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- This is a web version of the Worms Armageddon Update Documentation. The original RTF is included with the updates, and ca Since its initial release in 1999, Worms Armageddon has undergone continual evolution, with two programmers, Deadcode and Cyber34 KB (5,246 words) - 12:17, 24 October 2023
- ...tself in a virtual desktop, by running “explorer "/desktop=640x480,Worms Armageddon" [''WA.exe's full command-line''] /novirtualdesktop”. (The /novirtualdesk ** <span style="font-size:6pt">[DC]</span> In the Network Choice screen, the worms' eyes and eyebrows in the LAN and WormNET buttons were transparent.<br />71 KB (11,723 words) - 21:03, 25 August 2020
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- Depuis sa sortie initiale en 1999, Worms Armageddon n’a cessé d’évoluer, et ce, grâce à deux programmeurs, Deadcode et == [[Documentation de Worms Armageddon/Documentation complémentaire|Documentation complémentaire]] ==17 KB (2,482 words) - 19:24, 22 August 2013
- ...сия русской документации обновлений Worms Armageddon.45 KB (1,171 words) - 04:58, 3 March 2014
- {{ParentArticle|[[Worms Armageddon ReadMe (Russian)]]}}8 KB (82 words) - 16:49, 6 December 2010
- {{ParentArticle|[[Worms Armageddon ReadMe (Russian)]]}}16 KB (86 words) - 12:49, 9 December 2010
- To access to mission 24 (Countdown to Armageddon) and above you need to complete the Gold Medal training. Use girders to get your worms into positions where they can shoot straight at the enemy, then just go for24 KB (4,088 words) - 12:48, 5 January 2024
- * In Mission #26 "Mad Cows", one of the CPU worms was placed randomly due to a mistake in its script. The mistake is now igno ** Bug introduced in v3.6.19.16: There may be situations involving Worms and/or Animals moving and overlapping with other objects, during which a de19 KB (3,315 words) - 21:00, 25 August 2020
- ...t show up when the game detects there is not enough room to randomly place Worms, Mines and/or Oil Drums (or not enough floor for them to stand on) at the b ...ation may be lagged, placements chosen may be quirky, and in a cavern map, worms will be automatically drowned if there are no available empty 9×16 pixel r11 KB (1,959 words) - 20:59, 25 August 2020
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- ...ease post in the support forum <span style="color:#ff0000">'''(see [[Worms Armageddon ReadMe (English)#section-7-0|section 7.0]])'''</span>.<br /> ...ease post in the support forum <span style="color:#ff0000">'''(see [[Worms Armageddon ReadMe (English)#section-7-0|section 7.0]])'''</span>.<br />4 KB (608 words) - 20:44, 25 August 2020
- * The '''Delete''' key now skips past the minimum info detail level when worms are invincible.<br />10 KB (1,751 words) - 20:49, 25 August 2020
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580 bytes (85 words) - 20:53, 25 August 2020
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- ...hich the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal.<br />3 KB (482 words) - 20:57, 25 August 2020
- #REDIRECT [[Worms Armageddon ReadMe (Portuguese)/Atualização v3.6.21.3 Beta]]79 bytes (9 words) - 18:39, 12 May 2020
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1 KB (160 words) - 20:41, 25 August 2020
- ...g Space, whereas before, this was not possible in Artillery mode (in which worms are forbidden from walking or jumping).<br />2 KB (340 words) - 20:36, 25 August 2020
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2 KB (380 words) - 20:31, 25 August 2020
- ...ds, or your operating system is not supported, you can try emulating Worms Armageddon using a [[w:Virtual machine|virtual machine]].1 KB (183 words) - 02:26, 17 October 2009
- ...eature introduced in v3.6.19.7: The game did not range-check the number of worms per team when loading a WAgame file. Giving this a value greater than 8 (us ...miss, if the target was farther away than the width of a map. For example, Worms at opposite diagonal corners of a map would not be able to hit each other w32 KB (5,309 words) - 21:01, 25 August 2020
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501 bytes (72 words) - 20:30, 25 August 2020
- * CPU teleport bug fixed (in v3.5 Beta 1, CPU worms would fail when attempting to teleport.)<br />2 KB (306 words) - 20:23, 25 August 2020
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1 KB (236 words) - 20:27, 25 August 2020
