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  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...can move the aim whilst firing to compensate for any innacuracies. It has very low power, and as such it's often used as a "humiliation weapon" like the [
    2 KB (420 words) - 00:58, 15 February 2023
  • {{ParentArticle|[[Worms 2]], [[Worms Armageddon]] or [[Worms World Party]]}} | #[[worms on GameSurge]] || irc://irc.gamesurge.net/worms
    16 KB (2,233 words) - 09:37, 21 April 2024
  • {{ParentArticle|[[WormNET (Worms Armageddon)]]}} Over the years Worms has grown its own unique community, with its own rules and codes of behavio
    9 KB (1,660 words) - 17:48, 19 May 2024
  • | games = [[Worms Armageddon|W:A]] === Important Information ===
    5 KB (742 words) - 13:02, 10 August 2022
  • Once Select Worm is activated, a player can use Tab to change between the worms. If a player has one worm, Select Worm is not an option. * Select Worm follows the team's worm rotation order. For example if the worms names of a team are 1, 2, 3, 4, 5, 6, 7, 8 and their rotation is in this or
    1 KB (214 words) - 21:45, 16 May 2021
  • |Worms DC, Worms 2, W:A, WWP}} ...e first bullets won't push a worm too much, but the last ones are the most important for this, they will push the worm a lot even if the first bullets missed th
    2 KB (350 words) - 23:44, 10 December 2023
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...e first bullets won't push a worm too much, but the last ones are the most important for this, they will push the worm a lot even if the first bullets missed th
    1 KB (232 words) - 01:44, 14 June 2023
  • # '''Important''': If using an ISO, you need to symlink <tt>~/.wine/dosdevices/x::</tt> (w ...geddon on Linux via wine. Please note that, unlike in previous versions of Worms Armageddon, '''3.6.30.0 and above require no special patches to wine in ord
    25 KB (4,336 words) - 11:11, 13 November 2021
  • ...erything|map=Any open island map|worms=1v1 with 8 worms each or 2v2 with 5 worms per team}} ...ounds. Each turn players need to quickly decide how to kill the most enemy worms at the smallest cost to their weapons stockpile.
    4 KB (746 words) - 01:58, 10 December 2023
  • '''Super Sheep Race''' (or '''SSR''' in [[Terminology|worms terminology]]) is a [[Super Sheep]]-based racing-style scheme where players ...ep_Race.wsc|scheme=Super Sheep Race|map=Specifically designed map|wmdb=ssr|worms=A single worm per team}}
    4 KB (676 words) - 11:10, 15 March 2024
  • ...st make use of your wits in the missions. First make destroy of one of the worms bacons. Worms in my path—begone: and you have stylishly rendered the missions to an vic
    7 KB (1,328 words) - 02:19, 20 December 2008
  • ...hich the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal"'' would still occur. This was quite rare, but ...had a 80 pixel empty area on the bottom upon being initialised. This was a very minor flaw; the gap would quickly be filled as the debris moved from its in
    188 KB (31,608 words) - 11:52, 24 October 2023
  • ...ayers must adhere to the rules attack from rope and no ropeknocking. Eight worms is recommended per team although double teams can be used if more are requi ...ut with the wind or a well placed dynamite that starts a chain reaction of worms knocking into each other.
    2 KB (366 words) - 20:02, 16 September 2009
  • ...ze:6pt">[DC]</span> Bug in a feature introduced in v3.5 Beta 1: Entering a very long line reportedly caused a local crash for some users. We were unable to *** With the "invincible Worms" option enabled, it was possible to survive an explosion and continue ropin
    23 KB (3,838 words) - 11:42, 24 October 2023
  • {{ParentArticle|[[WormNET (Worms Armageddon)]]}} :''noun.'' a worm with very little health in a Team17 scheme game.
