Wormpot
From Worms Knowledge Base
Revision as of 00:33, 10 June 2007 by Squirminator2k (Talk | contribs)
(Up to Game logic)
The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.
Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled Worms game for the Dreamcast, the Dreamcast version of WWP ommits the Worm Pot entirely.
Icon | Name | Description | Reels |
---|---|---|---|
Points for weapons mode | Each team starts with the weapons they set on their team options for the Points for Weapons mode. | 1 | |
All crates contain sheep | If you blow up a crate, a Sheep will jump out of it and blow up. | All | |
Super sheep = aqua sheep | All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). | All | |
Enable blood effects | The worms bleed (it's not as nasty as you think). | All | |
God Mode | All worms have infinite health, so they can only be killed by drowning. | 1 | |
High damage unarmed combat | Doubles the damage of unarmed combat weapons (Firepunch, Dragonball, Kamikaze, Prod). | All | |
High damage firearms | Doubles the damage and explosion of firearms (Shotgun, Uzi, Handgun, Minigun), as well as upgrading the Shotgun (4 shots/turn instead of 2) and Longbow (50 damage instead of 15 damage). | All | |
High damage animals | Doubles the damage and explosion of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). | All | |
High damage clusters | Doubles the damage of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). | All | |
High damage engineers | Doubles the damage of engineering weapons (Blowtorch, Pneumatic Drill) and the time they last. | All | |
High damage flame weapons | Doubles the damage of fire weapons (Flamethrower, Petrol Bomb, Napalm), the time they last and the fire radius. | All | |
Super Rope mode | Doubles the size of the Ninja Rope, and increases the angle to -45º. | All | |
High damage explosives | Doubles the damage and explosion of explosives (Dynamite, Mine). | All | |
Specialist Worm mode | Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). | 1 | |
No retreat time | There's no retreat time after using a weapon and no Surrender. | All | |
Double strength health crates | Doubles the amount of health a health crate would give you (set on the game options). | All | |
Wind effects most weapons | Mortars and all the grenades are effected by the wind. | All | |
Energy or Enemy | All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | 1 | |
Slippy mode | Decreases the terrain friction (terrain is more slippery). | 2 | |
Sticky mode | Increases the terrain friction (terrain is more sticky). | 2 | |
Stay away from the edge | An Earthquake occurs before every turn. | All | |
Fort mode | Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. | All | |
Falling really hurts, be careful out there | Heavily increases fall damage. | All | |
On the Moon mode[1] | Low Gravity is always in effect. | 2 | |
David and Goliath mode | The first worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own. | 2 | |
No weapons, crates only | You start only with infinite Teleports, and Crate Shower is always in effect. | 1 | |
One shot, one kill | All worms start with 1 health. | 2 | |
Double damage mode | Double Damage is always in effect. | All | |
Crates, crates and even more crates | Crate Shower is always in effect. | All | |
Using a weapon doesn't end your turn mode | Using a weapon doesn't end your turn. Turn time is 10 seconds. | 1, 3 | |
Extra powered[2] unarmed combat | Doubles the power of unarmed combat weapons (Firepunch, Dragonball, Kamikaze, Prod). | All | |
Extra powered animals | Doubles the power of animal weapons All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). | All | |
Extra powered clusters | Doubles the power of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). | All | |
Extra powered fire weapons | Doubles the power of fire weapons (Flamethrower, Petrol Bomb, Napalm). | All | |
Extra powered explosives | Doubles the power of explosives (Dynamite, Mine). | All | |
Everything you wanted to know about the contents of that crate | Crate Spy is always in effect. | 3 | |
Twice the clusters | Doubles the amount of clusters released by cluster-based weapons (Cluster Bomb, Banana Bomb, Mortar). | 3 | |
Guess my weapon[3] | None |