Difference between revisions of "Bungee Plop"
From Worms Knowledge Base
(Bungee Plop scheme article.) |
(Ops, I forgot this scheme hasn't Fall Damage) |
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{{Game setup|file=Bungee Plop.wsc|scheme=Bungee Plop|map=Completely empty map (girders will be automatically placed when the map loads)|worms=Usually 4 teams in total with 4 worms per team}} | {{Game setup|file=Bungee Plop.wsc|scheme=Bungee Plop|map=Completely empty map (girders will be automatically placed when the map loads)|worms=Usually 4 teams in total with 4 worms per team}} | ||
− | '''Bungee Plop''' is a scheme based on the idea of [[Jet Pack Bungee glitch|Bungee glitch in the air from Jet Pack]]. Turns consist on doing the glitch and then attack using mine (trying to bungee knock enemy worms after the drop) or drill (knocking multiple worms with a safe landing for your worm in the end) to sink enemy worms (since | + | '''Bungee Plop''' is a scheme based on the idea of [[Jet Pack Bungee glitch|Bungee glitch in the air from Jet Pack]]. Turns consist on doing the glitch and then attack using mine (trying to bungee knock enemy worms after the drop) or drill (knocking multiple worms with a safe landing for your worm in the end) to sink enemy worms (since three mines would be necessary to kill a worm by damage, because the [[Fall Damage]] is inexistent in this scheme). |
Depending on the height the bungee is activated, it will have different lenghts, affecting its power to launch the worm further. | Depending on the height the bungee is activated, it will have different lenghts, affecting its power to launch the worm further. |
Revision as of 01:10, 4 May 2022
W:A replay: A Bungee Plop game with wormystormy and Rage | |
Download · Info |
Game setup |
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Scheme |
Bungee Plop: |
Map |
Completely empty map (girders will be automatically placed when the map loads) |
Worms |
Usually 4 teams in total with 4 worms per team |
Bungee Plop is a scheme based on the idea of Bungee glitch in the air from Jet Pack. Turns consist on doing the glitch and then attack using mine (trying to bungee knock enemy worms after the drop) or drill (knocking multiple worms with a safe landing for your worm in the end) to sink enemy worms (since three mines would be necessary to kill a worm by damage, because the Fall Damage is inexistent in this scheme).
Depending on the height the bungee is activated, it will have different lenghts, affecting its power to launch the worm further.
Rules
- AFB - Attack From Bungee (in the air)
- KTL - Kill The Leader
History
The scheme was created by wormystormy and released on TUS on 5th October 2013.
Similar ideas
Before this scheme
Holy War, Burning Girders and Snooker are schemes that also use completely empty maps to play.
After this scheme
Bungee Glitch Race
A similar scheme named Bungee Glitch Race also focused on Jet Pack Bungee glitch was released on WMDB on 3rd April 2014 as a work by WoSC community. The experimental map (with technical issues at some ending parts) was made by Clamp and the idea was proposed by FoxHound on WoSC website.
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