Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.24.2 Beta Update"
From Worms Knowledge Base
m (New page: {| class="toccolours" width="100%" | {| class="collapsible collapsed" width="100%" ! style="background: #ccccff; font-size: 110%;" | Fixes |- | style="font-size: 90%;" | <!-- INSERT FIXES...) |
(3.8 readme export) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | <!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. --> | |
− | + | {{ParentArticle|[[{{WAreadmepage}}]]}} | |
− | + | {{Languages/3.6.24.2}} | |
− | ! | + | |
− | | | + | |
− | + | ||
− | < | + | ===Fixes=== |
+ | * The chat box did not redraw if it scrolled while minimised during an online game. So if you were minimised while other players chatted, and then you restored, you would not see what they had said until you or they typed something new. The chat also updated sporadically while fast-forwarding a replay.<br /> | ||
+ | * Flags<br /> | ||
+ | ** Brazil: The background green was made too light in v3.6.23.0, and has been darkened.<br /> | ||
+ | * Fixes affecting game logic<br /> | ||
+ | ** A glitch was introduced in v3.6.23.0: If a Worm fired the Ninja Rope from a standing position, after the rope attached there would be up to a quarter-second delay during which the worm did not move at all. If the worm got off the rope before this delay finished, it would instantly be ready to fire another rope or weapon (i.e., with no delay to land and get up).<br /> | ||
− | + | ===Features=== | |
− | + | * There is now an option to enable rope knocking in offline games. To turn it on, execute the registry script '''OfflineRopeKnocking_On.reg'''. This applies to Offline Multi-Player and Quick CPU games, but not to Training, Missions, Deathmatch games, or LAN games.<br /> | |
− | + | * A flag has been added for the country <span style="color:#0000ff">Lebanon</span>.<br /> | |
− | + | ||
− | + | ||
− | + | {{WA_VersionHistory|en}} | |
− | + | ||
− | |} | + | |
− | + |
Latest revision as of 20:58, 25 August 2020
Fixes
- The chat box did not redraw if it scrolled while minimised during an online game. So if you were minimised while other players chatted, and then you restored, you would not see what they had said until you or they typed something new. The chat also updated sporadically while fast-forwarding a replay.
- Flags
- Brazil: The background green was made too light in v3.6.23.0, and has been darkened.
- Brazil: The background green was made too light in v3.6.23.0, and has been darkened.
- Fixes affecting game logic
- A glitch was introduced in v3.6.23.0: If a Worm fired the Ninja Rope from a standing position, after the rope attached there would be up to a quarter-second delay during which the worm did not move at all. If the worm got off the rope before this delay finished, it would instantly be ready to fire another rope or weapon (i.e., with no delay to land and get up).
- A glitch was introduced in v3.6.23.0: If a Worm fired the Ninja Rope from a standing position, after the rope attached there would be up to a quarter-second delay during which the worm did not move at all. If the worm got off the rope before this delay finished, it would instantly be ready to fire another rope or weapon (i.e., with no delay to land and get up).
Features
- There is now an option to enable rope knocking in offline games. To turn it on, execute the registry script OfflineRopeKnocking_On.reg. This applies to Offline Multi-Player and Quick CPU games, but not to Training, Missions, Deathmatch games, or LAN games.
- A flag has been added for the country Lebanon.