Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.19 Beta Update"
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* For some people, PNG maps were saved without a header. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated. | * For some people, PNG maps were saved without a header. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated. | ||
* Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17) | * Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17) | ||
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+ | {{WA VersionHistory}} |
Revision as of 05:46, 10 January 2010
v3.6.19.19 Beta Update (2004.03.21)
Fixes
- The following v3.6.19.18 fix was incomplete and is now fixed as intended: "If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborn before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborn)."
- For some people, PNG maps were saved without a header. At first this merely caused the terrain type (soil background) to be reset each time, but starting after v3.6.19.15 the bug prevented PNG maps from being hostable at all; after loading them and exiting from the map editor a random map would be generated.
- Certain games with CPU players (e.g. the mission Water Surprise) would crash right after the piechart loading stage. (Bug introduced in v3.6.19.17)