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  • ...mines, and the worms themselves. If it determines that there is not enough space for these things then it will reject the terrain and generate a new one. ...s error message can and often does appear on maps with plenty of available space to play. If this occurs with a [[colour map (first generation)|custom map]]
    975 bytes (163 words) - 07:19, 28 June 2018
  • #REDIRECT [[User:DeeKay/Space Bars]]
    36 bytes (5 words) - 15:50, 8 February 2015
  • [[Image:Space cows.gif|thumb|400 px|left|Cow Parade!]] {{ReplayBox|Space Cows.WAgame|Space Cows match with|TBikelis, BOT-Kenny and Mega`Adnan}}
    2 KB (313 words) - 23:20, 5 April 2022
  • [[Image:Space Race turn.gif|thumb|left|[[w:Space Race|Space Race]]: the [[w:Cold War|Cold War]] wormy feelings]] {{ReplayBox|Space Race.WAgame|Space Race match with|STRGRN, TheMadCharles and Ledan}}
    4 KB (720 words) - 21:39, 17 December 2023
  • {{Game setup|file=Space Plop Shopper.wsc|scheme=Space Plop Shopper|map=Fully closed (''e.g.'' with indestructible border on all s '''Space Plop Shopper''' ('''SPS''') is a roping scheme, mixture of [[Gravity Battle
    2 KB (283 words) - 02:29, 22 October 2024

Page text matches

  • * 4-byte PAL signature "PAL " (note the space / 0x20 at the end)
    4 KB (507 words) - 11:19, 10 August 2012
  • ...asks intersecting with the land will pass through said land until reaching space free of any land.
    32 KB (4,569 words) - 21:39, 22 July 2024
  • ...able in the W:A ingame map editor. This data ends up taking up 40 bytes of space. A LEV map is always 40 bytes in size. Since a BIT map is nothing more than
    9 KB (1,508 words) - 20:36, 19 April 2013
  • The "transparent" colour will act as free space in the game, letting objects pass through it. (Before the [[Worms_Armageddo ...may appear simultaneously on-screen is limited. The majority of the colour space is used for in-game graphics for the Worms, weapons, objects, water, UI ele
    13 KB (2,098 words) - 11:52, 30 April 2024
  • ...02 02 <u>27 02</u> : Team 2 presses space to fire a bazooka, and releases space 7 frames later. ''tt'' is the team number. (Note the possible confusion bet
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...heep Launcher (after being fired) is always detonated by a single press of Space. It can collect crates while staying in launcher mode, and doesn't have to ...would automatically change it to a land-walking sheep, just like pressing Space, at which point it would collect the crate. Only after changing to land-wal
    4 KB (650 words) - 11:30, 16 September 2024
  • ...he herd is set, pressing space will activate the firing of the cows. When space is pressed, a cow will be released from the worm once every '''25''' frames
    3 KB (561 words) - 06:17, 22 October 2024
  • ...ted herd size by jumping and pressing space (or even jumping while holding space, which was easier) after releasing the last cow in the selected herd. All ...ip) the full key combo must be finished at least one frame before pressing Space.
    2 KB (288 words) - 20:20, 26 September 2021
  • ...0 pixels. The mazes are always "Perfect" in that they always fill the full space, however they will always place the start and finish adjacent to each other
    9 KB (1,475 words) - 18:04, 22 August 2020
  • ...R map on some short parts, but on most of the map, there is a lot of empty space with water to surf and some isolated circles, to the worm attach the rope,
    14 KB (2,380 words) - 01:43, 21 May 2024
  • ...pon that could be different to default (see Editors section of this site). Space could be reduced somewhat by only showing how the weapon deviates from defa
    6 KB (1,046 words) - 20:50, 4 September 2024
  • ...try to realise this healthy worm for the end by keeping it in an isolated space until the time has come to bring it out. ...ions of a second of Jet Pack movement (using LG before Jet Pack by hitting space), the other might be harder but will save fractions of a second, since Jet
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...[Battle Axe]] can do this too, but only if there is enough vertical opened space above the frozen worm, so that the frozen worm will be able to lift up high
    4 KB (702 words) - 03:01, 28 September 2024
  • ...mall strategy is in using the stone to block a worm in a tunnel or a tight space, requiring the enemy to shoot it out of the way to escape. This could also
    2 KB (450 words) - 19:09, 15 October 2007
  • ...ude the ability to deflate the enemy worm at will with a second tap of the Space Bar. ...iling), reaches a certain height (cloud level), or when the player presses Space again, at which point the worm would be vulnerable once again to the wrath
    3 KB (494 words) - 19:10, 15 October 2007
  • The Eagle has a unique ability. It can, at the push of a button (namely the Space Bar), pick up any object on the terrain when in the right position, be it w
    1 KB (245 words) - 19:11, 15 October 2007
  • ...n, including colour information, in the map itself. Instead, it could save space by saving details on where land has been lost, and then compare this with t
    4 KB (717 words) - 23:10, 9 February 2010
  • ...alling before it could be activated. None of this 'Do a backflip and press space' business.
    2 KB (265 words) - 19:17, 15 October 2007
  • ...e chosen location, a force-teleport could be made to the nearest available space.
    2 KB (401 words) - 19:15, 15 October 2007
  • ...trying to design them to be efficient, not bulky, and, where I could find space, visual rather than numeric. The actual design is rather grey and dull, in There's actually some space left over which I'm not sure what to do with but for now I've filled it wit
    2 KB (395 words) - 02:21, 14 July 2009

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