Take out the Mine
From Worms Knowledge Base
Game setup |
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Scheme |
Take out the Mine: |
Map |
Specially-designed map (example) |
Worms |
One per map side |
Take out the Mine is a RubberWorm scheme that uses the features "Shot Doesn't End Turn" and "Fire Doesn't Pause Timer", consisting in a race in which players must drop weapons (bazookas, grenades, dynamites and bananas) from the Jet Pack to blow a dropped mine through all the map, taking care not to blow it up (if this happens, they will have to drop a new one at the latest checkpoint achieved), and not to lose the turn due to taking damage on the worm being controlled.
Contents
Rules
- AFJ - Attack From Jetpack (players must drop weapons from jetpack to push the mine)
- STF - Start to Finish (each worm on its corresponding side must start at start and push its mine to the finish)
- Auto/hot keys are forbidden!
- If you accidently blew up the mine, you should continue from the latest checkpoint you achieved, dropping a new mine there. If you didn’t reach the first checkpoint: start from start again.
Gameplay alternatives
Suggested by the author
- 100-200 HP worms (for experient players)
- Right after playing on one side and reaching the finish, play again, but this time on the other side (which might cause the feeling of playing on a different map).
Different from the original setup rules
W:A replay: An experimental 2vs2 Take out the Mine game with sbs and FoxHound against Royal and cCLoWn | |
Download · Info |
- Even though the original map description (with the scheme setup rules) says that players shouldn't play with more than 1 worm for each map side, the replay available on the right of this text shows an experimental 2vs2 gameplay: two allied worms per map side (1 per team/player). Note that the second allied worm may cause the mine activation, so players must be careful with that.
History
On 19th August 2012, Skum released a map + scheme on WMDB titled "Take out the Mine".
Similar ideas
On 9th November 2010 merlade released on WMDB a very similar scheme entitled "Mine Race". Skum commented on this map complaining that maybe "Take out the Mine" was not a new idea. On 8th August 2011 Peti released another very similar map + scheme named "Dud Mine Race". Also, a 2009 scheme in which players have to push a Worm instead of a mine already existed: xDNCxGhost64x's Baseball Race. Later, in 2014, a racing scheme (that also uses a lot the Jet Pack) with this "pushing a worm" concept was created by sbs, receiving the name "Driver" (inspired by the first task of his map "Rubber Board II", released months before).
Board Game pushing mine tasks
Using explosions
- SilverPhoenix's "Board Game 2" (2007) - Task 35.
- Gnork's all 2009 Board Game maps ("Board Game Rev1", "A Board Game V23", "Board Game Ver3" and "Industrial Board") - Each has a "Sink a Mine" task.
- LeTotalKiller's Board Games 5 (2010-2011), 6 and 7 (2011) - Tasks 40, 22 and 2 + 27, respectively.
- xDNCxGhost64x's "Task Race 01" (either the easy [2011] or the hard [2011] version) - Task 16.
Using jumps
- lacoste's Mixed Board (2009) - Task 42.
Using Baseball Bat
- Gnork's all 2009 Board Game maps ("Board Game Rev1", "A Board Game V23", "Board Game Ver3" and "Industrial Board") - Each has at least one "Slap a mine with baseball bat" task.
- Silver86's Nature Board Game (2009) - Task 4.
- pEEgEE's 1st Board Game (2009) - Task 21 (The mine in this case must explode in another space/square/box).
- lacoste's Mixed Board (2009) - Tasks 46 + 47.