    4 KB (742 words) - 13:09, 7 August 2023
  • ...f as a variation of the [[Battle Race]] scheme, which differs only in that worms can move and a smaller set of weapons is provided. ...le=Boom Race.wsc|scheme=Boom Race|map=Specially-designed map|wmdb=boomrace|worms=Usually 1v1 with 1 worm each}}
    11 KB (1,801 words) - 23:41, 19 November 2023
  • {{ParentArticle|[[Emulating Worms Armageddon]]}} ....5, you can run the Worms Armageddon with the latest beta patch available. Important thing to remember is to disable 3d acceleration on Parallels before startin
    332 bytes (49 words) - 04:09, 19 February 2010
  • ...oying the flag(s) on the opposing team's fort, or simply killing all their worms. ...=Specially designed map|wmdb=ctf|worms=Best played with 2v2 or 3v3, with 2 worms per player.}}
    8 KB (1,337 words) - 17:16, 4 January 2024
  • | games = [[Worms Armageddon|W:A]] ...'' (or '''PX''' in [[Terminology|worms terminology]]) is a game editor for Worms Armageddon. The program includes features from [[The Fiddler]], and the abi
    6 KB (911 words) - 02:37, 26 January 2021
  • | games = [[Worms_2|W2]], [[Worms Armageddon|WA]], [[Worms World Party|WWP]] ...program can be used to edit [[Worms 2|W2]], [[Worms Armageddon|WA]], and [[Worms World Party|WWP]] [[soundbanks]].
    5 KB (852 words) - 22:05, 1 May 2022
  • | games = [[Worms Armageddon|W:A]] * First of all, go to [[Worms Map Database|WMDB.org]] and make a search of the maps you want to. For exam
    2 KB (279 words) - 22:03, 19 April 2013
  • |worms=As many as the map will support for automatic placement ...nspired by the [[Hysteria]] scheme. The core element of this scheme is the very strong [[Fall Damage]]. Players are given a generous <mark>4 seconds</mark>
    6 KB (972 words) - 09:55, 3 April 2021
  • The purpose of this page is to gather different scheme ideas around Worms 2D community. ...e of scheme file, if possible. Details about the history of the scheme are important.
    84 KB (10,954 words) - 21:31, 19 May 2024
  • * In Kaos, it's possible to fire many arrows very fast. This allows players to do the [[Longbow#Tactics|Arrows-minigun trick] ...de at the same time]]. If timed well, the grenades can launch a worm very, very far.
    8 KB (1,368 words) - 00:14, 19 May 2024
  • 4
    [[Worms Armageddon]] [[4.0 Facts|4.x]] plan / idea dump. Please don't edit this pag ...for the game logic (physics etc.), which will allow things not possible or very difficult to implement in 3.x.
    15 KB (2,194 words) - 21:59, 11 November 2021
  • Creating a Worms Armageddon movie is a process that involves several steps. This article wil The most important thing when creating a movie is to '''have a clear idea''' of what you want
    17 KB (2,748 words) - 19:10, 14 December 2016
  • A sprite bank file is used to store multiple [[Sprite file]] in a very efficient manner. All sprites in a BNK file are compressed using [[Team17 c BNK files are used both by Worms World Party and Worms World Party Aqua in their gfx.dir and water.dir files.
    4 KB (522 words) - 17:08, 9 August 2012
  • {{ParentArticle|[[Worms Armageddon manual]]}} The following section details the weapons of Worms Armageddon, their effects and how to use them. Remember, all weapon instruc
    19 KB (3,375 words) - 12:26, 27 August 2010
  • |worms = 3-6 per Fort. Can be played 1v1, 2v2, or 3v3. ...of land with some small holes for worms to start in. Players begin with a very limited selection of tools and weapons and must collect them from crates, d
    4 KB (758 words) - 05:15, 7 August 2023
  • | games = [[Worms Armageddon|W:A]] ...orms Armageddon. You can chat, enter games and even host with it. It has a very wide variety of features to make it easier and more convenient to use WormN
    8 KB (1,394 words) - 00:43, 8 February 2016
  • |worms=One per team ...teresting combos sometimes (Walk for Weapons characteristic). Phased enemy worms + weapons + damage (''/boom'') is recommended (already included at the avai
    13 KB (2,267 words) - 14:46, 19 May 2024
  • == VIW (''Very Important Worms'') ==
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  • ...esigned map ([https://www.wmdb.org/maps/?map%5Btitle%5D=digging examples])|worms=One per team}} It is up to host whether to set worms as mortal or not. I think its good if your worm can die and the spare one h
    2 KB (351 words) - 07:52, 6 December 2020
  • '''Fórum warBR''' is a brazilian misceclaneous worms site, created by [[People/xSupervisoRx|xSupervisoRx]] and [[People/TheIago| ...ke the epic "Worms Brazil," W-Arena won an important place in the scenario Worms Brazil is consolidating as an option to support the game in the country, in
    2 KB (326 words) - 17:37, 14 August 2011
  • This page details how to install Worms Armageddon on macOS via wine. Please note that the latest [[Updates|updates <span style="color:red">'''Important:''' This guide is no longer compatible with '''macOS Catalina''' (released
    11 KB (1,832 words) - 23:24, 10 January 2021
  • ...p|file=Plop War Rubber Version.wsc|scheme=Plop Gum|map=Any open island map|worms=As many as the map will support for automatic placement}} ...hes, unlimited parachutes, the rare teleports and unlimited moles are also very useful tools for locomotion. Animals help collecting crates.
