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- ...r many games on the Amiga, SNES, MegaDrive and MS-DOS. In fact some of the maps created for use in [[Worms United]] were made in DeluxePaint. It's not as p ...eneration)|colour maps]] (and [[Monochrome map (first generation)|Graffiti maps]] in WormsDC) this causes the game to crash when the corresponding map is l3 KB (423 words) - 09:11, 28 June 2018
- ...sDC]] on an emulated Amiga this error message can and often does appear on maps with plenty of available space to play. If this occurs with a [[colour map975 bytes (163 words) - 07:19, 28 June 2018
- ...esting, this glitch has not resulted in any crashes or lock-ups, and these maps may be played on without any problems other than their strange appearance.781 bytes (130 words) - 05:09, 4 December 2023
- #REDIRECT [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t109 bytes (15 words) - 09:04, 28 June 2018
Page text matches
- ...mageddon|WA]] and [[Worms World Party|WWP]] store their most-recently-used maps in a file called current.thm, which is located in the %installpath%\Data di2 KB (348 words) - 11:00, 29 July 2020
- ...tures a map viewer, as well as the ability to encode and decode monochrome maps from/to monochrome Windows bitmaps (.bmp) or Targa images (.tga). The BIT M Since WA now supports colour maps online, .bit maps have become somewhat obsolete, rendering this program mostly useless for WA962 bytes (139 words) - 14:51, 4 April 2011
- ...eld in Worms Armageddon. Until [[Deadcode]] added [[Colour map|colour .PNG maps]] support to the game in 2004, the only other type of map in the game was t ...d to by their respective extensions: '''LEV''' maps (*.lev), and '''BIT''' maps (*.bit). For the purposes of this entry they will be referred to as such. T9 KB (1,508 words) - 20:36, 19 April 2013
- Support for PNG colour maps were added to Worms Armageddon with the '''v3.6.19.7 Beta Update''' (releas W:A maps need to be in an 8 bit indexed/palette colour mode with an optional transpa13 KB (2,098 words) - 11:52, 30 April 2024
- ...opying it to the desktop. This will ensure that you do not lose your saved maps, schemes, mission progress, teams, etc. ...ry, and click "Overwrite All" when prompted. This will restore your teams, maps, etc.7 KB (1,147 words) - 14:39, 2 April 2012
- ...e it using text commands. It doesn't require you to download any software, maps or schemes to host. It isn't as customizable as a real hosting solution, so8 KB (1,224 words) - 22:44, 20 July 2020
- == Extracting maps == ...r [[Monochrome map (.bit, .lev)|monochrome maps and auto-generated terrain maps]]). If you need to extract a colour map in a common format for any map type20 KB (3,054 words) - 23:16, 29 July 2020
- [[MapGEN]] is a program written by [[Plutonic]] designed to generate random maps for particular schemes. It was first released on 11th July 2006. It now comes with a wormkit module so maps can be generated in game using settings saved in the main program.9 KB (1,475 words) - 18:04, 22 August 2020
- ...orums, the site hosts a number of programs mentioned on this wiki and many maps and missions of various types.3 KB (603 words) - 18:42, 4 April 2010
- ...en better, upload the scheme .WSC file, an example replay and link to some maps on WMDB if applicable. Don't add here schemes you invented yourself, unless * [[Highlander]] [https://www.wmdb.org/maps/?map%5Btitle%5D=Highlander WMDB], [http://2013.wormolympics.com/t1187%23res9 KB (1,160 words) - 02:17, 6 May 2024
- When played on big maps this variation is commonly called '''Big Rope Race''' or '''BRR'''. ...that the worms stay attached to the rope, which comes in handy on certain maps.14 KB (2,289 words) - 23:56, 27 November 2023
- you would be able to download maps, schemes, soundbank and other kind of files from other players in the netwo You could configure it to have forced schemes or maps,7 KB (1,178 words) - 13:42, 18 February 2015
- ...doesn't quite rule out Single Player campaigns. Simply use indestructible maps for missions, and the AI need not re-consider the shape of the terrain (but ...x.php Liero Community Website] shows evidence of a map editor, the default maps leave much to the imagination. The terrain starts off completely filled in,17 KB (3,117 words) - 18:26, 12 February 2023
