Difference between revisions of "Take out the Mine"

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(Take out the Mine scheme article)
 
(Board Game pushing mine tasks)
 
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* '''STF - Start to Finish''' (each worm on its corresponding side must start at start and push its mine to the finish)
 
* '''STF - Start to Finish''' (each worm on its corresponding side must start at start and push its mine to the finish)
 
* '''Auto/hot keys are forbidden!'''
 
* '''Auto/hot keys are forbidden!'''
* If you accidently '''blew up the mine''', you should '''continue from the latest checkpoint you achieved''', dropping a new mine there. If you didn’t reach the first checkpoint: start from start again).
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* If you accidently '''blew up the mine''', you should '''continue from the latest checkpoint you achieved''', dropping a new mine there. If you didn’t reach the first checkpoint: start from start again.
  
 
== Gameplay alternatives ==
 
== Gameplay alternatives ==
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=== Similar ideas ===
 
=== Similar ideas ===
On 9th November 2010 [[User:Merlade|merlade]] [https://www.wmdb.org/16097 released] on [[WMDB]] a very similar scheme entitled "[[Mine Race]]". [[User:Skum|Skum]] [https://www.wmdb.org/16097# commented] on this map complaining that maybe "Take out the Mine" was not a new idea. On 8th August 2011 [[User:Peti|Peti]] [https://www.wmdb.org/18338 released] another very similar map + scheme named "[[Dud Mine Race]]". Also, a 2009 scheme in which players have to push a [[Worm]] instead of a mine already existed: [[User:xDNCxGhost64x|xDNCxGhost64x]]'s [[Baseball Race]]. Later, in 2014, a racing scheme with this "pushing a worm" concept was created by [[User:Sbs|sbs]], receiving the name "[[Driver]]" (inspired by the first task of his map "[https://www.wmdb.org/25416 Rubber Board II]", released months before). This scheme also uses the Jet Pack a lot.
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On 9th November 2010 [[User:Merlade|merlade]] [https://www.wmdb.org/16097 released] on [[WMDB]] a very similar scheme entitled "[[Mine Race]]". [[User:Skum|Skum]] [https://www.wmdb.org/posts/16097 commented] on this map complaining that maybe "Take out the Mine" was not a new idea. On 8th August 2011 [[User:Peti|Peti]] [https://www.wmdb.org/18338 released] another very similar map + scheme named "[[Dud Mine Race]]". Also, a 2009 scheme in which players have to push a [[Worm]] instead of a mine already existed: [[User:xDNCxGhost64x|xDNCxGhost64x]]'s [[Baseball Race]]. Later, in 2014, a racing scheme (that also uses a lot the Jet Pack) with this "pushing a worm" concept was created by [[User:Sbs|sbs]], receiving the name "[[Driver]]" (inspired by the first task of his map "[https://www.wmdb.org/25416 Rubber Board II]", released months before).
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==== [[Board Game]] pushing mine tasks ====
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There are lots of Board Games with this kind of tasks. Here, a short list of maps made before Take Out The Mine scheme.
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===== Using explosions =====
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* [[User:SilverPhoenix|SilverPhoenix]]'s "[https://www.wmdb.org/4697 Board Game 2]" (2007) - Task 35.
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* [[People/Gnork|Gnork]]'s all 2009 Board Game maps ("[https://www.wmdb.org/8653 Board Game Rev1]", "[https://www.wmdb.org/8721 A Board Game V23]", "[https://www.wmdb.org/8737 Board Game Ver3]" and "[https://www.wmdb.org/9757 Industrial Board]") - Each has a "Sink a Mine" task.
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* [[People/LeTotalKiller|LeTotalKiller]]'s Board Games [https://www.wmdb.org/16789 5] (2010-2011), 6 and [https://www.wmdb.org/16790 7] (2011) - Tasks 40, 22 and 2 + 27, respectively.
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* [[User:xDNCxGhost64x|xDNCxGhost64x]]'s "Task Race 01" (either the [https://www.wmdb.org/19933 easy] [2011] or the [https://www.wmdb.org/19932 hard] [2011] version) - Task 16.
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===== Using jumps =====
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* [[People/lacoste|lacoste]]'s [https://www.wmdb.org/9837 Mixed Board] (2009) - Task 42.
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===== Using [[Baseball Bat]] =====
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* [[People/Gnork|Gnork]]'s all 2009 Board Game maps ("[https://www.wmdb.org/8653 Board Game Rev1]", "[https://www.wmdb.org/8721 A Board Game V23]", "[https://www.wmdb.org/8737 Board Game Ver3]" and "[https://www.wmdb.org/9757 Industrial Board]") - Each has at least one "Slap a mine with baseball bat" task.
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* [[People/Silver86|Silver86]]'s [https://www.wmdb.org/9676 Nature Board Game] (2009) - Task 4.
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* [[User:pEEgEE|pEEgEE]]'s [https://www.wmdb.org/9753 1st Board Game] (2009) - Task 21 (The mine in this case must explode in another space/square/box).
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* [[People/lacoste|lacoste]]'s [https://www.wmdb.org/9837 Mixed Board] (2009) - Tasks 46 + 47.

