Petrol on Ice

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Revision as of 15:55, 12 May 2024 by FoxHound (Talk | contribs) (Details about the settings.)

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(Up to Scheme ideas)
Game setup
Scheme
Petrol on Ice:
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Map
Specially designed map (example): it must have shootable places, zero hides (lesser complexity). Standard size (1920x696 pixels), almost flat. A worm must be able to attack from everywhere to everywhere.
Worms
As many as the map will support for automatic placement. On the original map, the limit for the number of worms is 20.

Petrol on Ice is a RubberWorm scheme focused mostly on aiming. It is the "sibling" of the scheme Rope on Ice. There are 1-flame-only Petrols (power = 256), so players have to be pretty accurate to hit the frozen worms. This scheme has very few weapons. The initial ammo consists in: x2 Bazookas, x2 Grenades, x2 Cluster Bombs and x2 Mortars.

It has the following RubberWorm settings: sdet, fdpt, cratelimit(1), reaim, alp. This means that the scheme has multiple shots per turn, firing a weapon will not pause the timer, the maximum number of crate that can stay on the map is 1, the angle of the aim changes automatically to zero degrees (horizontal) every turn start, and anti-lock power: holding space bar to fire will decrease the power when it reaches the maximum.

Rules

Official map rules.
  1. Everyone must use Freeze in the first turn.
  2. Always teleport where a crate is and attack from that spot.
  3. Use Freeze again before every turn ends (for your good).

History

The scheme was created by sbs, being released on WMDB along with the original map on 31st August 2017. It was inspired by the cold winter around Argentina.



This article has a to-do list:
  • Add gif
  • Add replay
  • Add more details
  • Add tactics
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