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  • #Redirect [[Updates (Worms Armageddon)]]
    40 bytes (4 words) - 23:22, 19 March 2013
  • ...Kuark on Wormnet 1 & 2 for Team 17 games Worms World Party (WWP) and Worms Armageddon (WA). Losing all worms at the beginning of a game. Why have you watch all along? We rematch immidi
    2 KB (389 words) - 13:30, 3 April 2011
  • |website=No longer avaliable (WA and W2 merged into the Worms Double pack and are no longer avaliable seperately from sold out software)} [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon]
    4 KB (554 words) - 23:23, 19 March 2013
  • {{ParentArticle|[[Worms Unlimited]]}} I was thinking up so many ideas for Worms that I started to worry about how the editors would cope with the sheer num
    2 KB (395 words) - 02:21, 14 July 2009
  • ...ith his work on [[Silkworm]], he got himself noticed by [[Team17]] and the Worms community. ...rted to show up. Deadcode fixed many bugs and added many features to Worms Armageddon. He was the only person working on the beta updates until [[CyberShadow]] j
    692 bytes (100 words) - 23:22, 19 March 2013
  • ...UwR''') was created by fusion of 2 clans, '''Worms of World''' & '''Empire Worms Squad'''. The idea of fusion was of [[People/CzAjNiK|CzAjNiK]]. The new nam * ShoutBox (for '''WAFR / Worms Armageddon Finger Roll''')
    832 bytes (115 words) - 07:43, 7 September 2011
  • | games = [[Worms Armageddon|WA]] ...er's IP address upon initialization and forwarded the information to Worms Armageddon... a process handy back in the day for anyone with a dynamic IP address and
    2 KB (378 words) - 10:26, 19 June 2022
  • | games = [[Worms Armageddon|W:A]] ...] (written by [[Mr Flump]]) was the first external scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively becam
    2 KB (294 words) - 19:50, 28 July 2020
  • * [[Post-game awards (Worms Armageddon)]] add info * [[Updates (Worms Armageddon)]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • : Click this to import a bitmap from your ''Worms Armageddon/User/Import/'' folder. ...r at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.
    7 KB (970 words) - 03:17, 19 December 2023
  • | name = Solixa Worms | games = [[Worms Armageddon|W:A]]
    5 KB (743 words) - 09:59, 7 August 2020
  • ...up|file=Shopper.wsc|scheme=Shopper|map=Specially designed map|wmdb=shopper|worms=Usually 3}} ...ome hazards, such as holes at the bottom or sides of the map through which worms can fall and drown.
    21 KB (3,358 words) - 17:54, 4 January 2024
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]]
    1 KB (159 words) - 07:37, 20 July 2022
  • | games = [[Worms Armageddon|W:A]] '''Silkworm''' is a companion program for the game [[Worms Armageddon]], written by [[Deadcode]].
    2 KB (373 words) - 08:41, 17 January 2013
  • #REDIRECT [[Worms Armageddon]]
    30 bytes (3 words) - 13:11, 9 October 2006
  • | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/mywormnet/ thecybershadow.net]
    2 KB (280 words) - 16:23, 19 December 2013
  • | games = [[Worms Armageddon|W:A]] '''WormKit''' was an extension framework for [[Worms Armageddon]]. The distribution contained a module loader (whose only purpose is to loa
    16 KB (2,364 words) - 21:12, 27 April 2024
  • | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/misc/ thecybershadow.net]
    646 bytes (84 words) - 13:27, 6 September 2010
  • ...is a list of known in-game tricks and glitches in the second generation 2D Worms games. ...mageddon)|updates]] for [[Worms Armageddon]] or the official patches for [[Worms 2]].
    2 KB (290 words) - 15:20, 23 September 2020
  • | games = [[Worms Armageddon|W:A]] ...program designed to organize the replay files for an installation of Worms Armageddon. ReplayEater is written in Java and requires the latest [[w:Java Runtime En
    1,014 bytes (139 words) - 19:41, 22 August 2012
  • ...d whose life has been dominated by the Worms series ever since he obtained Worms United in 1996. Bloopy was known as ''TheHarvester'' on WA Wormnet up until ...rmageddon|WA]] maps he created, and the website he put them on: ''Bloopy's Worms Page''. He created [[Shotgun Race]], [[Parachute Race]] (in its WA form) an
    2 KB (256 words) - 11:13, 4 April 2024
  • X101 has made a number of notable coding contributions to the [[Worms Armageddon]] community, including:
    207 bytes (29 words) - 11:18, 23 May 2008
  • ...m which allows you to create colour maps for [[Worms Armageddon|WA]] and [[Worms World Party|WWP]] by placing tiles selected from tilesets.
    282 bytes (43 words) - 09:20, 25 March 2008
  • | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] The Architect is a program which allows you to create colour maps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x
    1 KB (174 words) - 03:58, 17 December 2020
  • | games = [[Worms Armageddon|W:A]] | download = [http://madewokherd.nfshost.com/worms/unwain.exe unwain.exe]
    2 KB (219 words) - 07:48, 27 July 2020
  • | name = Worms Autogaming | games = [[Worms Armageddon|W:A]]
    2 KB (302 words) - 19:12, 24 June 2008
  • Allan West (aka Mr Flump) created the [[Worms Armageddon]] scheme editor called [[Armageditor]], which let players change the weapon After [[Worms World Party]] was released, he made the [[Worms World Party Scheme Editor]], which along with saving WWP scheme files also
    850 bytes (134 words) - 12:57, 1 September 2009
  • | games = [[Worms Armageddon|W:A]]
    2 KB (346 words) - 19:41, 22 August 2012
  • | games = [[Worms Armageddon|W:A]]
    1 KB (184 words) - 23:37, 10 January 2010
  • | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/misc/ thecybershadow.net]
    1 KB (194 words) - 11:13, 31 August 2021
  • ...[[Worms World Party]], and has been fixed in the 3.6.19.7 [[Updates (Worms Armageddon)|W:A Beta update]].
