Tricks and glitches (second generation)
From Worms Knowledge Base
Revision as of 14:08, 23 November 2009 by CyberShadow (Talk | contribs) (→Tricks and glitches: Updated links, added Idle weapon animation continues after turn end)
(Up to Game logic)
This is a list of known in-game tricks and glitches in the second generation 2D Worms games.
Tricks and glitches
- Weapon-specific
- Bazooka through wall
- Cluster Bomb head explosion (Worms 2 only)
- Longbow arrow stops in mid-air
- Vertical Longbow and Baseball Bat
- Kamikaze drowning glitch
- Super Sheep going through walls
- Launching multiple Super Sheep at the same time
- Jumping from Pneumatic Drill
- Chute flare
- Bungee from Jet Pack
- Teleport jump (and turn)
- Idle weapon animation continues after turn end
- Worm movement
Fixed glitches
These glitches have been fixed in Beta updates for Worms Armageddon.
Exploitable
- Cow doubling glitch
- Indian rope trick
- Girdering an Occupied Location
- Message injection exploits
- Slow-motion exploit
Neutral
Harmful
- Parachute failure at fall velocity threshold
- Stray pixel in Girder sprite
- Longbow arrow absorption by a Grave
- Loss of control from being hit by a falling worm while on the Parachute
- Pneumatic Drill malfunction
- Ninja Rope snag trap
- Deadlock from Crate / Oil Drum floating on water
See also
- A full history of fixed glitches and other game behavior modifications can be found in the Worms Armageddon Beta ReadMe.
- Tricks and glitches (First generation)