Difference between revisions of "Building Convention"

From Worms Knowledge Base

Jump to: navigation, search
(Building Convention scheme article.)
 
m
Line 39: Line 39:
 
Take any Roper style map (2% water level and all borders on), clear it and draw whatever you want, don't draw very thick walls, though. Brush sizes 2-4 should be fine.
 
Take any Roper style map (2% water level and all borders on), clear it and draw whatever you want, don't draw very thick walls, though. Brush sizes 2-4 should be fine.
  
=== Tactics ===
+
== Tactics ==
 
* Place the girders wisely, delaying and difficulting attacks of the opponents while hiding your worm better.
 
* Place the girders wisely, delaying and difficulting attacks of the opponents while hiding your worm better.
  

Revision as of 21:30, 19 January 2023

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: Building Convention match with
TheMadCharles playing against himself
Download · Info
Game setup
Scheme
Building Convention:
Download
View scheme settings
Map
Indestructible border caves with some hand drawn lines and water drops (examples)
Worms
One per player
Roping among the girders.

Building Convention or BuildConv is a scheme with many similarities with Roper, since the scheme is played with Ninja Rope, Bazooka, Grenade, Mine as main weapons, only Health Crates spawning every turn and on cave maps with indestructible border, including Water Drops. The difference is that the map doesn't consist of twin islands, but hand drawn lines in the middle, there are 1 Girder Starter Pack and infinite Girder (Power 255; no radious limitation, girders can be placed anywhere, even far away), that contribute with the map design during the game. There are some different rules as well: "No Blocking" and "Use Tele". The terrain is destructible and the scheme has thirty seconds of turn time.

Rules

1st turn - Use Girder Pack

No timeouts, no moving, you have to use all 5 girders.

2nd turn - Use Tele

No timeouts, no moving, you have to use it.

3rd turn - rest is unlocked

Weapons will not have delays anymore, so you'll be able to rope and attack (now that the real game starts).

Crate Before Attack (CBA), or Wall to Wall (W2W) if Sudden Death

If you didn't collect a crate before attacking, you are not allowed to attack next turn. However, you may place a girder. Like Roper, after Sudden Death has begun and no crates remain available to collect, players must touch both walls (left and right borders) instead (termed "Wall To Wall (W2W)" or "Touch Both Walls (TBW)"). If you didn't do that, you are not allowed to attack next turn. However, you may place a girder.

Attack From Rope (AFR) or Chute (AFC)

If you didn't attack from Rope or Parachute, you are not allowed to attack next turn. However, you may place a girder.

Kill The Leader (KTL)

If you didn't attack the team with the most health, you are not allowed to attack next turn. However, you may place a girder.

Crate Bomb Allowed

If there is a health crate still on a map and you've collected one already, blowing one up and damaging the opponent with it is allowed.

No Blocking

The opponent must have access to at least 1 crate and the team with most health, even if they are way too far away. If you do block someone from either of these, you aren't allowed to attack next turn and they have to unblock themselves, even if it means attacking your worm from the ground and without a crate collected. Of course, you can place a girder but don't block objectives again.

Observations

  • Another thing to note, you don't have to attack every turn. You can place a girder or run out of time on purpose.
  • If you break the rules 3 times in total, the game is voided or given to the victim.

How to make maps

Take any Roper style map (2% water level and all borders on), clear it and draw whatever you want, don't draw very thick walls, though. Brush sizes 2-4 should be fine.

Tactics

  • Place the girders wisely, delaying and difficulting attacks of the opponents while hiding your worm better.

Variations

Modifications with relatively small detail changes to the scheme.

BuildConv Pro

Same as the original, Bazooka, Grenade and Mine are still the only weaps available, but this time there are no land objects.

This variation was submitted to TUS on 15th July 2018 by TheMadCharles.

BuildConv Funner

Same as original, but there are more weapons: x2 Dynamites (delay 7), x1 Holy Hand Grenade (delay 15), x1 Old Woman (delay 21), x2 Mad Cows (delay 30), x8 Petrol Bombs (delay 4), x2 Sheeps (delay 11).

This variation was submitted to TUS on 30th May 2020 by TheMadCharles.

History

BuildConv icon.png

Building Convention was created by TheMadCharles, being released on TUS on 10th August 2016 (updated on 30th May 2020). The scheme also represents the community of scheme creators Proof of Concept.


Similar ideas

After this scheme

Girder Shopper

A very similar idea named Girder Shopper was released on 15th June 2021 by Kradie. This variant uses Extended Scheme Options such as Crate Shower (only weapon Crates) and Weapon Use Doesn't End Turn. It also has different rules: Girder and Attack (players must place a girder on the map before attacking), blocking is allowed, Attack From Rope is not mandatory (you can attack from ground if you want) and Crate Before Attack rule is inexistent (you don't need to necessarily collect crates before attack each turn). Sudden Death has Water Rise with Anti Sink. The map is completely empty (still with all borders) and is played with 2-4 worms without Water Drops.


This article has a to-do list:
  • add gif
  • add more tactics
Personal tools