Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.11 Beta Update"
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*** In teamed games, i.e. games where multiple teams are allied against each other (a.k.a. clan games), the weapons added to each allied group's team would be multiplied by the number of teams in that group. So for example, in a 2vs2 Team17 game, everyone would get 2 ropes. This could cause a desync if an earlier Beta version was being emulated. | *** In teamed games, i.e. games where multiple teams are allied against each other (a.k.a. clan games), the weapons added to each allied group's team would be multiplied by the number of teams in that group. So for example, in a 2vs2 Team17 game, everyone would get 2 ropes. This could cause a desync if an earlier Beta version was being emulated. | ||
*** There was a small area between vertical speed thresholds where a fallen worm would twang without accruing fall damage. '''[This "fix" introduced a bug; see v3.6.19.12 fixes.]''' | *** There was a small area between vertical speed thresholds where a fallen worm would twang without accruing fall damage. '''[This "fix" introduced a bug; see v3.6.19.12 fixes.]''' | ||
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Revision as of 11:46, 5 January 2010
v3.6.19.11 Beta Update (2004.02.10)
Fixes
- During the playback of certain game recordings, the telephone icon would be displayed, but the chat box brought down by PageDown would show nothing.
- People running versions of Windows other than English, Dutch, French, German, Italian, Portuguese, Spanish or Swedish would have blank buttons and texts in the front end, and a default of Portuguese in game. The default is now English.
- The Game Version was being initialised to 3.5 Beta 2 when playing Quick CPU games, thus emulating the girder glitch, for example.
- Quick CPU games were recorded with the incorrect terrain, therefore were nonsensical when played back.
- In offline games, Forced Sudden Death was not recorded. Also, games artificially ended would not reflect this in the recording — they would simply go on forever with no movement.
- Could not quit from the Next Round screen as a Joined player in an online game; the Exit button would prompt Yes/No, but would have no effect.
- Team names with illegal filename characters in them could cause crashes when starting offline games, and in any case would cause the recording not to be saved. Now they are filtered to underscores.
- With Large Fonts (fonts set to something other than 96 dpi), the Map Thumbnail was erroneously shifted to the left in the Network Host/Join dialogs.
- Fixes affecting game logic
- Bugs introduced in v3.6.19.7
- In teamed games, i.e. games where multiple teams are allied against each other (a.k.a. clan games), the weapons added to each allied group's team would be multiplied by the number of teams in that group. So for example, in a 2vs2 Team17 game, everyone would get 2 ropes. This could cause a desync if an earlier Beta version was being emulated.
- There was a small area between vertical speed thresholds where a fallen worm would twang without accruing fall damage. [This "fix" introduced a bug; see v3.6.19.12 fixes.]
- Bugs introduced in v3.6.19.7