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  • |String of enforced game/weapon options. Copy of the scheme file without the 5 byte header (and some undocu |String of super-weapon options.
    6 KB (888 words) - 19:48, 4 January 2024
  • ...hich weapons will be available, various game options such as turn time and weapon strength, as well as many other settings. ...pdate]]. It is 297 bytes in size, and contains the above plus settings for super weapons.
    31 KB (4,558 words) - 18:05, 23 August 2021
  • ...h W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon ammo), and thus can convert schemes between formats.
    938 bytes (135 words) - 14:51, 4 April 2011
  • ...owed by a byte ranging from 03 to 07, for unknown reasons too. Each time a weapon is used, a checksum gets inserted into the following frame. ...teleport/strike click, or from any utility (rope, parachute, ...) allowing weapon drops. It can appear several times for weapons having multiple shots (guns,
    20 KB (3,054 words) - 23:16, 29 July 2020
  • * [[Frontend structure (Worms SNES/MegaDrive)|Frontend structure (Super Nintendo and Sega MegaDrive/Genesis versions)]] * [[List of weapon names in Monkey Mode]]
    3 KB (303 words) - 03:06, 1 April 2024
  • {{Weapon|[[Image:Sheeplaunchicon.png]]|Sheep Launcher ...a-Rope]] seen in [[WormsDC]] and can be chosen as a [[Special Weapons|team weapon]].
    4 KB (628 words) - 18:46, 16 May 2021
  • === Weapon specific === * [[Super Sheep Race]] / SSR
    9 KB (1,160 words) - 02:17, 6 May 2024
  • ...you to not only see what weapons the enemy has, but allows you to select a weapon, remove it from their inventory and add it to your own. The turn ends after ...fore you get chance to use his weapon against him. Or, he could steal your weapon back if he has a Pick Pocket. That is, if it's his turn.
    1 KB (269 words) - 19:59, 21 November 2010
  • Awarded to the worm that collects the most crates of any type (weapon, utility and health crates all count). Awarded to the team that collects the most crates of any type (weapon, utility and health crates all count).
    5 KB (853 words) - 11:43, 27 February 2024
  • * Weapon crate = 3 * Weapon crate = 15%
    8 KB (1,288 words) - 11:17, 21 June 2020
  • ...erated dual-layered caverns. Weapon crates drop every turn and may contain super weapons. As dual-layered caverns are usually quite cluttered, crates tend t ...if used correctly. These include [[Homing Missile|homing missiles]] and [[Super Sheep (Aqua Sheep)|aqua sheep]] during Sudden Death, and [[Banana Bomb|bana
    6 KB (872 words) - 21:11, 1 May 2024
  • {{Weapon|[[Image:Freezeicon.png|48px]]|Freeze ...y to use defensive [[Super Weapons|super weapon]]. Upon activation of this weapon all of worms on the user's team will become encased in an inpenetrable bloc
    3 KB (475 words) - 20:55, 16 May 2021
  • ...ul scripting feature which would allow its users to effectively create any weapon imaginable - not unlike some existing third-party programs which can create ...s solution might be as follows: one channel is restricted to the "default" weapon set that comes with the game, and another channel allows all scripted weapo
    9 KB (1,194 words) - 19:48, 3 January 2024
  • ...they become spring back into their not-so-healthy former selves after the weapon has finished firing. The energy they have lost is a fixed value, unaffected This weapon has five power settings from 1-5, toggled with the number keys. A low-power
    3 KB (613 words) - 14:26, 19 November 2009
  • ==== Bazooka, Mortar, Grenade, Cluster Bomb, Petrol Bomb, Banana Bomb, Super Banana Bomb ==== ...at it WILL release clusters. The Petrol Bomb sprite will indicate that the weapon WILL detonate on impact and release fire.
    6 KB (975 words) - 11:37, 5 October 2008
  • ...ntrollable pigeon', responding to commands from the arrow keys. Unlike the Super Sheep, the Eagle is easy to control, as each arrow key corresponds to the d ...its time limit runs out, but does not explode on contact with land as the Super Sheep does.
    1 KB (245 words) - 19:11, 15 October 2007
  • ...bs falling from the chicken as it jumps. Most likely this would be a super weapon, depending on how powerful the explosive eggs are. It is not that different ...d the more the merrier. A 'squawking' sound effect would go well with this weapon.
