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  • :''"'''WSC'''" (see [[Terminology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' The W:A scheme file format contains game settings, which define which weapons will be available, various game options such as turn time and weapon streng
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...ng teams (including the custom flags and graves), and the random seed used for random in-game events (such as random initial placement of worms and object ...rome map]], '''2''' for a seed-generated (.LEV) monochrome map, or '''3''' for a .PNG [[colour map]].
    20 KB (3,054 words) - 23:16, 29 July 2020
  • {{ParentArticle|[[Weapons]]}} ...e [[Sheep-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • {{ParentArticle|[[Weapons]]}} [[Image:Mablak's Cows.gif|thumb|left|Precise cows dropped from the rope!]]
    3 KB (479 words) - 01:01, 15 February 2023
  • ...EN]] is a program written by [[Plutonic]] designed to generate random maps for particular schemes. It was first released on 11th July 2006. A folder called MapGEN will appear in the saved levels list containing PNG's for each scheme available.
    9 KB (1,475 words) - 18:04, 22 August 2020
  • :''"'''Scheme'''" redirects here. For the scheme file format, see [[Scheme file]].'' <small>Note: Schemes are text files. Some browsers may open them for you to read (appearing bizarre characters) instead of downloading them. If
    9 KB (1,160 words) - 02:17, 6 May 2024
  • {{ReplayBox|Rope_Race.wagame|An example of a Time-Trial Rope Race game|with Mablak, Flori and Yanme; taken from [[Worm Olympics]]}} ...ere players must navigate a specially-designed map, using only the [[Ninja Rope]], to reach a finish line from a designated starting point. The player to r
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ...health crates," provide the threshold amount before the award is awarded. For example, a better description of the award would be, "The Florence Nighting This is awarded to the worm that fired the [[Ninja Rope]] the most times. Note that each repeat swing counts as another use.
    5 KB (853 words) - 11:43, 27 February 2024
  • ...eme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}} ...l scheme where quick thinking and reflexes are vital. Each turn only lasts for a meagre one second, in which the player must select and fire a weapon.
    18 KB (3,093 words) - 00:29, 22 August 2023
  • :''This page is about the scheme. For the company, see [[Team17]].'' ...d to defend, as by doing so they can be given access to a steady supply of weapons.
    6 KB (872 words) - 21:11, 1 May 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...unable to move without help of the teleport. The worm is still able to use weapons however.
    2 KB (334 words) - 14:19, 20 January 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...umorous would it be if the opponent collides with it while swinging from a rope, or is hit by his own grenade after it being deflected back.
    2 KB (346 words) - 21:13, 2 April 2015
  • **** '''See also [[Article Tree#ReadMe articles|ReadMe section below for list]]''' *** [[Weapons Editor]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • [[Image:Shopper_screenshot.png|thumb|Use the rope and 'shop' for crates]] ...eme in which players start with few or no weapons and must use the [[Ninja Rope]] to navigate a specially-designed, indestructible map and collect crates t
    21 KB (3,358 words) - 17:54, 4 January 2024
  • * [[Firing targeted weapons without aiming]] * [[Ninja Rope going through walls]]
    2 KB (290 words) - 15:20, 23 September 2020
  • ...re they remain until eventually their timer runs out and they explode. The weapons it works with are [[Bazooka]], [[Mortar]] and [[Petrol Bomb]], and also [[H ...exactly two of these upward movements have occurred, then select the Ninja Rope and shoot it straight up at the ceiling. Once it attaches, do not move your
    5 KB (795 words) - 08:22, 14 December 2022
  • ...o its mission editor existing, but this documentation is NOT comprehensive for the WWP file format which has many additions and a few alterations (especia Not all the of the groups are vital for the mission to work. The '''[CPUTeam''#'']''', '''[Event''####'']''', and '
    34 KB (5,332 words) - 10:18, 31 May 2023
  • The weapons editor proposed on this site contains an incredible amount of customisabili ...particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor easy to