- For creating and managing maps.3 KB (477 words) - 10:43, 25 September 2008
- *Maps can be exported into a 113 (112 excluding black) colour indexed .PNG, so th2 KB (239 words) - 12:22, 17 November 2009
- * '''No [[roofing]]''' - in cavern maps, players must not climb onto the top of the map above the indestructible bo18 KB (3,093 words) - 00:29, 22 August 2023
- ...ly-generated maps, of a bulky, single-island format. For tournament games, maps that have been artificially edited to be symmetrical are sometimes used to ...WA]]. The maps are more ploppy, being compared to [[Holy War]] maps (blank maps) by some players. On [https://web.archive.org/web/20030428011901/http://www9 KB (1,514 words) - 03:13, 26 January 2024
- ...ures (highlight for Multishot and Crate Rate) and is usually played on big maps.7 KB (1,249 words) - 05:17, 26 December 2022
- ...yscapes with tall buildings that the worms can climb ([http://worms.org.ua/maps/team_17.zip examples])|worms=}} ...om maps. The primary difference is that the variant is played on elaborate maps, usually cityscapes with tall buildings that the worms can climb, hence the6 KB (872 words) - 21:11, 1 May 2024
- Also useful for restricted maps where select worm is available (e.g. "Team17" games), as it enables you to2 KB (436 words) - 11:31, 20 January 2015
- == Land.dat use for custom color maps in WormNet2 == ...e program CutWorm. The format allowed WWP players to play customized color maps with each other on WormNet2. Map makers had the option to customize all thr4 KB (641 words) - 15:17, 24 December 2022
- ...11 by its author, [[People/lacoste|lacoste]]. Around 1 month later, 3 more maps were made based on this concept (one by [[User:Cueshark|Cueshark]] and two1 KB (182 words) - 21:59, 4 September 2020
- * Playing color maps with additional settings offline, over LAN, and over WormNet2 with fellow C1 KB (221 words) - 18:36, 28 July 2020
- ...tps://web.archive.org/web/20220618154413/https://rrrshoppamasta.tripod.com/Maps/mappack.zip].2 KB (378 words) - 10:26, 19 June 2022
- | [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]]47 KB (5,701 words) - 04:58, 3 March 2014
- : Lists all maps saved in ''Worms Armageddon/User/SavedLevels/''. Maps can be organised into folders. ...www.tus-wa.com/forums/maps/how-to-make-elite-maps-13239/ How to make Elite maps] on The Ultimate Site7 KB (970 words) - 03:17, 19 December 2023
- ...s, nooks and crannies where worms can try to stay safe from enemy attacks. Maps usually also include some hazards, such as holes at the bottom or sides of ...s during their turn before attacking. This is played on specially-designed maps which highlight the walls to be touched.21 KB (3,358 words) - 17:54, 4 January 2024
- | It allows maps to have both destructible and indy areas by embedding data in the palette. | Allows to generate random PNG maps from the map editor.16 KB (2,364 words) - 21:12, 27 April 2024
- ...to display thumbnails for BIT maps, and replays of games with PNG and BIT maps. ...stry, to locate and use the Lead Tools runtime DLLs required to decode BIT maps.646 bytes (84 words) - 13:27, 6 September 2010
- He is best known for the numerous custom [[Worms Armageddon|WA]] maps he created, and the website he put them on: ''Bloopy's Worms Page''. He cre2 KB (256 words) - 11:13, 4 April 2024
- ...e author of [[The Architect]], a program which allows you to create colour maps for [[Worms Armageddon|WA]] and [[Worms World Party|WWP]] by placing tiles282 bytes (43 words) - 09:20, 25 March 2008
- ...ps for Worms by placing tiles selected from tile sets. The Architect saves maps as 1920x696 .bmp images, which can then be imported into W:A or WWP. The Ar1 KB (174 words) - 03:58, 17 December 2020
- ...mproved by [[People/Deadcode|Deadcode]], designed to solve [[Battle Race]] maps (mazes which require to get from start to finish only by walking, jumping a1 KB (184 words) - 23:37, 10 January 2010