Latest revision as of 06:10, 22 April 2021

(Up to Scheme ideas)
Game setup
Scheme
Take out the Mine:
Download
View scheme settings
Map
Specially-designed map (example)
Worms
One per map side

Take out the Mine is a RubberWorm scheme that uses the features "Shot Doesn't End Turn" and "Fire Doesn't Pause Timer", consisting in a race in which players must drop weapons (bazookas, grenades, dynamites and bananas) from the Jet Pack to blow a dropped mine through all the map, taking care not to blow it up (if this happens, they will have to drop a new one at the latest checkpoint achieved), and not to lose the turn due to taking damage on the worm being controlled.

Rules

  • AFJ - Attack From Jetpack (players must drop weapons from jetpack to push the mine)
  • STF - Start to Finish (each worm on its corresponding side must start at start and push its mine to the finish)
  • Auto/hot keys are forbidden!
  • If you accidently blew up the mine, you should continue from the latest checkpoint you achieved, dropping a new mine there. If you didn’t reach the first checkpoint: start from start again.

Gameplay alternatives

Suggested by the author

  • 100-200 HP worms (for experient players)
  • Right after playing on one side and reaching the finish, play again, but this time on the other side (which might cause the feeling of playing on a different map).

Different from the original setup rules

Click to watch (W:A + Beta Update required) W:A replay: An experimental 2vs2 Take out the Mine game
with sbs and FoxHound against Royal and cCLoWn
Download · Info
  • Even though the original map description (with the scheme setup rules) says that players shouldn't play with more than 1 worm for each map side, the replay available on the right of this text shows an experimental 2vs2 gameplay: two allied worms per map side (1 per team/player). Note that the second allied worm may cause the mine activation, so players must be careful with that.

History

On 19th August 2012, Skum released a map + scheme on WMDB titled "Take out the Mine".

Similar ideas

On 9th November 2010 merlade released on WMDB a very similar scheme entitled "Mine Race". Skum commented on this map complaining that maybe "Take out the Mine" was not a new idea. On 8th August 2011 Peti released another very similar map + scheme named "Dud Mine Race". Also, a 2009 scheme in which players have to push a Worm instead of a mine already existed: xDNCxGhost64x's Baseball Race. Later, in 2014, a racing scheme (that also uses a lot the Jet Pack) with this "pushing a worm" concept was created by sbs, receiving the name "Driver" (inspired by the first task of his map "Rubber Board II", released months before).

Board Game pushing mine tasks

There are lots of Board Games with this kind of tasks. Here, a short list of maps made before Take Out The Mine scheme.

Using explosions
Using jumps
Using Baseball Bat
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