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Date Name Thumbnail Size User Description Versions
21:55, 25 June 2011 TnTower.WAgame (file) 239 KB Pac-Man Better replay 2
21:46, 25 June 2011 TnTower.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (48)
Mine delay1 second
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time45 seconds
Round time120 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Ninja rope★★★★★0 turns0%
Teleport★★★0 turns0%
297 bytes Pac-Man Scheme for TnTower 1
21:46, 25 June 2011 TnTower1.png (file) 10 KB Pac-Man Screenshot for TnTower 1
02:55, 25 June 2011 Snooker.WAgame (file) 92 KB FoxHound The replay has the version with Jet Pack now. 3
23:42, 22 June 2011 DBC's Kaos.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability125%
Donor cardsYes
Health crate probability110%
Health crate energy200
Utility crate probability65%
Hazardous objects5 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time50 seconds
Round time20 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb00 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine0★★★0 turns5%
Fire punch0★★★0 turns5%
Dragonball0★★★0 turns5%
Kamikaze0★★★0 turns5%
Prod2★★★0 turns0%
Axe0★★★0 turns5%
Blowtorch2★★★0 turns5%
Drill2★★★0 turns5%
Girder2★★★0 turns5%
Ninja rope10 turns5%
Parachute2★★★0 turns5%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns5%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Jet pack0★★★0 turns5%
Low gravity1★★★0 turns5%
Laser sight★★★100 turns5%
Fast walk★★★0 turns5%
Invisibility★★★100 turns5%
Freeze0★★★0 turns5%
Super banana bomb00 turns5%
Girder starter pack0★★★0 turns5%
Scales of justice★★★100 turns5%
Ming vase00 turns5%
Mike's carpet bomb00 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns8%
Mole squadron00 turns7%
Concrete donkey★★★100 turns0%
Armageddon★★★100 turns0%
297 bytes DumbBongChow DBC's Kaos, fixes speed limit issue from rope. 1
09:11, 21 June 2011 Neocombat Tutorial.WAgame (file) 230 KB DumbBongChow A tutorial of Neocombat with DumbBongChow and DonBoWa. 1
20:06, 20 June 2011 DumbBongChowFace.jpg (file) 113 KB DumbBongChow A man of legendary appeareance. 1
19:53, 20 June 2011 Neocombat 1v1 Round 3 2011-06-17.WAgame (file) 68 KB DumbBongChow Third round Neocombat game with DumbBongChow and Vince`Kf`. 1
19:53, 20 June 2011 Neocombat 1v1 Round 2 2011-06-17.WAgame (file) 71 KB DumbBongChow Second round Neocombat game with DumbBongChow and Vince`Kf`. 1
19:51, 20 June 2011 Neocombat 1v1 Round 1 2011-06-17.WAgame (file) 97 KB DumbBongChow First round Neocombat game with DumbBongChow and Vince`Kf`. 1
19:15, 20 June 2011 Neocombat FFA Round 4 2011-06-19.WAgame (file) 196 KB DumbBongChow Fourth round Neocombat game with DumbBongChow, JEDI`-B-Lord, and INF`-Drafenno. 1
15:48, 20 June 2011 Screen map WWP GBA.svg (file) 9 KB Explorer09 minor tweaks (spaces at end of lines & Dajavu font) 10
07:05, 19 June 2011 Gravity Warfare.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability50%
Health crate energy50
Utility crate probability0%
Hazardous objects4 × Oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy240
Turn time45 seconds
Round time9 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka3★★★0 turns246%
Homing missile0★★★0 turns9%
Grenade2★★★0 turns4%
Banana bomb00 turns2%
Mine1★★★0 turns10%
Prod0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★0 turns7%
Sheep0★★★0 turns8%
Homing pigeon0★★★0 turns5%
Mad cow00 turns3%
Holy hand-grenade1★★★0 turns4%
Old woman0★★★0 turns6%
Sheep launcher0★★★0 turns6%
Super sheep0★★★0 turns6%
Mole bomb0★ × 150 turns9%
Jet pack★ × 60 turns0%
Fast walk0 turns0%
Ming vase1★★★4 turns0%
Magic bullet00 turns6%
Indian nuclear test00 turns24%
Select worm20 turns0%
Mole squadron00 turns11%
Mail strike00 turns136%
Armageddon00 turns128%
297 bytes DumbBongChow Without action replay which may fixes some rare issue. 2
07:04, 19 June 2011 Blitz Fort.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability127%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay1 second
Dud minesNo
Manual worm placementYes
Initial worm energy120
Turn time40 seconds
Round time10 minutes
Number of rounds1
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka20 turns246%
Homing missile0★ × 120 turns4%