    803 bytes (137 words) - 19:11, 15 October 2007
  • Having got out his trans-galactic homing beacon when this weapon is selected, your worm is about to invite some Greys over for tea. Or not. ...r the [[Alien Abduction]] weapon. Each ship should be fixed with a form of weapon with a nifty animation allowing them to destroy the landscape.
    2 KB (261 words) - 19:11, 15 October 2007
  • As a possible addition, using this weapon deducts health from the worm performing the telekinetic prod. The health lo ...o the super weapons category, although the additional aspect can make this weapon less useful, since it comes with a particularly nasty drawback: loss of hea
    2 KB (319 words) - 19:14, 15 October 2007
  • ...chaos potential. Useful for a group of enemy worms, but any decent cluster weapon could achieve the same carnage. ...next mine will go and it all comes down to luck when used. Good as a super weapon but has little or no tactical use.
    748 bytes (134 words) - 19:15, 15 October 2007
  • ...ogramming. The range would be decided probably by the power setting of the weapon and a circle of the landscape defined by that and it's location. Then it's ...o the area should be easy but the slight disadvantage that comes with this weapon is that no crates will teleport to the area either.
    2 KB (296 words) - 19:15, 15 October 2007
  • I wouldn't be surprised if programming this weapon involved merely flicking a switch on the standard teleport code. ...detonating mines and then teleporting out of the way. More importantly the Super Teleport allows you to invade enemy territory and still have time to do the
    849 bytes (146 words) - 19:18, 15 October 2007
  • ...where else. You can teleport mines, crates, barrels, [[Bunker]]s with this weapon, and even worms on your team, but you cannot teleport enemy worms for obvio There are some obvious advantages to having this weapon and many more strategical uses to it depending on the situation. Crates cou
    3 KB (527 words) - 19:18, 15 October 2007
  • ...n causes the entire game to revert to a former state. A player selects the weapon and activates it with one of his worms during his turn, and the round will The player who activated the weapon will then be able to carry out his turn again, as he did before, but will h
    4 KB (717 words) - 23:10, 9 February 2010
  • *** [[Super Teleport]] ** [[List of weapon names in Monkey Mode]]
    47 KB (5,701 words) - 04:58, 3 March 2014
  • ...ers must collect a crate at the start of each turn before attacking with a weapon from their inventory. ...</span>FR''') - Players must attack while using the ninja rope, unless the weapon being used cannot be used from the rope.
    21 KB (3,358 words) - 17:54, 4 January 2024
  • | Adds Tool Assisted features - playing the game in super slow motion or frame by frame, saving and restoring game state, showing rop | Allows the weapon menu to remain open. Allows forcing the chat window to a set size.
    16 KB (2,364 words) - 21:12, 27 April 2024
  • ====Weapon-specific==== * [[Floating weapon glitch]]
    2 KB (290 words) - 15:20, 23 September 2020
  • To fire a Longbow vertically, you have to aim another weapon vertically up and start walking. While walking, use the shortcut key (F3) t In theory, you can also hurt yourself by aiming a weapon vertically down instead of vertically up and doing the same procedure. This
    3 KB (434 words) - 05:54, 15 February 2022
  • {{Weapon|[[Image:Bananaicon.png|64px]]|Banana Bomb ...ogy]]) destroys the myth that fruit is good for your health. It is a timed weapon, and works identically to a [[Cluster Bomb]]. First-generation games allows
    3 KB (513 words) - 00:37, 26 January 2021
  • | int || WeaponCrateDrops= || Weapon crate drop probability. Seems to work the same as in scheme files - see [[C | bool || EnableSecretWeapons= || 1 if super weapons are available from crates; 0 if not.