- ...work for one map, but could easily fail for another. The map editor allows maps to store information that will always be used unless a scheme specifically ...ize of the maps have far less to do with file size than the content of the maps.13 KB (2,213 words) - 12:10, 8 August 2022
- ...ad to crashes (like, for not supporting the new scheme format, colored/big maps).16 KB (2,466 words) - 11:49, 12 May 2024
- ...ersonalPaint stencil tool correctly, resulting in files that can [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t3 KB (508 words) - 20:16, 3 August 2020
- * On maps with long tight tunnels (like the ones made with [[Blow Torch]]), Fast Walk1 KB (168 words) - 12:19, 3 January 2024
- ...ended to be home to a RR tutorial as well as a central spot to download RR maps. The RRkit site is still up for downloading RR maps along with its RR tutorial, but there is very little updating done on the s2 KB (393 words) - 23:23, 19 March 2013
- ...ga versions of [[Worms]] and [[Worms: The Directors Cut]] allow for colour maps, as does [[Worms: Reinforcements]] and [[Worms United]] for MS-DOS. Worms maps need to be in a paletted 8-colour mode at a size of 960x350. Additional inf6 KB (1,071 words) - 21:00, 10 April 2011
- {{Website|Wmdb.png|caption=WMDB maps page|[[People/AliceinChains|AliceinChains]]|19 July 2003|https://www.wmdb.o ...te had a map cart with a large collection of maps already and most popular maps were readily available on several other websites.2 KB (328 words) - 02:49, 26 January 2021
- ...title, customisation was limited to [[Colour map (First generation)|custom maps]] and team & worm names. WormsDC allows you to add additional customisation === Colour Maps ===4 KB (633 words) - 07:12, 17 May 2012
- ...inology|worms terminology]]) is a scheme that relies on specially-designed maps and a unique rule: a weapon may only be used by a worm if that worm is adja The maps usually consist of a network of walkways connecting these picture boxes, wh8 KB (1,300 words) - 05:07, 9 May 2023
- ...Worms]]. The CD contains over 5,000 [[Colour map (First generation)|colour maps]] and a selection of replacement [[Soundbank|soundbanks]], as well as a dem ...26 custom maps the player is required to go through the CD and select the maps they wish to include in the rotation. Additionally, the game does not offic2 KB (266 words) - 00:13, 24 July 2023
- ...[[WormsDC]], which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension (short for "graffiti"). WormsDC can save maps drawn using [[Graffiti Mode]] as .GFTs as well as loading .GFTs saved using1 KB (168 words) - 18:38, 21 December 2023
- ...r many games on the Amiga, SNES, MegaDrive and MS-DOS. In fact some of the maps created for use in [[Worms United]] were made in DeluxePaint. It's not as p ...eneration)|colour maps]] (and [[Monochrome map (first generation)|Graffiti maps]] in WormsDC) this causes the game to crash when the corresponding map is l3 KB (423 words) - 09:11, 28 June 2018
- * There are several performance issues with large maps, particularly during the spawning of randomly placed crates.<br /> * PNG maps with more than 64 non-black colours create glitches in the soil texture whe34 KB (5,246 words) - 12:17, 24 October 2023
- * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes t ...w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]]5 KB (638 words) - 08:46, 16 July 2023
- * <span style="font-size:6pt">[DC]</span> Subfolder support for schemes and maps now works more cleanly<br /> ...t-size:6pt">[DC]</span> Bug introduced in v3.6.19.7: When the host changed maps, each client's light bulb would only be cleared on their own end and on the71 KB (11,723 words) - 21:03, 25 August 2020
- ...r it was Ass9 who coined the name "Fly shopper" and created the scheme and maps to take shopping in a whole new direction. It wouldn't be long before other Billy is still currently active on W:A. He plays and releases new maps often.777 bytes (141 words) - 11:29, 17 August 2009
- === Where do I get more maps? === ...tp://wmdb.org/ Worms Map Database]. Don't forget that you can also extract maps from replays of played games using the '''Extract map''' command (right-cli5 KB (751 words) - 04:38, 21 January 2021