Mortar0★★★0 turns12%
Grenade20 turns3%
Cluster bomb1★★0 turns3%
Petrol bomb23 turns0%
Banana bomb0★ × 120 turns3%
Handgun3★ × 140 turns0%
Shotgun1★ × 160 turns8%
Longbow0★★0 turns6%
Prod0 turns0%
Blowtorch20 turns0%
Drill10 turns0%
Girder30 turns0%
Ninja rope20 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport10 turns0%
Homing pigeon0★ × 110 turns4%
Holy hand-grenade00 turns2%
Sheep launcher0★ × 120 turns4%
Super sheep★ × 2560 turns0%
Jet pack10 turns0%
Low gravity0 turns0%
Fast walk0 turns0%
Magic bullet00 turns8%
Indian nuclear test00 turns6%
Select worm20 turns0%
Mole squadron00 turns3%
Sheep strike00 turns1%
297 bytes DumbBongChow Without action replay which fixes rare antisink issue. 2
07:39, 14 June 2011 Colour scheme comparison.svg (file) 8 KB Explorer09   2
18:56, 11 June 2011 Kamikaze trick.png (file) 27 KB FoxHound A trick that can be done with kamikaze, that creates a "sink hole" under a knocked worm (by a backflip), killing the worm by the fall without even hitting it. 1
04:24, 11 June 2011 Screen0032.png (file) 3 KB Explorer09 optimized 2
13:55, 9 June 2011 UwRThumb.jpg (file) 18 KB Zexorz   1
02:18, 6 June 2011 TTRR.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Unknown (8)
Mine delay1 second
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time128 seconds
Round time45 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile0★★★1 turn1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★2 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★★★0 turns1%
Minigun0★★★0 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★5 turns1%
Napalm strike0★★★7 turns1%
Mine0★★★0 turns1%
Axe0★★★0 turns1%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope★★★★★0 turns0%
Parachute0 turns1%
Bungee rope00 turns1%
Teleport00 turns1%
Sheep0★★★0 turns1%
Baseball bat0★★★0 turns1%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0★★★0 turns2%
Select worm0 turns0%
297 bytes FoxHound This scheme was taken from TUS classic league. 1
22:55, 5 June 2011 Golf.png (file) 30 KB FoxHound An image of the scheme Worms Golf. 1
21:40, 4 June 2011 Snooker.png (file) 17 KB FoxHound Snooker screen shot. 1
20:36, 4 June 2011 Primitive Snooker.wsc (file)
Game options
OptionsSetting
Hot-seat time7 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability127%
Donor cardsNo
Health crate probability0%
Health crate energy30
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy255
Turn time50 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Petrol bomb0★★★0 turns1%
Banana bomb0★ × 120 turns2%
Shotgun0★★0 turns2%
Minigun0★★★0 turns1%
Axe0★★★0 turns1%
Ninja rope1★★★★★0 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport20 turns0%
Dynamite0★★★0 turns3%
Sheep0★★★0 turns2%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★0 turns1%
Mad cow0★★★0 turns1%
Sheep launcher★ × 210 turns0%
Super sheep1★★★0 turns0%
Mole bomb0★ × 150 turns2%
Fast walk0 turns0%
Magic bullet00 turns10%
Indian nuclear test00 turns10%
Select worm0 turns65%
Mole squadron00 turns239%
Sheep strike00 turns1%
Mail strike00 turns127%
Armageddon00 turns5%
297 bytes FoxHound The primitive version of Snooker (when it was being in development). 1
21:23, 29 May 2011 Professional WxW.WAgame (file) 292 KB FoxHound A Professinal WxW match. 1
21:22, 29 May 2011 Professional WxW with LG.wsc (file)
Game options
OptionsSetting
Hot-seat time8 seconds
Retreat time3 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleDraw
Sudden death water rise253 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (40)
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy150
Turn time30 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Grenade★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Old woman★ × 120 turns0%
Sheep launcher★ × 120 turns0%
Mole bomb★ × 140 turns0%
Low gravity0 turns0%
297 bytes FoxHound A variation of Professional WxW. (With LG) 1
03:08, 28 May 2011 Sheep Warfare FFA 2011-05-28.WAgame (file) 487 KB DumbBongChow Sheep Warfare game with DumbBongChow, SiD, and arcs. 4
22:47, 27 May 2011 Mine Madness.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects250 × Mines
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time25 seconds
