Difference between revisions of "Worms Armageddon ReadMe (English)"

From Worms Knowledge Base

Jump to: navigation, search
m (Known Issues/Bugs)
m (Footnotes)
Line 182: Line 182:
 
* ''(v3.6.23.0 and later)'' Worm is in midair, with no horizontal velocity, and shoots the Ninja Rope straight upward. There is a 25% chance that the rope will be phased such that it is possible to put the Worm in direct contact with the ground.
 
* ''(v3.6.23.0 and later)'' Worm is in midair, with no horizontal velocity, and shoots the Ninja Rope straight upward. There is a 25% chance that the rope will be phased such that it is possible to put the Worm in direct contact with the ground.
 
* ''(All versions of W:A)'' Same as above, but Worm must be in a 9-pixel-wide tunnel at the time the rope connects.
 
* ''(All versions of W:A)'' Same as above, but Worm must be in a 9-pixel-wide tunnel at the time the rope connects.
 +
  
 
|}
 
|}
Line 190: Line 191:
  
 
This bug is emulated for compatibility with older versions of W:A. An emulated crash ends the game in a draw for those using a newer version. The older versions will still crash.
 
This bug is emulated for compatibility with older versions of W:A. An emulated crash ends the game in a draw for those using a newer version. The older versions will still crash.
 +
  
 
|}
 
|}
Line 203: Line 205:
 
Using the scheme parameter, it's possible to create direct IP games with rope knocking enabled. To do this, the host must run '''WA.exe wa://?scheme=Pf''' , and other players must run '''WA.exe wa://host-or-IP?scheme=Pf''' .
 
Using the scheme parameter, it's possible to create direct IP games with rope knocking enabled. To do this, the host must run '''WA.exe wa://?scheme=Pf''' , and other players must run '''WA.exe wa://host-or-IP?scheme=Pf''' .
 
If the game is hosted on a TCP port other than the default one (17011), the port can be specified with the syntax: '''wa://host-or-ip:port?parameters...'''
 
If the game is hosted on a TCP port other than the default one (17011), the port can be specified with the syntax: '''wa://host-or-ip:port?parameters...'''
 +
  
 
|}
 
|}

Revision as of 17:41, 26 June 2008

This page is incomplete

Important Licence Information

Version History

Click an update to see a list of features and fixes for that update.

Installation

The contents of the update installer are the files required to update your current version of Worms Armageddon to v3.6.28.0 (Beta). This Beta includes all previous updates from the Official v3.0 and Beta versions of the game.

IMPORTANT: Please note that this installation will overwrite existing game files. Therefore it will not be possible to revert back to a previous version of the game without a full re-install from the W:A CD. It is STRONGLY recommended that prior to an installation of this update that you backup all save files such as team files, custom landscapes and sound sets (although such backups are not strictly necessary prior to v3.6+ installations).

INSTALLATION Launch the WA_update-3.6.28.0_Beta.exe update installer, and follow the installer instructions.

Once the update has been installed, you can then run the game as you would normally.

Known Issues/Bugs

Footnotes

Credits

Lead Code Karl Morton
Lead Art Dan Cartwright
Original Concept Andy Davidson
Lead Support Code Colin Surridge
Support Code Rob Hill, Martin Randall
Network Code Phil Carlisle
Producer Martyn Brown
Scenario Art Tony Senghore, Rico Holmes, “Jan The Man”
Sound and Music Bjorn Lynne
Additional Audio Matinee Studios, Martyn Brown, Richie Palmer, Cris Blyth (inc vocals on WormSong98), Rico Holmes, Fraser Stewart, Mike Green
Additional Art Paul Robinson, Cris Blyth, Rory McLeish
Assistant Producer Craig Jones
Mission Design Porl Dunstan, John Eggett, Martyn Brown
Lead QA Kelvin Aston, Mark Baldwin
QA John Eggett, Grant Towell, Andy Aveyard, Kevin Carthew, Paul Webb, Brian Fitzpatrick
QA Manager Paul Field
Localisation Paul Sharp
Beta Coding/Design:
Versions 3.5 to 3.6.28.0 and later David Ellsworth — “Deadcode”
Versions 3.6.27.1 to 3.6.28.0 and later Vladimir Panteleev — “CyberShadow”
Beta Localisation:
French “Jabba”
German “bonz”
Dutch “Koen”

Bug Reporting To Team17

Personal tools