Difference between revisions of "Tricks and glitches (first generation)"

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===Tricks and Glitches===
 
===Tricks and Glitches===
  
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via [[WormShell]].
+
Note: Glitches marked with a * have been unofficially fixed in ''[[Worms]]'' (but not ''[[WormsDC]]'') via [[WormShell]].
  
==== Weapon specific ====
+
==== Weapon-specific ====
 
* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
 
* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
 +
* {{i-w}} {{i-wdc}} [[Collecting a Crate causes all Worm names to disappear]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered in Action Replay]]
+
* {{x-w}} {{i-wdc}} [[Crate/Ninja Rope interaction]]
 +
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]
+
* {{x-w}} {{i-wdc}} [[Indian rope trick]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]]
 +
* {{i-w}} {{i-wdc}} [[Quick teleport]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 +
* {{i-w}} {{i-wdc}} [[Uzi/Minigun sound glitch]]
 +
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with or before their first Shotgun round still get a second shot]]
  
 
==== Fatal / Crashes ====
 
==== Fatal / Crashes ====
 
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]]
 
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]]
 +
* {{x-w}} {{i-wdc}} [[Crashes during start-up on machines with 2MB of RAM]]
 
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]*
 
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]*
 
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
 
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
 
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]*
 
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]*
 +
* {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]]
 +
* {{i-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]]
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]]
+
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game]]
 
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]*
 
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]*
 
==== Emulation-specific ====
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] (yet to be confirmed in ''Worms'')
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
 
  
 
==== Other ====
 
==== Other ====
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]]
 +
* {{i-w}} {{i-wdc}} [[Sprite animations continue while game is paused]]
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
* {{x-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]
+
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 +
* {{x-w}} {{i-wdc}} [[Damage counter disappears too quickly on Amigas with expanded memory]]
 +
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
 +
* {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]
 
* {{x-w}} {{i-wdc}} [[MUSIC cheat glitch]]
 
* {{x-w}} {{i-wdc}} [[MUSIC cheat glitch]]
* {{i-w}} {{i-wdc}} [[Screen cutt-off on NTSC Amigas]]*
+
* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]*
 +
* {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
 +
* {{i-w}} {{i-wdc}} [[Worms named "Jesus" can walk on water]]
 +
 
 +
==== Emulation-specific ====
 +
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game.
 +
 
 +
===== WinUAE =====
 +
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 +
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]]
 +
* {{x-w}} {{i-wdc}} [[Damage dealt disappears too quickly when an RTG board is emulated]]
 +
* {{x-w}} {{i-wdc}} [[Sound corruption]]
 +
 
 +
===== FS-UAE =====
 +
* {{x-w}} {{i-wdc}} [[Horizontal graphics distortion]]
  
 
===Fixed glitches ===
 
===Fixed glitches ===
 +
These ''WormsDC''-specific glitches have been fixed in the [[Patch_(Worms:_The_Directors_Cut)|v1.05 update]].
 +
 
====Exploitable ====
 
====Exploitable ====
 
====Neutral====
 
====Neutral====
 
* {{x-w}} {{i-wdc}} [[Unable to load option sets]]
 
* {{x-w}} {{i-wdc}} [[Unable to load option sets]]
* {{x-w}} {{i-wdc}} [[Crashes when loading from Workbench]]
 
  
 
====Harmful====
 
====Harmful====
 
* {{x-w}} {{i-wdc}} [[Erratic rope behaviour]]
 
* {{x-w}} {{i-wdc}} [[Erratic rope behaviour]]
 +
 +
====Emulation-specific====
 +
These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.
 +
 +
=====WinUAE=====
 +
* {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]]
 +
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 +
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 +
* {{x-w}} {{i-wdc}} [[Video corruption]]
 +
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
  
 
==MS-DOS versions==
 
==MS-DOS versions==
 
===Tricks and Glitches===
 
===Tricks and Glitches===
 
* [[Bazooka-Uzi trick]]
 
* [[Bazooka-Uzi trick]]
 +
* [[Launch point of Grenades not aligned with throwing animation]]
 
* [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
 
* [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]]
 +
* [[Infinite Turns]]
 +
* [[Fall from any distance after firing first shot with shotgun]]
  
 
===Fixed glitches===
 
===Fixed glitches===
====Exploitable====
 
 
====Neutral====
 
====Neutral====
[[ Picking up worms using NR ]]
+
* [[Picking up worms using Ninja Rope]]
  
====Harmful====
+
== Console Versions ==
[[ Erratic Bungee ]]
+
=== PlayStation, Sega Saturn and Atari Jaguar ===
 +
=== Tricks and Glitches ===
 +
* [[CPU teams using keyboard weapon hotkeys to select weapons]]
 +
* [[Launch point of Grenades not aligned with throwing animation]]
  
 
==See also==
 
==See also==
 
* [[Tricks and glitches (Second generation)]]
 
* [[Tricks and glitches (Second generation)]]
 +
* [[Rope tricks]]

Latest revision as of 03:59, 27 October 2024

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Other

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game.

WinUAE
FS-UAE

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.

WinUAE

MS-DOS versions

Tricks and Glitches

Fixed glitches

Neutral

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

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