- ...ting worm, could end its turn. But this fix had the side effect that enemy worms, sliding as the result of an attack, could never horizontally knock the att ...in the Map Editor now sets the appropriate level for "water drops", where worms do not drown whereas weapons sink. (The Indestructible Border must also be3 KB (580 words) - 20:28, 25 August 2020
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2 KB (305 words) - 20:29, 25 August 2020
- ...hich the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal"'' would still occur. This was quite rare, but ...an> The Spanish and French translations of the names of some CPU teams and worms in mission campaigns were longer than 16 characters, and were being truncat188 KB (31,608 words) - 11:52, 24 October 2023
- ...mprovements can be found in section <span style="color:#ff00ff">'''[[Worms Armageddon ReadMe (English)#section-3-0|3.0 Version History]]'''</span>. Features affe * Worms Armageddon now runs under the majority of Windows 2000 / XP / Vista / 7 / 8 / 10 Platf40 KB (5,893 words) - 20:18, 25 August 2020
- ** When placing worms at the beginning of a game, placing directly on land caused an annoying del .... They are named '''screen''NNNN''.png''' and are stored in the main Worms Armageddon folder.<br />4 KB (642 words) - 20:30, 25 August 2020
- * Worms Armageddon now runs under the majority of Windows 2000 and XP Platforms.<br /> ...d. <span style="color:#ff0000">[Note: This fix inadvertently stopped enemy worms from knocking the attacking worm. This was later fixed in v3.6.19.14.]</spa9 KB (1,535 words) - 20:23, 25 August 2020
- #REDIRECT [[Worms Armageddon ReadMe (English)/v3.5 Beta 1 Update]]66 bytes (8 words) - 07:25, 15 August 2009
- #REDIRECT [[Worms Armageddon ReadMe (English)/v3.5 Beta 2 Update]]66 bytes (8 words) - 07:26, 15 August 2009
- .... This could cause the game to see that team as "alive" even after all its worms died out; but when the turn passed to that team, the game would crash. Now, ...olours. W:A will now log these to "palette.log" located in your main Worms Armageddon folder. Note that the problem can still happen; the only change is that it7 KB (1,234 words) - 20:42, 25 August 2020
- ** Worms can now change direction and fire a weapon in the same instant. (This is si ** Worms can now walk backwards. When you hold the Shift key and walk, your Worm wil4 KB (767 words) - 20:34, 25 August 2020
- ...he '''/nointro''' parameter to your W:A shortcut, e.g. '''"C:\Team17\Worms Armageddon\WA.exe" /nointro'''<br />16 KB (2,650 words) - 20:25, 25 August 2020
- *** With the "invincible Worms" option enabled, it was possible to survive an explosion and continue ropin ...>[DC]</span> When "Draw Round" was activated in an offline game before all worms had been placed, stockpiling carried across an additional 1× Teleport for23 KB (3,838 words) - 11:42, 24 October 2023
- {{ParentArticle|[[Worms Armageddon ReadMe (Spanish)]]}} ...erminaba, con los worms controlados por los jugadores haciendo nada, y los worms controlados por el CPU (si había) moviéndose normalmente.3 KB (483 words) - 00:57, 12 April 2010
- | name = Play Worms Armageddon on Linux | games = [[Worms Armageddon|W:A]]2 KB (266 words) - 10:22, 10 August 2022
- Gracias por participar en esta '''Prueba Externa Beta''' para Worms Armageddon PC. Todos sus comentarios son gratamente recibidos y nosotros nos esforzare ...ip son los archivos requeridos para actualizar tu versión actual de Worms Armageddon a v3.6.24.2 (Beta). Este Beta incluye todas las actualizaciones anteriores31 KB (5,076 words) - 12:05, 19 December 2010
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- #REDIRECT [[Worms Armageddon Randomizer]]41 bytes (4 words) - 13:14, 12 January 2010
- * Worms Armageddon ahora es ejecutable bajo la mayoría de las plataformas Windows 2000 y XP. ...pan class="readme-red">[Nota: Esta corrección terminó por evitar que los worms enemigos empujen al worm atacante. Esto fue corregido más tarde en el v3.69 KB (1,448 words) - 04:20, 19 March 2011
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- ...no. (Este es un error de herencia; estuvo ''siempre'' presente en el Worms Armageddon.) ...a para tener los "water drops" , donde el agua absorbe las armas, pero los worms no se ahogan.4 KB (675 words) - 16:12, 19 March 2011
Page text matches
- Directly from [[Worms Armageddon ReadMe (English)/v3.8 Update|v3.8 ReadMe]]:4 KB (628 words) - 18:46, 16 May 2021
