Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update"
From Worms Knowledge Base
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{{ParentArticle|[[{{WAreadmepage}}]]}} | {{ParentArticle|[[{{WAreadmepage}}]]}} | ||
{{Languages/3.6.19.18}} | {{Languages/3.6.19.18}} | ||
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− | === Features === | + | ===Fixes=== |
− | * In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again. | + | * Bug introduced in v3.5 Beta 1: The host- and client-side Next Round screens had the old problematic player list colour scheme, despite the v3.6.19.7 fix.<br /> |
− | * Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1. | + | * Bug in a feature introduced in v3.6.19.7: The client-side Next Round screen did not show the map reception progress bar.<br /> |
+ | * Bug in a feature introduced in v3.6.19.17: The Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.<br /> | ||
+ | * Interaction between Space Bar, Ninja Rope, and jumping<br /> | ||
+ | ** If you pressed and held Space to shoot the Ninja Rope while your Worm was standing, walking, or preparing for a jump, and the rope failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and became airborne.<br /> | ||
+ | ** If pressing or holding Space caused your Worm to shoot the Ninja Rope while preparing for a jump (or the moment it jumped and became airborne, as described above), and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope.<br /> | ||
+ | * Bug in a feature introduced in v3.6.19.7: Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.<br /> | ||
+ | * Fixes affecting game logic<br /> | ||
+ | ** The v3.6.19.17 fix: ''"Weapons can now be selected while your worm is reshooting the Ninja Rope."'' introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.<br /> | ||
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+ | ===Features=== | ||
+ | * In an offline game or playback, the ESC dialog box no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.<br /> | ||
+ | * Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.<br /> | ||
{{WA_VersionHistory|en}} | {{WA_VersionHistory|en}} |
Latest revision as of 20:31, 25 August 2020
In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-
Fixes
- Bug introduced in v3.5 Beta 1: The host- and client-side Next Round screens had the old problematic player list colour scheme, despite the v3.6.19.7 fix.
- Bug in a feature introduced in v3.6.19.7: The client-side Next Round screen did not show the map reception progress bar.
- Bug in a feature introduced in v3.6.19.17: The Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
- Interaction between Space Bar, Ninja Rope, and jumping
- If you pressed and held Space to shoot the Ninja Rope while your Worm was standing, walking, or preparing for a jump, and the rope failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and became airborne.
- If pressing or holding Space caused your Worm to shoot the Ninja Rope while preparing for a jump (or the moment it jumped and became airborne, as described above), and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope.
- If you pressed and held Space to shoot the Ninja Rope while your Worm was standing, walking, or preparing for a jump, and the rope failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and became airborne.
- Bug in a feature introduced in v3.6.19.7: Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
- Fixes affecting game logic
- The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
- The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
Features
- In an offline game or playback, the ESC dialog box no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
- Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.