Difference between revisions of "Worms Armageddon ReadMe (English)"

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* The Trymedia/Trygames online-downloadable version of Worms Armageddon cannot be patched, and is equivalent to v3.5 Beta 2. When the current Beta has stabilised sufficiently, it will be sent to Trymedia to be incorporated into a new Trygames version of W:A.
 
* The Trymedia/Trygames online-downloadable version of Worms Armageddon cannot be patched, and is equivalent to v3.5 Beta 2. When the current Beta has stabilised sufficiently, it will be sent to Trymedia to be incorporated into a new Trygames version of W:A.
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* Whispers are not sent securely, and can be spied upon using a network packet logger. This applies both to the host/join lobby and the in-game chat.
 
* Whispers are not sent securely, and can be spied upon using a network packet logger. This applies both to the host/join lobby and the in-game chat.
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* There are some text strings (mainly those added in the beta patch) that have not been translated and are shown only in English.
 
* There are some text strings (mainly those added in the beta patch) that have not been translated and are shown only in English.
 
* Under certain conditions (possibly related to the v3.6.26.4 "slow front end" fix) the Alt fine-tuning key in the Map Editor doesn't work properly.
 
* Under certain conditions (possibly related to the v3.6.26.4 "slow front end" fix) the Alt fine-tuning key in the Map Editor doesn't work properly.
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** Resizing of the player list when hosting (to limit the number of players who can join) causes very perceptible flicker.
 
** Resizing of the player list when hosting (to limit the number of players who can join) causes very perceptible flicker.
 
* When viewing a map of nonstandard size (something other than 1920×696) in the Map Editor, the cavern borders are not rescaled or moved; they are shown as if the map is still 1920×696. Also, the water level will not be proportionally correct.
 
* When viewing a map of nonstandard size (something other than 1920×696) in the Map Editor, the cavern borders are not rescaled or moved; they are shown as if the map is still 1920×696. Also, the water level will not be proportionally correct.
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* In recorded replay files of online games, only the passage of game time during turns will separate lines of chat. Chat that took place between turns or during network lag will be displayed all at once during playback.
 
* In recorded replay files of online games, only the passage of game time during turns will separate lines of chat. Chat that took place between turns or during network lag will be displayed all at once during playback.
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Revision as of 17:41, 26 June 2008

This page is incomplete

Important Licence Information

Version History

Click an update to see a list of features and fixes for that update.

Installation

The contents of the update installer are the files required to update your current version of Worms Armageddon to v3.6.28.0 (Beta). This Beta includes all previous updates from the Official v3.0 and Beta versions of the game.

IMPORTANT: Please note that this installation will overwrite existing game files. Therefore it will not be possible to revert back to a previous version of the game without a full re-install from the W:A CD. It is STRONGLY recommended that prior to an installation of this update that you backup all save files such as team files, custom landscapes and sound sets (although such backups are not strictly necessary prior to v3.6+ installations).

INSTALLATION Launch the WA_update-3.6.28.0_Beta.exe update installer, and follow the installer instructions.

Once the update has been installed, you can then run the game as you would normally.

Known Issues/Bugs

Footnotes

Credits

Lead Code Karl Morton
Lead Art Dan Cartwright
Original Concept Andy Davidson
Lead Support Code Colin Surridge
Support Code Rob Hill, Martin Randall
Network Code Phil Carlisle
Producer Martyn Brown
Scenario Art Tony Senghore, Rico Holmes, “Jan The Man”
Sound and Music Bjorn Lynne
Additional Audio Matinee Studios, Martyn Brown, Richie Palmer, Cris Blyth (inc vocals on WormSong98), Rico Holmes, Fraser Stewart, Mike Green
Additional Art Paul Robinson, Cris Blyth, Rory McLeish
Assistant Producer Craig Jones
Mission Design Porl Dunstan, John Eggett, Martyn Brown
Lead QA Kelvin Aston, Mark Baldwin
QA John Eggett, Grant Towell, Andy Aveyard, Kevin Carthew, Paul Webb, Brian Fitzpatrick
QA Manager Paul Field
Localisation Paul Sharp
Beta Coding/Design:
Versions 3.5 to 3.6.28.0 and later David Ellsworth — “Deadcode”
Versions 3.6.27.1 to 3.6.28.0 and later Vladimir Panteleev — “CyberShadow”
Beta Localisation:
French “Jabba”
German “bonz”
Dutch “Koen”

Bug Reporting To Team17

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