Bazooka and Grenades
From Worms Knowledge Base
W:A replay: An example of a BnG game with Auto, KRD, Leske and Unique; taken from Worm Olympics | |
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Bazooka and Grenades (BnG) is a scheme in which players must make use of their artillery skills to defeat their opponents, as the only weapons provided are the Bazooka and the Grenade, along with some transport and digging tools.
Contents
Description
Game setup |
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Scheme |
Bazooka and Grenades: |
Map |
Any open bulky single-island map, either random or artificial Examples at the WMDB |
Worms |
One worm per team |
The scheme is usually played on randomly-generated maps, of a bulky, single-island format. For tournament games, maps that have been artificially edited to be symmetrical are sometimes used to ensure a fairer contest. The original-style Forest terrain is a particularly popular choice.
The game begins with players each placing their sole worm on the map, which more experienced players will often choose very carefully. Artillery mode is switched on, so worms cannot move unless they use one of the few available tools. Terrain can often restrict the shots that can be made, so precise location is important.
The vast majority of the game is then spent exchanging bazooka shells and grenades. Players must compensate for the wind - or use it to their advantage - when firing bazookas; a skill that can be quickly picked up by new players. The ability to predict a grenade's bounce and accurately judge its fuse time is also an important skill. Experienced players can use these weapons with exceptional aptitude, and it is often said that BnG is the best scheme for honing skills with these two weapons.
A few other weapons and tools are usually available. A few Girders are supplied, and most often used not for protection but for platforms on which grenades can be bounced. The Blowtorch and Pneumatic Drill allow worms to move a small distance, while Teleports are available for longer moves. Unlimited Low Gravity allows for low-gravity shots.
Rules
Most players agree to a set of rules which make the game more challenging by prohibiting shots that are seen as cheap or not in the spirit of the scheme. They are sometimes hard to enforce as they do not have strict definitions. BnG may be played with any number of rules, including none. The following is a list of known community rules.
- No straight bazookas - Players must not fire bazookas directly at a player, instead attempting to curl the bazooka using the wind.
- No sitters - Players must attempt to time their grenades so that they do not come to a rest on the terrain. Throwing a 5-second grenade into a pit and letting it sit next to the target is considered a cheap shot.
- Reaim before every shot - Players must not repeat the previous shot without reaiming first.
- No darksiding - Darksiding is not allowed. Darksiding is hiding your worm - usually by digging - in a position where it's impossible for enemy worms to hit your worm with a grenade and at the same time impossible for your worm to hit enemy worms with a grenade.
- Kill The Leader (KTL) - Players must target whichever opponent has the most health. Injuring another team is forbidden unless the healthiest player is also injured in the same attack.
- All But Last (ABL) - As an alternative to Kill The Leader, players may attack any player except for whichever has the least health. The unhealthiest player may only be attacked if other players are also injured in the same attack.
Variations
Sheep BnG
Download (.wsc) · View scheme settings |
A Sheep BnG follows similar rules, with the exception that a weapon crate drops every turn, and the 'all crates contain Sheep' cheat/WormPot mode is activated. Crates may be collected by teleporting onto them, but no sheep weapons may be used. The reason for the crates is that when a sheep-containing crate is destroyed, a sheep jumps out and blows up on contact with the landscape, making blowing up crates very deadly.
Jetpack BnG
W:A replay: An example of a Jetpack BnG match: NickyNick Vs smokez; taken from Worm Olympics | |
Download · Info |
Download (.wsc) · View scheme settings |
This variation has an important additional rule:
Attack From Jetpack (AFJ) - Players must always have the jetpack engaged when attacking.
The scheme was created by ConZ and TheKomodo a.k.a. Komito in some time between 2004 and 2009.
History
The origin of the scheme is unclear, but has existed since 2000 at the latest (as this archived version of team17 website shows].
It is thought to have been spawned in the original Worms game where some missions featured only these two weapons.
The scheme has featured consistently in competitions, featuring in every year of the Worm Olympics from when it started in 2006 to when it ended in 2016, and in cups since 2010 and tournaments since 2012 hosted on The Ultimate Site.
External links
- Bazookas & Grenades on Nanacide
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