- |Worms DC, Worms 2, W:A, WWP}} ...to Mad Cows that has been fixed in the [[Updates (Worms Armageddon)|Worms Armageddon Beta Updates]]. See [[Cow doubling glitch]] for more information.3 KB (479 words) - 01:01, 15 February 2023
- | name = Worms Armageddon Recorded Game Organiser | games = [[Worms Armageddon|W:A]]1 KB (170 words) - 17:54, 17 September 2012
- ...n for Worms Armageddon. It is likely that this information also applies to Worms World Party, but this has not been confirmed. == Worms Armageddon ==5 KB (706 words) - 04:00, 15 April 2023
- ...oubling glitch''' (or '''Cow doubling glitch''') is a patched bug in Worms Armageddon which allowed a player to release double the number of mad cows than the se2 KB (288 words) - 20:20, 26 September 2021
- | games = [[Worms Armageddon|W:A]] | download = [http://worms.thecybershadow.net/files/wkMagic_MapWizard.zip wkMagic_MapWizard.zip]996 bytes (147 words) - 23:00, 18 September 2012
- {{ParentArticle|[[Worms Knowledge Base]]}} {{Languages|en|Worms World Party|fr|Worms World Party/fr|de|Worms World Party/de}}3 KB (392 words) - 00:58, 17 July 2023
- *[[Patch (Worms 1)]] *[[Patch (Worms 2)]]226 bytes (26 words) - 05:33, 3 January 2015
- ...ageddon Collection is a triple pack containing Worms Armageddon, the Worms Armageddon Screensaver and Addiction Pinball. *[http://wa.team17.com/main.html?page=abou&area=othe Description of Armageddon Collection at WA website]576 bytes (84 words) - 23:32, 1 July 2023
- | games = [[Worms Armageddon|W:A]]9 KB (1,475 words) - 18:04, 22 August 2020
- | games = [[Worms Armageddon|W:A]] ...igned to back up custom files and settings from an installation of [[Worms Armageddon]], to prevent data loss as a result of reinstalling.2 KB (294 words) - 19:49, 22 August 2012
- | games = [[Worms Armageddon|W:A]]3 KB (408 words) - 18:20, 27 June 2014
- {{Languages|en|Worms Triple Pack|fr|Worms Triple Pack/fr}} |name = Worms Triple Pack936 bytes (134 words) - 18:12, 11 August 2014
- |name = Worms Battle Pack |screenshot = Worms-Battle-Pack-Boxart-Front.jpg939 bytes (122 words) - 18:33, 11 August 2014
- {{ParentArticle|[[Worms 2]] or [[Worms Armageddon]] or [[Worms World Party]]}} * [[Worms Basketball]]8 KB (1,061 words) - 18:59, 1 May 2024
- '''Rope Race''', also referred to as '''RR''' in [[Terminology|worms terminology]], is a [[Ninja Rope]]-based racing-style scheme where players ...sc|scheme=Rope Race|mappic=Map_maze.svg|map=Specially-designed map|wmdb=rr|worms=One worm per team}}14 KB (2,289 words) - 23:56, 27 November 2023
- {{ParentArticle|[[Worms Unlimited]]}} If Worms Unlimited existed, many changes would have to be made to accommodate the ne5 KB (979 words) - 17:24, 22 December 2010
- {{ParentArticle|[[Worms Unlimited]]}} Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This page serves to discuss some of the pitfalls of this mode as we17 KB (3,117 words) - 18:26, 12 February 2023
- {{ParentArticle|[[Worms Unlimited]]}} This page contains a huge amount of content regarding the editors in Worms and how they could be improved, and what the implications would be. The amo3 KB (477 words) - 10:43, 25 September 2008
- The worms games have a large section of their scheme options dedicated to crates and In [[Worms Armageddon]] and [[Worms World Party]], the respective probabilities for each crate type spawning at8 KB (1,288 words) - 11:17, 21 June 2020
- | games = [[Worms Armageddon|W:A]] | [[Worms World Party|WWP]]2 KB (239 words) - 12:22, 17 November 2009
- ...map=Any open bulky single-island map, either random or artificial|wmdb=bng|worms=One worm per team}} ...layers will often choose very carefully. Artillery mode is switched on, so worms cannot move unless they use one of the few available tools. Terrain can oft9 KB (1,514 words) - 03:13, 26 January 2024
- {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} ...d to be very defensive, with players commonly blocking in their opponent's worms with girders, forcing them to waste a turn firepunching or blowtorching the6 KB (870 words) - 15:04, 24 May 2022
- {{ParentArticle|[[Worms Unlimited]]}} These pages describe some weapons that might feature in Worms Unlimited.9 KB (1,194 words) - 19:48, 3 January 2024
- ==== Earthquake, Armageddon ==== ...t for the Earthquake, no options whatsoever, except for one also shared by Armageddon:6 KB (975 words) - 11:37, 5 October 2008
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...destructiveness. The Alien Invasion would make a good replacement for the Armageddon.2 KB (261 words) - 19:11, 15 October 2007
