Difference between revisions of "90-normal"

From Worms Knowledge Base

Jump to: navigation, search
(Mini-leagues: Discord server mention.)
m (Mini-leagues)
Line 36: Line 36:
 
* The [https://sites.google.com/view/2vs2-mini-league/home second website] was designed for playing the mini-league in teams (2vs2), but only 4 replays were submitted. 3 games were played in the same day: on 9th March 2021. The last one was played on 10th March 2021.
 
* The [https://sites.google.com/view/2vs2-mini-league/home second website] was designed for playing the mini-league in teams (2vs2), but only 4 replays were submitted. 3 games were played in the same day: on 9th March 2021. The last one was played on 10th March 2021.
  
The leagues had a special discord server that doesn't exist anymore.
+
The mini-leagues had a special discord server that doesn't exist anymore.
  
 
{{todo|Add replay|Add tactics|Add image|Add gif}}
 
{{todo|Add replay|Add tactics|Add image|Add gif}}

Revision as of 04:32, 17 January 2024

Game setup
Scheme
90-normal:
Download
View scheme settings
Map
Randomly generated maps
Worms
8 per player

90-normal an Intermediate-inspired scheme that encourages an even higher diversity of skills, strategies and team weapons. It is the predecessor of 80-normal scheme. One of the main features is an hybrid sudden death only possible since v3.8 -a nuke with high hp loss every turn insetead of instant 1hp. The skills and tactics involved in this scheme are very similar to intermediate, but it reduces (a bit) shotgun protagonism and radically changes the way you manage worm's health. As intermediate, this should be played with 8 worms per team in random maps. The scheme has no rules.

Highlights

  • 90 hitpoints: makes it more rewarding to pile/reposition enemy worms with weapons that cause less than 50 damage. Raises the relevance of BnG skills above the "why didn't I just rope and shotgun?" level. Turns Holy Hand Grenade and Flame Thrower into more reliable killers.
  • Nuke SD (25hp/turn): reduces the impact of who gets the first sudden death turn and opens a new branch of tactical thinking.
  • 4 ropes: balances the fact that 90 hit points makes it easier to kill worms, increases the relevance of BnG skills and encourages the use of long range team weapons (pigeons, super sheep, holy hand grenade).
  • 3 shotguns: forces players to look for more creative ways to cause 50 damage if 50 damage is really needed, also balances the fact that a Dynamite/Sheep on a pile leaves most of the affected worms under 25 hitpoints.

Other remarkable settings

  • 3 Mines and 3 Bows: encourages piling.
  • 3 petrol bombs: encourages high damage move attempts and terrain/worms-order management.
  • 5 Blow Torches and Drills: facilitates terrain management given that shotgun is a limited weapon.
  • Aqua Sheep: encourages super sheep usage as special weapon.
  • Water rise is 29 pixels: this is higher than medium (20 pixels) but lower than high (45 pixels), it encourages more careful positioning and reduces the "just waiting for water to rise" period of some rounds.

Minor settings

  • Drill impairs velocity: horizontal movement while drilling affects the drilled worm so that moving fast enough guarantees that the drilled worm will be pushed in that direction (can result in really strong knocks).
  • Rope roll-drops: enables using weapons with the enter key between rope swings or after detaching from bungee. This includes weapons that you can normally use while roping and also the ones usable while jumping. This opens a whole new set of possibilities where the action happens between rope swings, it may be particularly interesting for dropping animals.
  • Girder radius assist: when trying to place a girder, the cursor will only be able to move within the girder placement radius so that when you get the boop-denial sound it will always be because the girder is colliding with another object and not because it's out of the placement radius. I find this a quality of life setting rather than a gameplay feature.
  • Glitches off (all of them).

History

The scheme was created by Dario, being released on this website, designed to organize a mini-league of the scheme on it. The oldest replay uploaded to the first mini-league website dates 8th February 2021. Later, it was submitted to TUS website, on 15th February 2021.

The original version present in the website has differences from the scheme uploaded to TUS. For example, the original has infinite Shotgun and 20 pixels of SD's water rise, while the TUS version has only x3 ammo for Shotgun and 29 pixels of water rise in SD.

Based on the experiments of 90-normal, Dario created a successor of this scheme: 80-normal.

Competitive events

Mini-leagues

  • The first website hosted a mini-league in which 119 replays were uploaded to it. The first was submitted on 8th February 2021 and the last on 19th February 2021.
  • The second website was designed for playing the mini-league in teams (2vs2), but only 4 replays were submitted. 3 games were played in the same day: on 9th March 2021. The last one was played on 10th March 2021.

The mini-leagues had a special discord server that doesn't exist anymore.


This article has a to-do list:
  • Add replay
  • Add tactics
  • Add image
  • Add gif
Personal tools