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- ...ting worm, could end its turn. But this fix had the side effect that enemy worms, sliding as the result of an attack, could never horizontally knock the att ...in the Map Editor now sets the appropriate level for "water drops", where worms do not drown whereas weapons sink. (The Indestructible Border must also be3 KB (580 words) - 20:28, 25 August 2020
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2 KB (305 words) - 20:29, 25 August 2020
- ...hich the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal"'' would still occur. This was quite rare, but ...an> The Spanish and French translations of the names of some CPU teams and worms in mission campaigns were longer than 16 characters, and were being truncat188 KB (31,608 words) - 11:52, 24 October 2023
- ...mprovements can be found in section <span style="color:#ff00ff">'''[[Worms Armageddon ReadMe (English)#section-3-0|3.0 Version History]]'''</span>. Features affe * Worms Armageddon now runs under the majority of Windows 2000 / XP / Vista / 7 / 8 / 10 Platf40 KB (5,893 words) - 20:18, 25 August 2020
- ** When placing worms at the beginning of a game, placing directly on land caused an annoying del .... They are named '''screen''NNNN''.png''' and are stored in the main Worms Armageddon folder.<br />4 KB (642 words) - 20:30, 25 August 2020
- * Worms Armageddon now runs under the majority of Windows 2000 and XP Platforms.<br /> ...d. <span style="color:#ff0000">[Note: This fix inadvertently stopped enemy worms from knocking the attacking worm. This was later fixed in v3.6.19.14.]</spa9 KB (1,535 words) - 20:23, 25 August 2020
- #REDIRECT [[Worms Armageddon ReadMe (English)/v3.5 Beta 1 Update]]66 bytes (8 words) - 07:25, 15 August 2009
- #REDIRECT [[Worms Armageddon ReadMe (English)/v3.5 Beta 2 Update]]66 bytes (8 words) - 07:26, 15 August 2009
- .... This could cause the game to see that team as "alive" even after all its worms died out; but when the turn passed to that team, the game would crash. Now, ...olours. W:A will now log these to "palette.log" located in your main Worms Armageddon folder. Note that the problem can still happen; the only change is that it7 KB (1,234 words) - 20:42, 25 August 2020
- ** Worms can now change direction and fire a weapon in the same instant. (This is si ** Worms can now walk backwards. When you hold the Shift key and walk, your Worm wil4 KB (767 words) - 20:34, 25 August 2020
- ...he '''/nointro''' parameter to your W:A shortcut, e.g. '''"C:\Team17\Worms Armageddon\WA.exe" /nointro'''<br />16 KB (2,650 words) - 20:25, 25 August 2020
- *** With the "invincible Worms" option enabled, it was possible to survive an explosion and continue ropin ...>[DC]</span> When "Draw Round" was activated in an offline game before all worms had been placed, stockpiling carried across an additional 1× Teleport for23 KB (3,838 words) - 11:42, 24 October 2023
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}} ...erminaba, con los worms controlados por los jugadores haciendo nada, y los worms controlados por el CPU (si había) moviéndose normalmente.3 KB (483 words) - 00:57, 12 April 2010
- | name = Play Worms Armageddon on Linux | games = [[Worms Armageddon|W:A]]2 KB (266 words) - 10:22, 10 August 2022
- Gracias por participar en esta '''Prueba Externa Beta''' para Worms Armageddon PC. Todos sus comentarios son gratamente recibidos y nosotros nos esforzare ...ip son los archivos requeridos para actualizar tu versión actual de Worms Armageddon a v3.6.24.2 (Beta). Este Beta incluye todas las actualizaciones anteriores31 KB (5,076 words) - 12:05, 19 December 2010
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1 KB (166 words) - 04:23, 19 March 2011
- #REDIRECT [[Worms Armageddon Randomizer]]41 bytes (4 words) - 13:14, 12 January 2010
- * Worms Armageddon ahora es ejecutable bajo la mayoría de las plataformas Windows 2000 y XP. ...pan class="readme-red">[Nota: Esta corrección terminó por evitar que los worms enemigos empujen al worm atacante. Esto fue corregido más tarde en el v3.69 KB (1,448 words) - 04:20, 19 March 2011
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1 KB (235 words) - 04:36, 19 March 2011
- ...no. (Este es un error de herencia; estuvo ''siempre'' presente en el Worms Armageddon.) ...a para tener los "water drops" , donde el agua absorbe las armas, pero los worms no se ahogan.4 KB (675 words) - 16:12, 19 March 2011
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2 KB (298 words) - 16:16, 19 March 2011
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440 bytes (61 words) - 16:15, 19 March 2011