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...s Health''' (It would be adjustable for every worm. God mode could be made for a worm by forcing his health to be constant every second.) * '''Turn Time''' (And an option for Turn time stockpile: unused seconds from a turn added to the next)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • {{ParentArticle|[[Weapons]]}} ...losive downwards that could explode in mid-air - especially from a [[Ninja Rope]], [[Bungee]], [[Parachute]], or [[Jet Pack]]. In [[Worms World Party]], mi
    7 KB (1,212 words) - 23:33, 5 September 2022
  • {{ParentArticle|[[Weapons]]}} ...d will instead wait until it comes to rest before it explodes. So in order for it to detonate, it must be still, and the timer must have completed. Otherw
    4 KB (613 words) - 03:00, 30 January 2024
  • ...dry up by the time this game was released in 1997. Adding new elements and weapons to the ''Worms'' gameplay, this is generally considered to be the finest en ...ture releases. Davidson produced this version of the game as a testing bed for new features, and to convince [[Team17]] to make improvements to ''[[Worms
    3 KB (396 words) - 18:22, 8 January 2022
  • {{ParentArticle|[[Weapons]]}} ...mal, even if no thrusters are used, and won't suffer from any fall damage. Weapons can be dropped while using the Jet Pack, after which the fuel is ignored an
    3 KB (482 words) - 05:01, 30 August 2022
  • {{ParentArticle|[[Weapons]]}} ...t finds its target and hits it. Homing Pigeon can be chosen as a [[Special Weapons|Special Weapon]].
    2 KB (338 words) - 18:49, 16 May 2021
  • '''Walk for Weapons''' (or '''WfW''' in [[Terminology|worms terminology]]) is a scheme that rel ...strategic locations relevant to the weapon they depict. Because the use of weapons is tightly controlled in this way, each map can possess its own unique stra
    8 KB (1,300 words) - 05:07, 9 May 2023
  • {{ParentArticle|[[Weapons]]}} {{Weapon|[[Image:SoaRIcon_trimmed.png]]|Sheep-on-a-Rope
    3 KB (541 words) - 00:59, 15 February 2023
  • ...well as altering the appearance, but not the function, of the [[Sheep-on-a-Rope]]. It does not have any real impact on the gameplay short of being an amusi |[[Ninja Rope]]||''Ninjarep''||''Ninjarep''
    3 KB (405 words) - 02:22, 24 August 2023
  • ...WWP's development began solely to produce an online-enabled ''Worms'' game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely. |Points for weapons mode
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...e impossible to unminimize W:A after it has been minimized. The workaround for this is either to disable fullscreen optimizations in the Compatibility tab ...und screen of an online game, the "Exit" button sometimes stays greyed out for an unreasonable or indefinite amount of time.<br />
    34 KB (5,246 words) - 12:17, 24 October 2023
  • ** <span style="font-size:6pt">[CS]</span> A new compatibility setting for '''Wine''' has been added, '''Force Wine virtual desktop''' (ForceWineVirtu ...ow_Enable.reg). Enabling this setting causes W:A to use the desktop window for the DirectDraw SetCooperativeLevel call, which fixes front end display prob
    71 KB (11,723 words) - 21:03, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} * Can be fired from [[Ninja Rope]], [[Jet Pack]], [[Parachute]], and [[Bungee]].
    2 KB (292 words) - 00:40, 13 November 2023
  • {{ParentArticle|[[Weapons]]}} ...set at 1-5 seconds by the player. The player can also set a bounce setting for the grenade by pressing the + and - keys. On the MAX bounce setting, bounce
    3 KB (491 words) - 00:33, 22 August 2023
  • {{ParentArticle|[[Weapons]]}} * The mortar is designed to be fired upwards at a steep angle. The reason for this is because after it collides with the ground, the clusters that are re
    4 KB (550 words) - 00:59, 15 February 2023
  • {{ParentArticle|[[Weapons]]}} ...ng it away like you sometimes want it to. Therefore, the Longbow is better for pushing enemies away because of its powerful force - especially if another
    3 KB (548 words) - 06:00, 20 January 2023
  • ...[https://worms2d.info/?title=Special:ListUsers&group=sysop administrator] for upload. <!-- This category is for Linux-specific software only. If a program merely works under Linux as well
    6 KB (754 words) - 09:51, 9 April 2023
  • ...eplacing Super Sheep with Mole Bombs, as well as with Sheeps and any other weapons that require the user to press Space in order to explode (see the "Facts" o ...umatic Drill]], and most importantly, unlimited Super Sheep (or Mole Bombs for the Mole Glitch).