    34 KB (5,332 words) - 10:18, 31 May 2023
  • ...ncredible amount of customisability. So much in fact, that each individual weapon would have a whole page of crammed-in options to itself - over 20 basic edi ...cept graphic to show a suitable way of cramming all these options for each weapon onto one screen, and you can [[Concept Images|see that here]]. Additionally
    11 KB (1,882 words) - 17:22, 22 December 2010
  • ...itor conflict with those in the weapon editor - the game editor over-rides weapon editor settings and is designed to make certain aspects of the game easier ...ilities should never have existed at all. They can hardly be edited in the weapon editor; only quantity can be changed and that's only if you've completed en
    17 KB (2,697 words) - 17:08, 2 July 2013
  • {{Weapon|width=23em|[[Image:Superbananaicon.png|56px]]|Super Banana Bomb {{Power-super|label1='''Number of bomblets:''' 5|crater=147|injury=75}}
    882 bytes (130 words) - 05:19, 12 November 2023
  • {{Weapon|[[Image:Supersheepicon.png|60px]]|Super Sheep {{Weapon|[[Image:Aquasheepicon.png|60px]]|Aqua Sheep
    5 KB (806 words) - 02:43, 12 September 2022
  • Below is a list of each weapon in WormsDC along with its Swedish name. |[[Super Sheep (Aqua Sheep)|Super Sheep]]||''Superfår''||''Superfår''
    3 KB (405 words) - 02:22, 24 August 2023
  • |Super sheep = aqua sheep ...[Super Sheep (Aqua Sheep)|Super Sheep]] you start with are replaced with [[Super Sheep (Aqua Sheep)|Aqua Sheep]] (can move underwater).
    7 KB (1,028 words) - 17:32, 9 July 2020
  • ...your system registry) because the same timer issue that caused the dancing weapon panel bug can also cause screen lag (irregular, jumpy passage of time withi ...while a Worm was being manually placed or aiming a Teleport/Girder/homing weapon. Any mouse motion occurring while the chat box was open would be stored up,
    71 KB (11,723 words) - 21:03, 25 August 2020
  • * {{software|w2}} [[Worms 2 Super Editor]] * {{software|w2}} [[The Vigro's Weapon Editor]]
    6 KB (754 words) - 09:51, 9 April 2023
  • The ability to launch multiple [[Super Sheep]] at the same time requires a specific scheme and a complex procedure ...multiple [[Mole Bomb]]s at the same time using the same method, replacing Super Sheep with Mole Bombs, as well as with Sheeps and any other weapons that re
    4 KB (642 words) - 09:30, 21 June 2020
  • {{Weapon||Crate Shower ...and [[Armageddon]], and even [[Skip Go]] and [[Surrender]] can show up in weapon crates, and anything from [[Jet Pack]] to [[Double Damage]] and even anothe
    1 KB (223 words) - 03:12, 12 September 2022
  • {{Weapon|[[Image:Armageddonicon.png|50px]]|Armageddon {{Power-super|label1='''Number of meteorites:''' ~100|label2='''Craters vary in size.'''|
    2 KB (322 words) - 00:57, 15 February 2023
  • {{Weapon|[[Image:Selectwormicon.png]]|Select Worm * In some circumstances, the worm's idle animation may [[Idle weapon animation continues after turn end|continue after the end of turn]].
    1 KB (214 words) - 21:45, 16 May 2021
  • {{Weapon|[[Image:Nuclearbombicon.png|52px]]|Nuclear Bomb |Super Weapon
    3 KB (567 words) - 07:36, 2 May 2024
  • {{Weapon|[[Image:Quakeicon.png|56px]]|Earthquake |Seismic Event, SUPER WEAPON
    1 KB (232 words) - 21:03, 16 May 2021
  • {{Weapon|[[Image:Donkeyicon.png]]|Concrete Donkey {{Power-super|label1='''Weight:''' 200%|crater=199|injury=100}}
    2 KB (330 words) - 20:16, 4 January 2024
  • {{Weapon|[[Image:Suicidebombicon.png]]|Suicide Bomber The '''Suicide Bomber''' weapon will detonate your worm, causing that worm to explode and leave a wind-affe
    1 KB (202 words) - 21:33, 16 May 2021
  • {{Weapon|[[Image:Minestrikeicon.png|50px]]|Mine Strike {{Power-super|label1='''Number of mines:''' 5|crater=97|injury=50}}
    1,007 bytes (155 words) - 21:21, 16 May 2021
  • : Sets the weapon retreat time in seconds. : Sets chance of weapon crates.
    25 KB (3,501 words) - 03:55, 5 March 2023
  • {{Weapon|[[Image:IconScalesOfJustice.svg|48px]]|Scales of justice This [[Super Weapons|super weapon]] will balance all teams total worm health.
    2 KB (310 words) - 21:27, 16 May 2021

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