Difference between revisions of "Skinflint Roping"
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{{ReplayBox|Skinflint Roping.WAgame|A Skinflint Roping| match with [[People/Dario|Dario]] and [[User:Korydex|Korydex]]}} | {{ReplayBox|Skinflint Roping.WAgame|A Skinflint Roping| match with [[People/Dario|Dario]] and [[User:Korydex|Korydex]]}} | ||
{{Game setup|file=Skinflint Roping.wsc|scheme=Skinflint Roping|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=skinflint examples])|worms=One per team}} | {{Game setup|file=Skinflint Roping.wsc|scheme=Skinflint Roping|map=Specially-designed map ([https://www.wmdb.org/maps/?map%5Btitle%5D=skinflint examples])|worms=One per team}} | ||
+ | [[Image:Skinflint Roping.gif|thumb|left|Normal game style of roping training techniques]] | ||
'''Skinflint Roping''' is a [[Ninja Rope|rope]]-based racing scheme, but specialized on the "normal way of roping", in which usually you have to economize the rope shots since in normal games usually the rope has few ammo and is 3-powered, meaning only 2 shots per rope ammo. So, it is a scheme that trains players to make the best possible use of the rope in normal games, the best cost benefit of it, using very well the lengh of the rope, the movements passing through narrow passages, folding the rope, changing sides, doing smart rope rolls and hitting precisely at specific spots. It is the [[Rope Race]] of the [[Intermediate|normal]] players, especially because the maps are made on in-game captures/screenshots from randomly-generated terrains of the game with some modifications ''e.g.'' there's a start, a finish and specks with numbers. Note that these captures often include bazooka craters, blowtorch tunnels, etc. simulating a situation during a normal game match. | '''Skinflint Roping''' is a [[Ninja Rope|rope]]-based racing scheme, but specialized on the "normal way of roping", in which usually you have to economize the rope shots since in normal games usually the rope has few ammo and is 3-powered, meaning only 2 shots per rope ammo. So, it is a scheme that trains players to make the best possible use of the rope in normal games, the best cost benefit of it, using very well the lengh of the rope, the movements passing through narrow passages, folding the rope, changing sides, doing smart rope rolls and hitting precisely at specific spots. It is the [[Rope Race]] of the [[Intermediate|normal]] players, especially because the maps are made on in-game captures/screenshots from randomly-generated terrains of the game with some modifications ''e.g.'' there's a start, a finish and specks with numbers. Note that these captures often include bazooka craters, blowtorch tunnels, etc. simulating a situation during a normal game match. | ||
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== History == | == History == | ||
− | The scheme was created by [[People/Dario|Dario]] who [https://www.wmdb.org/9270 released] it on [[WMDB]] on 2nd June 2009. On 15th February 2013, [[User:Korydex|Korydex]] [https://www.tus-wa.com/schemes/scheme-919/ submited] the scheme on [[TUS]] along with a [https://www.tus-wa.com/maps/mappack-163/#folder744 mappack] of the first 3 maps Dario made. | + | The scheme was created by [[People/Dario|Dario]] who [https://www.wmdb.org/9270 released] it on [[WMDB]] and on [[NNN]] [http://www.normalnonoobs.com/forum/viewtopic.php?t=455 clan website forum] on 2nd June 2009. On 15th February 2013, [[User:Korydex|Korydex]] [https://www.tus-wa.com/schemes/scheme-919/ submited] the scheme on [[TUS]] along with a [https://www.tus-wa.com/maps/mappack-163/#folder744 mappack] of the first 3 maps Dario made. |
+ | |||
+ | === Similar ideas === | ||
+ | ==== Before this scheme ==== | ||
+ | There were already some [[Rope Race]] maps with creative rules about roping while following a sequence of numbers before Dario's scheme. Dario was probably the first to create a specialized scheme with this concept, including some unique traits like simulating conventional gameplay style of roping on randomly generated maps converted to PNG. One example of a map before the release of Skinflint Roping scheme is [https://www.wmdb.org/761 Ropetrix map] by [[User:Syc0|Syc0]], released on 21st June 2004. Note that on its WMDB page description it says exactly this: "Got the idea off a map dragon hosted.". So, probably there are other maps before Ropetrix with similar concepts. | ||
+ | |||
+ | == External links == | ||
+ | * [https://youtu.be/xUHrF9v0bSc?si=hfLTjJtEg20N_Skz Perdunok's playing a Skinflint Roping map (video)] | ||
+ | |||
+ | {{todo|Find Dragon's map containing a part similar to Skinflint Roping scheme.}} |
Latest revision as of 12:52, 27 October 2024
W:A replay: A Skinflint Roping match with Dario and Korydex | |
Download · Info |
Game setup |
---|
Scheme |
Skinflint Roping: |
Map |
Specially-designed map (examples) |
Worms |
One per team |
Skinflint Roping is a rope-based racing scheme, but specialized on the "normal way of roping", in which usually you have to economize the rope shots since in normal games usually the rope has few ammo and is 3-powered, meaning only 2 shots per rope ammo. So, it is a scheme that trains players to make the best possible use of the rope in normal games, the best cost benefit of it, using very well the lengh of the rope, the movements passing through narrow passages, folding the rope, changing sides, doing smart rope rolls and hitting precisely at specific spots. It is the Rope Race of the normal players, especially because the maps are made on in-game captures/screenshots from randomly-generated terrains of the game with some modifications e.g. there's a start, a finish and specks with numbers. Note that these captures often include bazooka craters, blowtorch tunnels, etc. simulating a situation during a normal game match.
Contents
How to play (rules)
Teleport to the start, attach your rope to the first target (speck with number 1) and without falling try to attach the rope to the second target (speck with number 2). Do the same from 2 to 3, 3 to 4, and so on until the end.
If you ever attach the rope to anything but the correct target, you teleport back to the last target you successfully reached. If you fail to reach the correct target (for example by falling) you also teleport back to the last target you reached.
Previous versions
W:A replay: Skinflint Roping match (previous scheme version) with Crysis, Dario and Koras | |
Download · Info |
Original scheme |
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Download (.wsc) · View scheme settings |
In the first version of the scheme, if you lose your turn in an attempt, the next turn would be used only to teleport back to the previous target and when playing online, after the appearence of RacingStuff, typing "/race" before starting the game (as the host) was recommended to avoid worms blocking other worms. Later a RubberWorm version (with loss of control doesn't end turn) was released and now there's a v3.8 update to the scheme in which solve these previous issues.
History
The scheme was created by Dario who released it on WMDB and on NNN clan website forum on 2nd June 2009. On 15th February 2013, Korydex submited the scheme on TUS along with a mappack of the first 3 maps Dario made.
Similar ideas
Before this scheme
There were already some Rope Race maps with creative rules about roping while following a sequence of numbers before Dario's scheme. Dario was probably the first to create a specialized scheme with this concept, including some unique traits like simulating conventional gameplay style of roping on randomly generated maps converted to PNG. One example of a map before the release of Skinflint Roping scheme is Ropetrix map by Syc0, released on 21st June 2004. Note that on its WMDB page description it says exactly this: "Got the idea off a map dragon hosted.". So, probably there are other maps before Ropetrix with similar concepts.
External links
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