Difference between revisions of "Tricks and glitches (first generation)"

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(Fatal / Crashes)
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==== Weapon-specific ====
 
==== Weapon-specific ====
 
* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
 
* {{i-w}} {{i-wdc}} [[Bazooka through wall]]
* {{x-w}} {{i-wdc}} [[Crate/Ninja Rope interaction]]
+
* {{i-w}} {{i-wdc}} [[Collecting a Crate causes all Worm names to disappear]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
 
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]]
 +
* {{x-w}} {{i-wdc}} [[Crate/Ninja Rope interaction]]
 
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
 
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]]
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* {{i-w}} {{i-wdc}} [[Quick teleport]]
 
* {{i-w}} {{i-wdc}} [[Quick teleport]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
 
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]]
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]]
+
* {{i-w}} {{i-wdc}} [[Uzi/Minigun sound glitch]]
 +
* {{i-w}} {{i-wdc}} [[Worms that hurt themselves with or before their first Shotgun round still get a second shot]]
  
 
==== Fatal / Crashes ====
 
==== Fatal / Crashes ====
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* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
 
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]*
 
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]*
 
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]*
* {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] (yet to be confirmed in ''Worms'')
+
* {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]]
* {{x-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]] (yet to be confirmed in ''Worms'')
+
* {{i-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]]
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
 
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]*
 
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game]]
 
* {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game]]
 
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]]
 
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]*
 
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]*
 
==== Emulation-specific ====
 
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
 
 
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]]
 
* {{x-w}} {{i-wdc}} [[Damage dealt disappears too quickly when an RTG board is emulated]]
 
* {{x-w}} {{i-wdc}} [[Sound corruption]]
 
* {{x-w}} {{i-wdc}} [[Video corruption]]
 
  
 
==== Other ====
 
==== Other ====
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* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]*
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]]
 +
* {{x-w}} {{i-wdc}} [[Damage counter disappears too quickly on Amigas with expanded memory]]
 
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
 
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]
 
* {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]
 
* {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]]
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* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]*
 
* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]*
 
* {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
 
* {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]]
* {{x-w}} {{i-wdc}} [[Worms named "Jesus" can walk on water]]
+
* {{i-w}} {{i-wdc}} [[Worms named "Jesus" can walk on water]]
 +
 
 +
==== Emulation-specific ====
 +
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game.
 +
 
 +
===== WinUAE =====
 +
* {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]]
 +
* {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]]
 +
* {{x-w}} {{i-wdc}} [[Damage dealt disappears too quickly when an RTG board is emulated]]
 +
* {{x-w}} {{i-wdc}} [[Sound corruption]]
 +
 
 +
===== FS-UAE =====
 +
* {{x-w}} {{i-wdc}} [[Horizontal graphics distortion]]
  
 
===Fixed glitches ===
 
===Fixed glitches ===
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====Emulation-specific====
 
====Emulation-specific====
 
These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.
 
These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.
 +
 +
=====WinUAE=====
 
* {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]]
 
* {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]]
 
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]]
 +
* {{x-w}} {{i-wdc}} [[Video corruption]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
 
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]]
  
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===Fixed glitches===
 
===Fixed glitches===
====Exploitable====
 
 
====Neutral====
 
====Neutral====
 
* [[Picking up worms using Ninja Rope]]
 
* [[Picking up worms using Ninja Rope]]
 
====Harmful====
 
* [[Erratic Bungee]]
 
  
 
== Console Versions ==
 
== Console Versions ==
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=== Tricks and Glitches ===
 
=== Tricks and Glitches ===
 
* [[CPU teams using keyboard weapon hotkeys to select weapons]]
 
* [[CPU teams using keyboard weapon hotkeys to select weapons]]
 +
* [[Launch point of Grenades not aligned with throwing animation]]
  
 
==See also==
 
==See also==
 
* [[Tricks and glitches (Second generation)]]
 
* [[Tricks and glitches (Second generation)]]
 +
* [[Rope tricks]]

Latest revision as of 03:59, 27 October 2024

(Up to Game logic)

This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.

Amiga versions

Tricks and Glitches

Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.

Weapon-specific

Fatal / Crashes

Other

Emulation-specific

These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game.

WinUAE
FS-UAE

Fixed glitches

These WormsDC-specific glitches have been fixed in the v1.05 update.

Exploitable

Neutral

Harmful

Emulation-specific

These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.

WinUAE

MS-DOS versions

Tricks and Glitches

Fixed glitches

Neutral

Console Versions

PlayStation, Sega Saturn and Atari Jaguar

Tricks and Glitches

See also

Personal tools