Difference between revisions of "Tricks and glitches (second generation)"
From Worms Knowledge Base
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* [[Teleport jump]] (and turn) | * [[Teleport jump]] (and turn) | ||
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+ | * [[High velocity fall from girdered Ninja Rope/Bungeee]] | ||
====Worm movement==== | ====Worm movement==== |
Revision as of 11:27, 19 October 2011
(Up to Game logic)
This is a list of known in-game tricks and glitches in the second generation 2D Worms games.
Tricks and glitches
Weapon-specific
- Bazooka through wall
- Cluster Bomb head explosion (Worms 2 only)
- Longbow arrow stops in mid-air
- Vertical Longbow and Baseball Bat
- Kamikaze drowning glitch
- Super Sheep going through walls
- Ninja Rope going through walls
- Launching multiple Super Sheep at the same time
- Jumping from Pneumatic Drill
- Chute flare
- Bungee from Jet Pack
- Teleport jump (and turn)
- Idle weapon animation continues after turn end
- High velocity fall from girdered Ninja Rope/Bungeee
Worm movement
- Skipwalking
- Gliding
- Alien glitch
- Ninja Rope skim/blast without loss of control
- Instant self-bounce/hit of a Ninja Rope weapon drop
- Chute landing
Other
Fixed glitches
These glitches have been fixed in Beta updates for Worms Armageddon.
Exploitable
- Cow doubling glitch
- Indian rope trick
- Girdering an occupied location
- Message injection exploits
- Slow-motion exploit
Neutral
Harmful
- Parachute failure at fall velocity threshold
- Stray pixel in Girder sprite
- Longbow arrow absorption by a Grave
- Loss of control from being hit by a falling worm while on the Parachute
- Pneumatic Drill malfunction
- Ninja Rope snag trap
- Deadlock from Crate / Oil Drum floating on water
- Super batty knock & Super Worm
See also
- A full history of fixed glitches and other game behavior modifications can be found in the Worms Armageddon Beta ReadMe.
- Tricks and glitches (First generation)