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}} ...tiempo de turno incluían el tiempo usado durante la ubicación manual de Worms. (Esto no siempre hacía una diferencia, porque los 10 segundos de "tiempo18 KB (3,222 words) - 13:40, 8 June 2010
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}} *En Sueco (Svenska), los comentarios de muertes de Worms eran referidos como "_LANG_STRING_" en lugar del nombre del worm muerto.5 KB (806 words) - 00:57, 12 April 2010
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}}1 KB (245 words) - 00:58, 12 April 2010
- * {{CS}} Une nouvelle section, [[Documentation de Worms Armageddon/Documentation complémentaire|Documentation complémentaire]], a été ajou ** {{CS}} Lorsqu’un ver utilise l’Armageddon depuis la corde, l’élastique, le parachute ou le jet pack, la caméra ne25 KB (4,341 words) - 13:33, 10 July 2013
- ...trado no podía ser descartado, lo que requería terminar el proceso Worms Armageddon. ** Al posicionar los worms al principio del juego, ubicándolos directamente sobre el terreno causaba4 KB (589 words) - 16:18, 19 March 2011
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2 KB (349 words) - 16:20, 19 March 2011
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1 KB (187 words) - 16:21, 19 March 2011
- ...que, antes, esto no era posible en el modo de Artillería (en el cual los worms no pueden caminar o saltar).2 KB (379 words) - 16:24, 19 March 2011
- ** Una vez que la Selección de Worms era desactivada en Muerte Súbita, no volvía a aparecer en rondas posterio14 KB (2,377 words) - 04:32, 19 March 2011
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5 KB (873 words) - 16:23, 19 March 2011
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta 1 v3.5]]72 bytes (10 words) - 00:55, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta 2 v3.5]]72 bytes (10 words) - 00:55, 12 April 2010
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1 KB (185 words) - 16:25, 19 March 2011
- ...e el juego considere al equipo como "vivo", incluso después que todos sus worms fuesen muertos; pero cuando el turno pasaba para ese equipo, el juego se ca ...las registrará al archivo "palette.log" localizado en tu carpeta de Worms Armageddon principal. Nota que el problema todavía puede suceder; el único cambio es8 KB (1,400 words) - 16:29, 19 March 2011
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}}2 KB (417 words) - 11:48, 20 February 2011
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744 bytes (116 words) - 20:15, 8 May 2013
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}}487 bytes (68 words) - 22:09, 5 July 2020
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}} ...o muy cerca de uno. Si esto ocurría inmediatamente antes que el equipo de worms congelados tuviese el su turno, la caja era recogida instantáneamente. '''1 KB (168 words) - 07:56, 3 July 2020
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}} ...iertos colores aliados, por favor escribe en el foro de soporte '''[[Worms Armageddon ReadMe (Spanish)#Informar sobre Errores a Team17|(ver sección 8.0)]]'''.4 KB (665 words) - 20:54, 24 June 2020
- #REDIRECT [[Léeme de Worms Armageddon]]40 bytes (6 words) - 00:53, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta 1 v3.5]]72 bytes (10 words) - 00:55, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta 2 v3.5]]72 bytes (10 words) - 00:55, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta v3.6.19.11]]76 bytes (10 words) - 00:55, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta v3.6.19.12]]76 bytes (10 words) - 00:55, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta v3.6.19.14]]76 bytes (10 words) - 00:55, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta v3.6.19.15]]76 bytes (10 words) - 00:56, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta v3.6.19.17a]]77 bytes (11 words) - 00:56, 12 April 2010
- #REDIRECT [[Léeme de Worms Armageddon/Actualizaciones del Beta v3.6.29.0]]75 bytes (10 words) - 00:56, 12 April 2010
Page text matches
- #Redirect [[Updates (Worms Armageddon)]]40 bytes (4 words) - 23:22, 19 March 2013
- ...Kuark on Wormnet 1 & 2 for Team 17 games Worms World Party (WWP) and Worms Armageddon (WA). Losing all worms at the beginning of a game. Why have you watch all along? We rematch immidi2 KB (389 words) - 13:30, 3 April 2011
- |website=No longer avaliable (WA and W2 merged into the Worms Double pack and are no longer avaliable seperately from sold out software)} [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon]4 KB (554 words) - 23:23, 19 March 2013
- {{ParentArticle|[[Worms Unlimited]]}} I was thinking up so many ideas for Worms that I started to worry about how the editors would cope with the sheer num2 KB (395 words) - 02:21, 14 July 2009