    847 bytes (149 words) - 23:22, 19 March 2013
  • ...lled off with the [[Ninja Rope]] in certain first- and second-generation ''Worms'' games. This trick is only possible in Worms 2 and Worms Armageddon 1.0. (Worms Armageddon 3.8 and above turn it into a feature that can be enabled with the '''Indian
    2 KB (295 words) - 15:02, 15 April 2022
  • | name = Worms Armageddon Randomizer | caption = Worms Armageddon Randomizer logo
    2 KB (239 words) - 14:52, 4 April 2011
  • Evz is the author of the [[Worms Armageddon Randomizer (WA:R)]].
    183 bytes (28 words) - 21:40, 27 April 2008
  • |Worms, Worms DC, Worms 2, W:A, WWP}} ...he '''Banana Bomb''' (sometimes referred to as '''Nana''' in [[Terminology|worms terminology]]) destroys the myth that fruit is good for your health. It is
    3 KB (513 words) - 00:37, 26 January 2021
  • ...text-align: center">[http://worms2d.info/files/Worms_Armageddon.pdf Worms Armageddon manual]</div> ...TION__<div class="toccolours">Below is an complete transcript of the Worms Armageddon manual.</div>
    3 KB (336 words) - 11:24, 14 September 2012
  • [[Worms Armageddon mission file|W:A missions]] are comprised from a .wam file, | 24 || Mission23.wam || Countdown to Armageddon! || 5 || CD:\DATA\Image\City.img
    4 KB (542 words) - 08:27, 23 July 2020
  • The Worms Armageddon mission file is the file format used to store missions. It contains many ty ...w is an almost-complete documentation on the file format. A few notes from Worms World Party are also mentioned due to its mission editor existing, but this
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...to view a particular setting for all weapons, much like the way the Worms Armageddon weapons editor works. Here I propose a few conveniences to make the editor ...ns in fact, enough for all Worms Armageddon weapons and all the [[Weapons (Worms Unlimited)|weapons suggestion]] archived on this site, with enough space le
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * '''Worms Health''' (It would be adjustable for every worm. God mode could be made fo * '''Automatic/Manual Worm Placement'''(You would be able to set how many worms you place manually and how many are placed randomly)
    17 KB (2,697 words) - 17:08, 2 July 2013
  • Map size would be derestricted, or have its limits increased for Worms Unlimited. The only good reason for restricting map size is for file transf ...le. The simple editor would include all the current abilities of the Worms Armageddon map editor, with a few improvements in efficiency, interface and some extra
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...r is a feature devised by ''Deadcode'', who works on the updates for Worms Armageddon and will eventually implement it into WA. When in the host-join lobby, it i ...ave options much like that of the Fiddler (a third-party program for Worms Armageddon), allowing far more customisability and even selection of sprites used.
    7 KB (1,180 words) - 17:24, 22 December 2010
  • |Worms, Worms DC, Worms 2, W:A, WWP}} Mines are incredibly common in the Worms games, largely due to the fact that they randomly appear on the landscape u
    7 KB (1,212 words) - 23:33, 5 September 2022
  • ...in, and was also present there during the frame where it checks for nearby worms (every 1/5th of a second). This is most easily achieved by having the mine The ability to detonate dud mines is planned to be re-introduced to [[Worms Armageddon]], but only when a more suitable and sensible reason for detonation is deci
    2 KB (328 words) - 23:22, 19 March 2013
  • ...scritorio virtual, a través del comando "explorer "/desktop=640x480,Worms Armageddon" [''línea de comando completa a WA.exe''] /novirtualdesktop". (El parámet ...C|es}} Al organizar una partida, si se elegía la opción Orden al azar de Worms a través del botón de Selección de Worm, no se actualizaba la versión d
    67 KB (12,007 words) - 13:50, 16 March 2011
  • | games = [[Worms Armageddon|W:A]] ...y]]) was a module for [[WormKit]] that could modify parts of the ''[[Worms Armageddon]]'' physics to create [[Wormpot]]-like effects, and adapted some features o
    16 KB (2,466 words) - 21:05, 27 April 2024
  • * [[References to other media]]: the Worms Armageddon english description "Your produce alone was well worth the trip" is a refer
    882 bytes (130 words) - 05:19, 12 November 2023
  • |Worms DC, Worms 2, WA &amp; WWP}} ...'s Magic Bullet]]. The original version of the Super Sheep first seen in [[Worms: The Directors Cut]] could fly underwater as standard.
    5 KB (806 words) - 02:43, 12 September 2022
  • | games = [[Worms Armageddon|W:A]]
    1 KB (141 words) - 20:49, 28 July 2020
  • |Worms DC, Worms 2, W:A, WWP}} ...igence of the weapon appears higher in [[Worms 2]] than it does in [[Worms Armageddon]] onwards.
    2 KB (338 words) - 18:49, 16 May 2021

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