
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game (← links)
- Crashes on Workbench 1.3 systems (← links)
- Bazooka-Uzi trick (← links)
- Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game (← links)
- Article melioration and assessment (← links)
- Crashes during start-up on Amiga CD32 (← links)
- Control defaults to CD32 controller if cd.device is installed (← links)
- Crashes if OS libraries missing (← links)
- Crashes on systems using MultiUserFileSystem (← links)
- Crashes on systems with 68010 CPU (← links)
- MUSIC cheat glitch (← links)
- Dynamite will not explode while retreating worm is jumping (← links)
- First vertical row of pixels on the far left of the map visible on the far right (← links)
- Sound corruption (← links)
- Video corruption (← links)
- Infinite Turns (← links)
- Fall from any distance after firing first shot with shotgun (← links)
- "Insert Disk" message on HD installed game (← links)
- Screen cut-off on NTSC Amigas (← links)
- Software Failure 8000 0020 (← links)
- Kamikaze-ing into a landmine stops the worm from dying (← links)
- Concrete Donkey can be deployed in Cavern levels (← links)
- "Nowhere to worm!" error on maps with plenty of play space (← links)
- Worm position marker arrow uses wrong palette colours (← links)
- Game locks up if active worm dies while executing a Fire Punch (← links)
- Using the Nuclear Bomb twice pushes the team health bars off the screen (← links)
- Worms that hurt themselves with or before their first Shotgun round still get a second shot (← links)
- Sprites extend by one pixel width vertically (← links)
- DIY terrains with gaps in "ground" texture generate glitch maps (← links)
- Having more than 20 mines on screen at once crashes the game (← links)
- Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point (← links)
- Ninja Rope trail persists after rope has disconnected (← links)
- Game will not load if sound emulation is disabled (← links)
- Crashes during start-up on machines with 2MB of RAM (← links)
- Crate/Ninja Rope interaction (← links)
- Active sprites rendered one pixel to the right of actual location (← links)
- Worms named "Jesus" can walk on water (← links)
- Sprite animations continue while game is paused (← links)
- Damage dealt disappears too quickly when an RTG board is emulated (← links)
- Quick teleport (← links)
- Launch point of Grenades not aligned with throwing animation (← links)
- Uzi/Minigun sound glitch (← links)
- CPU teams using keyboard weapon hotkeys to select weapons (← links)
- Horizontal graphics distortion (← links)
- Worm on Ninja Rope can force itself through a girder if release is timed correctly (← links)
- Picking up worms using Ninja Rope (← links)
- Collecting a Crate causes all Worm names to disappear (← links)
- A500 Mini release (← links)
- Rope tricks (← links)
- Damage counter disappears too quickly on Amigas with expanded memory (← links)