- ...ith his work on [[Silkworm]], he got himself noticed by [[Team17]] and the Worms community. ...rted to show up. Deadcode fixed many bugs and added many features to Worms Armageddon. He was the only person working on the beta updates until [[CyberShadow]] j692 bytes (100 words) - 23:22, 19 March 2013
- ...UwR''') was created by fusion of 2 clans, '''Worms of World''' & '''Empire Worms Squad'''. The idea of fusion was of [[People/CzAjNiK|CzAjNiK]]. The new nam * ShoutBox (for '''WAFR / Worms Armageddon Finger Roll''')832 bytes (115 words) - 07:43, 7 September 2011
- | games = [[Worms Armageddon|WA]] ...er's IP address upon initialization and forwarded the information to Worms Armageddon... a process handy back in the day for anyone with a dynamic IP address and2 KB (378 words) - 10:26, 19 June 2022
- | games = [[Worms Armageddon|W:A]] ...] (written by [[Mr Flump]]) was the first external scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively becam2 KB (294 words) - 19:50, 28 July 2020
- * [[Post-game awards (Worms Armageddon)]] add info * [[Updates (Worms Armageddon)]]47 KB (5,701 words) - 04:58, 3 March 2014
- : Click this to import a bitmap from your ''Worms Armageddon/User/Import/'' folder. ...r at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.7 KB (970 words) - 03:17, 19 December 2023
- | name = Solixa Worms | games = [[Worms Armageddon|W:A]]5 KB (743 words) - 09:59, 7 August 2020
- ...up|file=Shopper.wsc|scheme=Shopper|map=Specially designed map|wmdb=shopper|worms=Usually 3}} ...ome hazards, such as holes at the bottom or sides of the map through which worms can fall and drown.21 KB (3,358 words) - 17:54, 4 January 2024
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]]1 KB (159 words) - 07:37, 20 July 2022
- | games = [[Worms Armageddon|W:A]] '''Silkworm''' is a companion program for the game [[Worms Armageddon]], written by [[Deadcode]].2 KB (373 words) - 08:41, 17 January 2013
- #REDIRECT [[Worms Armageddon]]30 bytes (3 words) - 13:11, 9 October 2006
- | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/mywormnet/ thecybershadow.net]2 KB (280 words) - 16:23, 19 December 2013
- | games = [[Worms Armageddon|W:A]] '''WormKit''' was an extension framework for [[Worms Armageddon]]. The distribution contained a module loader (whose only purpose is to loa16 KB (2,364 words) - 21:12, 27 April 2024
- | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/misc/ thecybershadow.net]646 bytes (84 words) - 13:27, 6 September 2010
- ...is a list of known in-game tricks and glitches in the second generation 2D Worms games. ...mageddon)|updates]] for [[Worms Armageddon]] or the official patches for [[Worms 2]].2 KB (290 words) - 15:20, 23 September 2020
- | games = [[Worms Armageddon|W:A]] ...program designed to organize the replay files for an installation of Worms Armageddon. ReplayEater is written in Java and requires the latest [[w:Java Runtime En1,014 bytes (139 words) - 19:41, 22 August 2012
- ...d whose life has been dominated by the Worms series ever since he obtained Worms United in 1996. Bloopy was known as ''TheHarvester'' on WA Wormnet up until ...rmageddon|WA]] maps he created, and the website he put them on: ''Bloopy's Worms Page''. He created [[Shotgun Race]], [[Parachute Race]] (in its WA form) an2 KB (256 words) - 11:13, 4 April 2024
- X101 has made a number of notable coding contributions to the [[Worms Armageddon]] community, including:207 bytes (29 words) - 11:18, 23 May 2008
- ...m which allows you to create colour maps for [[Worms Armageddon|WA]] and [[Worms World Party|WWP]] by placing tiles selected from tilesets.282 bytes (43 words) - 09:20, 25 March 2008
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] The Architect is a program which allows you to create colour maps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x1 KB (174 words) - 03:58, 17 December 2020
- | games = [[Worms Armageddon|W:A]] | download = [http://madewokherd.nfshost.com/worms/unwain.exe unwain.exe]2 KB (219 words) - 07:48, 27 July 2020
- | name = Worms Autogaming | games = [[Worms Armageddon|W:A]]2 KB (302 words) - 19:12, 24 June 2008
- Allan West (aka Mr Flump) created the [[Worms Armageddon]] scheme editor called [[Armageditor]], which let players change the weapon After [[Worms World Party]] was released, he made the [[Worms World Party Scheme Editor]], which along with saving WWP scheme files also850 bytes (134 words) - 12:57, 1 September 2009
- | games = [[Worms Armageddon|W:A]]2 KB (346 words) - 19:41, 22 August 2012
- | games = [[Worms Armageddon|W:A]]1 KB (184 words) - 23:37, 10 January 2010
- | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/misc/ thecybershadow.net]1 KB (194 words) - 11:13, 31 August 2021
- ...[[Worms World Party]], and has been fixed in the 3.6.19.7 [[Updates (Worms Armageddon)|W:A Beta update]].847 bytes (149 words) - 23:22, 19 March 2013
- ...lled off with the [[Ninja Rope]] in certain first- and second-generation ''Worms'' games. This trick is only possible in Worms 2 and Worms Armageddon 1.0. (Worms Armageddon 3.8 and above turn it into a feature that can be enabled with the '''Indian2 KB (295 words) - 15:02, 15 April 2022
- | name = Worms Armageddon Randomizer | caption = Worms Armageddon Randomizer logo2 KB (239 words) - 14:52, 4 April 2011
- Evz is the author of the [[Worms Armageddon Randomizer (WA:R)]].183 bytes (28 words) - 21:40, 27 April 2008
- |Worms, Worms DC, Worms 2, W:A, WWP}} ...he '''Banana Bomb''' (sometimes referred to as '''Nana''' in [[Terminology|worms terminology]]) destroys the myth that fruit is good for your health. It is3 KB (513 words) - 00:37, 26 January 2021
- ...text-align: center">[http://worms2d.info/files/Worms_Armageddon.pdf Worms Armageddon manual]</div> ...TION__<div class="toccolours">Below is an complete transcript of the Worms Armageddon manual.</div>3 KB (336 words) - 11:24, 14 September 2012
- [[Worms Armageddon mission file|W:A missions]] are comprised from a .wam file, | 24 || Mission23.wam || Countdown to Armageddon! || 5 || CD:\DATA\Image\City.img4 KB (542 words) - 08:27, 23 July 2020
- The Worms Armageddon mission file is the file format used to store missions. It contains many ty ...w is an almost-complete documentation on the file format. A few notes from Worms World Party are also mentioned due to its mission editor existing, but this34 KB (5,332 words) - 10:18, 31 May 2023
- ...to view a particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor ...ns in fact, enough for all Worms Armageddon weapons and all the [[Weapons (Worms Unlimited)|weapons suggestion]] archived on this site, with enough space le11 KB (1,882 words) - 17:22, 22 December 2010
- * '''Worms Health''' (It would be adjustable for every worm. God mode could be made fo * '''Automatic/Manual Worm Placement'''(You would be able to set how many worms you place manually and how many are placed randomly)17 KB (2,697 words) - 17:08, 2 July 2013
- Map size would be derestricted, or have its limits increased for Worms Unlimited. The only good reason for restricting map size is for file transf ...le. The simple editor would include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and some extra13 KB (2,213 words) - 12:10, 8 August 2022
- ...r is a feature devised by ''Deadcode'', who works on the updates for Worms Armageddon and will eventually implement it into WA. When in the host-join lobby, it i ...ave options much like that of the Fiddler (a third-party program for Worms Armageddon), allowing far more customisability and even selection of sprites used.7 KB (1,180 words) - 17:24, 22 December 2010
- |Worms, Worms DC, Worms 2, W:A, WWP}} Mines are incredibly common in the Worms games, largely due to the fact that they randomly appear on the landscape u7 KB (1,212 words) - 23:33, 5 September 2022
- ...in, and was also present there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine The ability to detonate dud mines is planned to be re-introduced to [[Worms Armageddon]], but only when a more suitable and sensible reason for detonation is deci2 KB (328 words) - 23:22, 19 March 2013
- ...scritorio virtual, a través del comando "explorer "/desktop=640x480,Worms Armageddon" [''línea de comando completa a WA.exe''] /novirtualdesktop". (El parámet ...C|es}} Al organizar una partida, si se elegía la opción Orden al azar de Worms a través del botón de Selección de Worm, no se actualizaba la versión d67 KB (12,007 words) - 13:50, 16 March 2011
- | games = [[Worms Armageddon|W:A]] ...y]]) was a module for [[WormKit]] that could modify parts of the ''[[Worms Armageddon]]'' physics to create [[Wormpot]]-like effects, and adapted some features o16 KB (2,466 words) - 21:05, 27 April 2024
- * [[References to other media]]: the Worms Armageddon english description "Your produce alone was well worth the trip" is a refer882 bytes (130 words) - 05:19, 12 November 2023
- |Worms DC, Worms 2, WA & WWP}} ...'s Magic Bullet]]. The original version of the Super Sheep first seen in [[Worms: The Directors Cut]] could fly underwater as standard.5 KB (806 words) - 02:43, 12 September 2022
- | games = [[Worms Armageddon|W:A]]1 KB (141 words) - 20:49, 28 July 2020
- |Worms DC, Worms 2, W:A, WWP}} ...igence of the weapon appears higher in [[Worms 2]] than it does in [[Worms Armageddon]] onwards.2 KB (338 words) - 18:49, 16 May 2021