- ...'''APPDIR'''<ref>By Default, the installer chooses "'''C:\MicroProse\Worms Armageddon\'''" as the installation directory. For the purposes of this article, '''A [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon]3 KB (403 words) - 16:42, 2 May 2022
- [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon] [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon\1.00.000]2 KB (293 words) - 15:03, 5 June 2010
- {{ParentArticle|[[Worms Armageddon]]}} ...en|Patch (Worms Armageddon)|fr|Patch (Worms Armageddon)/fr|de|Patch (Worms Armageddon)/de}}2 KB (250 words) - 22:49, 24 February 2017
- {{ParentArticle|[[Worms Armageddon]]}} ...Worms Armageddon)|de|Updates (Worms Armageddon)/de|fr|Mises à jour (Worms Armageddon)}}6 KB (885 words) - 17:59, 23 December 2020
- #Redirect [[Updates (Worms Armageddon)]]40 bytes (4 words) - 23:22, 19 March 2013
- ...Kuark on Wormnet 1 & 2 for Team 17 games Worms World Party (WWP) and Worms Armageddon (WA). Losing all worms at the beginning of a game. Why have you watch all along? We rematch immidi2 KB (389 words) - 13:30, 3 April 2011
- |website=No longer avaliable (WA and W2 merged into the Worms Double pack and are no longer avaliable seperately from sold out software)} [HKEY_LOCAL_MACHINE\Software\Team17 Software Ltd.\Worms Armageddon]4 KB (554 words) - 23:23, 19 March 2013
- {{ParentArticle|[[Worms Unlimited]]}} I was thinking up so many ideas for Worms that I started to worry about how the editors would cope with the sheer num2 KB (395 words) - 02:21, 14 July 2009
- ...ith his work on [[Silkworm]], he got himself noticed by [[Team17]] and the Worms community. ...rted to show up. Deadcode fixed many bugs and added many features to Worms Armageddon. He was the only person working on the beta updates until [[CyberShadow]] j692 bytes (100 words) - 23:22, 19 March 2013
- ...UwR''') was created by fusion of 2 clans, '''Worms of World''' & '''Empire Worms Squad'''. The idea of fusion was of [[People/CzAjNiK|CzAjNiK]]. The new nam * ShoutBox (for '''WAFR / Worms Armageddon Finger Roll''')832 bytes (115 words) - 07:43, 7 September 2011
- | games = [[Worms Armageddon|WA]] ...er's IP address upon initialization and forwarded the information to Worms Armageddon... a process handy back in the day for anyone with a dynamic IP address and2 KB (378 words) - 10:26, 19 June 2022
- | games = [[Worms Armageddon|W:A]] ...] (written by [[Mr Flump]]) was the first external scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively becam2 KB (294 words) - 19:50, 28 July 2020
- * [[Post-game awards (Worms Armageddon)]] add info * [[Updates (Worms Armageddon)]]47 KB (5,701 words) - 04:58, 3 March 2014
- : Click this to import a bitmap from your ''Worms Armageddon/User/Import/'' folder. ...r at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.7 KB (970 words) - 03:17, 19 December 2023
- | name = Solixa Worms | games = [[Worms Armageddon|W:A]]5 KB (743 words) - 09:59, 7 August 2020
- ...up|file=Shopper.wsc|scheme=Shopper|map=Specially designed map|wmdb=shopper|worms=Usually 3}} ...ome hazards, such as holes at the bottom or sides of the map through which worms can fall and drown.21 KB (3,358 words) - 17:54, 4 January 2024
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]]1 KB (159 words) - 07:37, 20 July 2022
- | games = [[Worms Armageddon|W:A]] '''Silkworm''' is a companion program for the game [[Worms Armageddon]], written by [[Deadcode]].2 KB (373 words) - 08:41, 17 January 2013
- #REDIRECT [[Worms Armageddon]]30 bytes (3 words) - 13:11, 9 October 2006
- | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/mywormnet/ thecybershadow.net]2 KB (280 words) - 16:23, 19 December 2013
- | games = [[Worms Armageddon|W:A]] '''WormKit''' was an extension framework for [[Worms Armageddon]]. The distribution contained a module loader (whose only purpose is to loa16 KB (2,364 words) - 21:12, 27 April 2024
- | games = [[Worms Armageddon|W:A]] | website = [http://worms.thecybershadow.net/misc/ thecybershadow.net]646 bytes (84 words) - 13:27, 6 September 2010
- ...is a list of known in-game tricks and glitches in the second generation 2D Worms games. ...mageddon)|updates]] for [[Worms Armageddon]] or the official patches for [[Worms 2]].2 KB (290 words) - 15:20, 23 September 2020
- | games = [[Worms Armageddon|W:A]] ...program designed to organize the replay files for an installation of Worms Armageddon. ReplayEater is written in Java and requires the latest [[w:Java Runtime En1,014 bytes (139 words) - 19:41, 22 August 2012