Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

  • #REDIRECT [[Special Weapons/fr]]
    32 bytes (4 words) - 08:28, 9 September 2021

Page text matches

  • * [[Weapons file]] (*.wep) * [[Worms 2 team file]] (*.st1)
    3 KB (336 words) - 02:13, 7 March 2022
  • The W:A scheme file format contains game settings, which define which weapons will be available, various game options such as turn time and weapon streng ...ze, and contains only the basic game options and settings for the standard weapons. Much of the information on this version was initially extracted from [[The
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...m" byte. Some events take the "machine number" as an argument instead of a team: for example, Machine 0 = Player 1, which is the host of the game. Here is ...hecksum'''. ''xx'' is the frame number in which it happened for the active team, and ''zz'' is the checksum.
    20 KB (3,054 words) - 23:16, 29 July 2020
  • * [[Weapons]] * [[Automatically selected weapons]]
    3 KB (303 words) - 03:06, 1 April 2024
  • {{ParentArticle|[[Weapons]]}} ...p-on-a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • ...|mappic=Map_maze.svg|map=Specially-designed map|wmdb=rr|worms=One worm per team}} ...Rope]] (with the [[Parachute]] as contingency for an accidental fall). No weapons are provided. The map is indestructible and the worms have infinite health.
    14 KB (2,289 words) - 23:56, 27 November 2023
  • ==Team awards== Awarded to the team that collects the most crates of any type (weapon, utility and health crate
    5 KB (853 words) - 11:43, 27 February 2024
  • ...ould be as strategic as the turn-based equivalent. Combinations and use of weapons, rather than the shear number of them, would be of far more importance. ...s will be less concerned about running out, and more prepared to use their weapons recklessly.
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...make use of their artillery skills to defeat their opponents, as the only weapons provided are the [[Bazooka]] and the [[Grenade]], along with some transport ...single-island map, either random or artificial|wmdb=bng|worms=One worm per team}}
    9 KB (1,514 words) - 03:13, 26 January 2024
  • ...ols (primarily [[Mole Bomb]]s) to burrow through the landscape and collect weapons from crates. It is played on a map that comprises a solid block of land, in ...(random holes will be generated when the map loads)|wmdb=mole|worms=4 per team is recommended}}
    7 KB (1,249 words) - 05:17, 26 December 2022
  • [[Image:Team 17 WO icon.png|frame|left|WO icon]] ...d to defend, as by doing so they can be given access to a steady supply of weapons.
    6 KB (870 words) - 15:04, 24 May 2022
  • {{ParentArticle|[[Weapons]]}} |Protects team from injury, poison, and most motion
    3 KB (475 words) - 20:55, 16 May 2021
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ept is already in the game as the Freeze weapon, which is used on your own team. Making the land slippery in certain areas though, despite this feature bei
    2 KB (351 words) - 16:04, 8 January 2009
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...worm covers a defined distance without hitting land, all the worms on your team are awarded 6 health points. If it hits land but still covers the distance,
    1 KB (246 words) - 19:10, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...agle picking up worms, or restrict it to picking up only worms on your own team.
    1 KB (245 words) - 19:11, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ns arrive instantly, so maybe there would be a delay of one turn for every team before the alien ship actually arrives.
    2 KB (352 words) - 19:12, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} Semi-transparent to the team that placed it, completely transparent to all other players. It is placed j
    2 KB (346 words) - 21:13, 2 April 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...n your team, and no others, can pass through it as if it didn't exist. For weapons, and other worms, it is a part of the terrain as usual.
    1 KB (242 words) - 19:15, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} If the Bunker is placed by a worm, only worms of the same team may use it. They can enter and leave at will during their turn. Worms insid
    2 KB (312 words) - 19:15, 15 October 2007
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...nes, crates, barrels, [[Bunker]]s with this weapon, and even worms on your team, but you cannot teleport enemy worms for obvious reasons. Furthermore, you
    3 KB (527 words) - 19:18, 15 October 2007

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Views
Personal tools