    6 KB (996 words) - 18:12, 9 December 2023
  • ...tup|file=JetPack_Assault.wsc|scheme=JetPack Assault|map=Large shopper maps|worms=4-6}} ...me minor weapons and utilities at the beginning of this game. It's is very important that anyone, who's hosting this game, turn on the /ts function before start
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  • [[Image:Snooker.png|180px|thumb|left|The gravity is zero and the worms float]] {{Game setup|file=Snooker.wsc|scheme=Snooker|map=A blank map|worms=At least 12 in total}}
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...e maps [https://www.wmdb.org/maps/?map%5Btitle%5D=Black%7Chole (examples)]|worms=3-6}} ...n, and this weapon is crucial in later part of games. Lastly, it's is very important that anybody, who's hosting this game, turn on /ts function and put + healt
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  • | games = [[Worms Armageddon|W:A]] == Translating: important tips ==
    5 KB (858 words) - 16:57, 19 December 2012
  • ...lique qu'aux utilisateur qui utilisent la [[Updates|dernière version]] de Worms Armageddon (v{{LatestBeta}})''', ou à ceux qui rencontrent un problème au Les versions [[Trygames download release (Worms Armageddon)|Trygames et Trymedia]] ne sont pas prises en charge par nos mis
    21 KB (3,502 words) - 16:15, 8 July 2017
  • ...un bureau virtuel, en exécutant la commande “explorer "/desktop=640x480,Worms Armageddon" [''La ligne de commande complète de WA.exe''] /novirtualdeskto ...ssements du menu, elle a été renommée. Elle est désormais activable en important le script '''SlowFrontendWorkaround_Alternative.reg''' (situé dans le doss
    78 KB (13,623 words) - 19:19, 22 August 2013
  • {{Game setup|file=Pro.wsc|scheme=Pro|map=Any cavern map |worms=5 per team 1v1;<br>3 per team 2v2}} ...rs to manage their weapons very carefully. The scheme typically encourages very territorial gameplay, with the limited availability of transport tools prom
    5 KB (792 words) - 13:46, 16 May 2024
  • ...espo’s Worms Tournament''' (commonly known as '''CWT''' in [[Terminology|worms terminology]]) is a tournament known for its high-level competition. It was ...the admin team—which became smaller as the tournament went on—remained very questionable and occasionally raise arguments to date.
    11 KB (1,757 words) - 18:20, 10 February 2024
  • ** La détection automatique du répertoire de Worms Armageddon ; ...ser la limite à la valeur par défaut ou désactiver l’avertissement en important respectivement '''MapAreaWarnLimit_Default.reg''' ou '''MapAreaWarnLimit_Un
    36 KB (6,286 words) - 17:52, 7 July 2013
  • ...ile=One of Everything.wsc|scheme=One of Everything|map=Any open island map|worms=1v1 avec 8 vers par équipe ou 2v2 avec 5 vers par joueur (soit 10 vers par ...enir des armes qu'il reste à votre adversaire. Cela est particulièrement important pour les armes les plus utiles, comme les armes téléguidées. Si vous sav
    4 KB (702 words) - 11:42, 16 June 2013
  • ...etup|file=Alt-F4.wsc|scheme=Alt-F4|map=Complex but open random island maps|worms=6 per player (1v1), 3 per player (2v2)}} [[Image:Alt-F4.png|thumb|Alt-F4 is a competitive ground scheme where your worms are limited to only using weapons from the F-key row they are named after.]