    4 KB (642 words) - 09:30, 21 June 2020
  • Also in this article, game rules for various schemes. ...t is common practice. Usually a simple acronym '''GL & HF''', which stands for '''Good Luck''' and '''Have Fun''' will do.
    16 KB (2,777 words) - 17:42, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} |Jump Rope
    785 bytes (129 words) - 18:26, 26 September 2011
  • {{ParentArticle|[[Weapons]]}} ...ct ends when any worm from the team uses a damaging weapon. Thus, the only weapons and utilities that do not end invisibility are:
    1 KB (155 words) - 02:15, 27 July 2020
  • {{ParentArticle|[[Weapons]]}} ...es the aim of the weapon and this only works with the F3-keyboard-selected weapons ([[Shotgun]], [[Handgun]], [[Uzi]], [[Minigun]], and [[Longbow]]), plus [[K
    1 KB (181 words) - 05:43, 21 June 2020
  • ...le/StepS|StepS]]. It can be found in #AnythingGoes, and it will host games for you when asked. When you join your game, you will be able to control and cu : Displays a list of commands, or details for a specific command
    25 KB (3,501 words) - 03:55, 5 March 2023
  • {{ParentArticle|[[Weapons]]}} ...a large drop without recieving fall damage. You can also drop/fire certain weapons by selecting them in your inventory while gliding, then pressing enter to f
    3 KB (537 words) - 02:44, 14 February 2022
  • {{Languages|en|Weapons|pl|Weapons/pl}} :''For weapon ideas in Worms Unlimited, see [[Weapons (Worms Unlimited)]].''
    5 KB (643 words) - 19:27, 3 January 2024
  • {{ParentArticle|[[Weapons]]}} {{Weapon|[[Image:Ninjaropeicon.png|48px]]|Ninja Rope
    6 KB (929 words) - 05:14, 6 February 2023
  • {{ParentArticle|[[Weapons]]}} ...s onto a target selected by the user to attack an enemy worm. This [[Super Weapons|super weapon]] is significantly better, yet usually rare to come by.
    2 KB (369 words) - 00:57, 15 February 2023
  • |add text walkthroughs for remaining missions # With whatever the angle of the throw may be just for the 1st ramp target keep fuse setting to one with minimum bounce with a fus
    24 KB (4,088 words) - 12:48, 5 January 2024
  • * It used to be possible, using a hacked connection or EXE, for a client connected to a host's game to:<br /> ...ames, and the game would be allowed to start. When it started, the players for whom the map was unsupported would desync.<br />
    19 KB (3,315 words) - 21:00, 25 August 2020
  • * The graphical representation of the Ninja Rope was misaligned when it was perfectly orthogonal (horizontal or vertical).<b ...rs. <span style="color:#ff0000">[This was an incomplete fix. See the entry for v3.6.26.4.]</span><br />
    11 KB (1,959 words) - 20:59, 25 August 2020
  • {{ParentArticle|[[Weapons]]}} * In WormsDC, Dynamite is the only weapon that can be dropped from a [[Ninja Rope]] by pressing Enter.
    2 KB (377 words) - 19:12, 16 January 2024
  • {{ParentArticle|[[Weapons]]}} Regardless of power setting, it stays active for a maximum of 5 seconds.
    5 KB (707 words) - 06:09, 19 November 2023

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