Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
(→Other) |
|||
(One intermediate revision by one other user not shown) | |||
Line 40: | Line 40: | ||
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | * {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | ||
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]] | * {{i-w}} {{i-wdc}} [[CPU shot misprediction]] | ||
+ | * {{x-w}} {{i-wdc}} [[Damage counter disappears too quickly on Amigas with expanded memory]] | ||
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]] | * {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]] | ||
* {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]] | * {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]] | ||
Line 99: | Line 100: | ||
==See also== | ==See also== | ||
* [[Tricks and glitches (Second generation)]] | * [[Tricks and glitches (Second generation)]] | ||
+ | * [[Rope tricks]] |
Latest revision as of 03:59, 27 October 2024
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
-
Bazooka through wall
-
Collecting a Crate causes all Worm names to disappear
-
Concrete Donkey can be deployed in Cavern levels
-
Crate/Ninja Rope interaction
-
Dynamite retreat can be altered during Replay
-
Dynamite will not explode while retreating worm is jumping
-
Indian rope trick
-
Kamikaze-ing into a landmine stops the worm from dying
-
Quick teleport
-
Using the Nuclear Bomb twice pushes the team health bars off the screen
-
Uzi/Minigun sound glitch
-
Worms that hurt themselves with or before their first Shotgun round still get a second shot
Fatal / Crashes
-
Crashes during start-up on Amiga CD32
-
Crashes during start-up on machines with 2MB of RAM
-
Crashes if OS libraries missing*
-
Crashes on systems using MultiUserFileSystem*
-
Crashes on systems with 68010 CPU*
-
Game locks up if active worm dies while executing a Fire Punch
-
Having more than 20 mines on screen at once crashes the game
-
"Insert Disk" message on HD installed game*
-
Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game
-
Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
-
Software Failure 8000 0020*
Other
-
Action Replays display different outcome
-
Sprite animations continue while game is paused
-
Control defaults to CD32 controller if cd.device is installed*
-
CPU shot misprediction
-
Damage counter disappears too quickly on Amigas with expanded memory
-
DIY terrains with gaps in "ground" texture generate glitch maps
-
First vertical row of pixels on the far left of the map visible on the far right
-
MUSIC cheat glitch
-
Screen cut-off on NTSC Amigas*
-
Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point
-
Worms named "Jesus" can walk on water
Emulation-specific
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game.
WinUAE
-
"Nowhere to worm!" error on maps with plenty of play space
-
Game will not load if sound emulation is disabled
-
Damage dealt disappears too quickly when an RTG board is emulated
-
Sound corruption
FS-UAE
Fixed glitches
These WormsDC-specific glitches have been fixed in the v1.05 update.
Exploitable
Neutral
Harmful
Emulation-specific
These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.
WinUAE
-
Active sprites rendered one pixel to the right of actual location
-
Ninja Rope trail persists after rope has disconnected
-
Sprites extend by one pixel width vertically
-
Video corruption
-
Worm position marker arrow uses wrong palette colours
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Launch point of Grenades not aligned with throwing animation
- Worm on Ninja Rope can force itself through a girder if release is timed correctly
- Infinite Turns
- Fall from any distance after firing first shot with shotgun
Fixed glitches
Neutral
Console Versions
PlayStation, Sega Saturn and Atari Jaguar
Tricks and Glitches
- CPU teams using keyboard weapon hotkeys to select weapons
- Launch point of Grenades not aligned with throwing animation