    15 KB (2,486 words) - 04:51, 7 August 2023
  • ...1/ original mappack], [https://www.tus-wa.com/maps/Quickdraw/ other maps])|worms=8 per team 1v1;<br />6 per team 2v2}} ..., along with the infinite 5-powered [[Ninja Rope]] that is useful to knock worms on the slippery tunnels of the maps or for a fast locomotion. The scheme ha
    10 KB (1,672 words) - 17:36, 12 January 2024
  • ...1). -Hell, -forest, art, gulf and desert themes highly recommended|worms=3 worms per player, handicap "+" for longer games (recommended if only 2 players); == Important things to remember ==
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  • ...1], [https://www.wmdb.org/31770] and [https://www.wmdb.org/31834])|worms=8 worms per team; for small to medium sized maps, 1 team each. For big maps, maximu ...ball that enemy worm out of the map? Can you Super-knock those three enemy worms and plop them? '''Rope Knocking''' is a scheme that transforms your roping
    18 KB (3,190 words) - 05:55, 26 December 2022
  • ...Strike_trap.png|thumb|left|Intentional [[w:Pitfall trap|pitfall trap]] for worms!]] ...ww.wmdb.org/maps/?map%5Btitle%5D=Counter%7CStrike])|worms=2-3 worms vs 2-3 worms}}
    3 KB (519 words) - 03:57, 2 February 2022
  • ...original .bit], [https://www.tus-wa.com/maps/Board_Games/ TUS])|wmdb=board|worms=Usually 1 per team (sometimes more)}} ...er tasks, like when a task that uses the [[Longbow]] blocks with arrows an important path of the other task.
    8 KB (1,238 words) - 01:31, 13 December 2023
  • ...e as long as they're not greater than 3000px in width and 800px in height.|worms=4 per team; 3 on mutual agreement}} * Hiding is very important. Keep in mind that RnR has a [[Fast Walk]] and [[Low Gravity]].
    5 KB (809 words) - 19:31, 17 December 2023
  • | games = [[Worms Armageddon|W:A]] | games = [[Worms Armageddon|W:A]]
    1,013 bytes (139 words) - 09:48, 19 June 2022
  • ...eme=Artillery|map=Any, although randomly generated islands are recommended|worms=Any. In competitions it's usually played with 4 per team, but [https://www. ..., since almost all the rounds will end (way) before the Sudden Death time. Worms start with 100 HP each.
    5 KB (700 words) - 05:56, 7 August 2023
  • ...sc|map=Specially-designed map ([https://www.wmdb.org/23463 example])|wmdb=|worms=Unspecified}} ...27736 original], [https://www.tus-wa.com/maps/mappack-590/ mappack])|wmdb=|worms=Unspecified}}
    11 KB (1,779 words) - 17:32, 4 January 2024
  • {{Game setup|file=80-normal.wsc|scheme=80-normal|map=Randomly generated maps|worms=8 per player; Better played in bo3 or more games.}} ...rter rounds, more balanced [[Special Weapons]], and, as the name suggests, worms start with 80 hit points. It uses some [[Extended Scheme Options]] availabl
    6 KB (1,019 words) - 02:05, 1 February 2024
  • ..., and [https://www.tus-wa.com/maps/search/Rowy/])|worms=2 Full-Teams (2x 8 Worms, otherwise the delay wouldn't work correctly)}} # The original Rowy scheme always has to be played with 2 Full-Teams (2x 8 Worms, otherwise the delay wouldn't work correctly)!
    7 KB (1,209 words) - 02:08, 26 January 2024
  • ...Only Animals.wsc|scheme=Only Animals|map=Open complex island maps.|worms=8 worms per player.}} ...nce of spawning than health crates, but they don't spawn every turn. It is important to know that there is always a rare chance of finding Worm Select inside a
    6 KB (1,079 words) - 11:21, 10 May 2024

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