Round time127 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Handgun★★★0 turns0%
Shotgun★★★0 turns0%
Minigun1★★★0 turns0%
Longbow★★★0 turns0%
Kamikaze★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★0 turns0%
Bungee rope★★★0 turns0%
Teleport★★★0 turns0%
Jet pack★★★0 turns0%
Low gravity★★★0 turns0%
297 bytes FoxHound Mine Madness scheme. 1
22:46, 27 May 2011 Mine Madness.WAgame (file) 60 KB FoxHound The final Mine Madness match of a 2008 Worm Olympics tournament. 1
02:06, 23 May 2011 Dolly Sheep.WAgame (file) 136 KB FoxHound A Dolly Sheep match. 1
06:58, 22 May 2011 Highsteria.WAgame (file) 83 KB FoxHound A Highsteria (variation of Hysteria) match. 1
06:57, 22 May 2011 Highsteria.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time8 seconds
Rope retreat time8 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise5 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects8 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy130
Turn time1 second
Round time15 seconds
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile★★★0 turns1%
Mortar0★★★0 turns1%
Grenade0★★★0 turns1%
Cluster bomb0★★★0 turns1%
Skunk0★★★0 turns1%
Petrol bomb★★★0 turns1%
Banana bomb★ × 110 turns1%
Minigun★ × 110 turns2%
Longbow0★★★0 turns1%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns1%
Dragonball★★★0 turns0%
Prod★★★0 turns0%
Axe0★★★0 turns1%
Blowtorch★★★0 turns1%
Drill★★★0 turns1%
Girder★★★0 turns1%
Ninja rope0★★★0 turns1%
Parachute00 turns1%
Bungee rope00 turns1%
Teleport0 turns1%
Dynamite0★★★0 turns1%
Sheep1★★★0 turns1%
Baseball bat★★★0 turns1%
Flame thrower★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade10 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb★★★★★0 turns2%
Jet pack0 turns0%
Low gravity0 turns0%
Invisibility115 turns0%
297 bytes FoxHound A variation of hysteria: Highsteria. 1
06:33, 22 May 2011 Plop War Rubber Version.WAgame (file) 113 KB FoxHound A Plop War Rubber Version match. 1
02:18, 17 May 2011 Blitz Fort 2011-05-17 DumbBongChow, UISxWaterMelon.WAgame (file) 145 KB DumbBongChow Blitz Fort game with DumbBongChow and UISxWaterMelon. 1
23:01, 7 May 2011 DBC US.gif (file) 918 bytes DumbBongChow American Flag 1
23:00, 7 May 2011 DBC KR.gif (file) 917 bytes DumbBongChow South Korean Flag 1
22:36, 7 May 2011 RW DBC's Kaos.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability125%
Donor cardsYes
Health crate probability110%
Health crate energy200
Utility crate probability65%
Hazardous objects5 × Mines
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time50 seconds
Round time20 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Grenade0★★★0 turns5%
Cluster bomb0★★★0 turns5%
Petrol bomb0★★★0 turns5%
Banana bomb00 turns5%
Shotgun0★★★0 turns5%
Uzi0★★★0 turns5%
Minigun0★★★0 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine0★★★0 turns5%
Fire punch0★★★0 turns5%
Dragonball0★★★0 turns5%
Kamikaze0★★★0 turns5%
Prod2★★★0 turns0%
Axe0★★★0 turns5%
Blowtorch2★★★0 turns5%
Drill2★★★0 turns5%
Girder2★★★0 turns5%
Ninja rope10 turns5%
Parachute2★★★0 turns5%
Bungee rope★★★0 turns0%
Teleport0★★★0 turns5%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Baseball bat0★★★0 turns5%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns5%
Holy hand-grenade0★★★0 turns5%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Mole bomb0★★★0 turns5%
Jet pack0★★★0 turns5%
Low gravity1★★★0 turns5%
Laser sight★★★100 turns5%
Fast walk★★★0 turns5%
Invisibility★★★100 turns5%
Freeze0★★★0 turns5%
Super banana bomb00 turns5%
Mine Strike0★★★0 turns5%
Girder starter pack0★★★0 turns5%
Scales of justice★★★100 turns5%
Ming vase00 turns5%
Mike's carpet bomb00 turns5%
Magic bullet0★★★0 turns200%
Indian nuclear test0★★★0 turns8%
Mole squadron00 turns7%
Concrete donkey★★★100 turns0%
Armageddon★★★100 turns0%
297 bytes DumbBongChow   2
22:01, 7 May 2011 SheepGlitch 2011-01-31 DumbBongWorms MEDVEDxEvilPunk, IL`Gal`pH.WAgame (file) 114 KB DumbBongChow SheepGlitch game with DumbBongChow, MEDVEDxEvilPunk, and IL`Gal`pH. 2nd_Round_2011-04-23_TSR`Masta_vs_DumbBongChow.WAgame 1
21:14, 7 May 2011 JetPack Assault.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objects10 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy250
Turn time36 seconds
Round time12 minutes
Number of rounds2
Blood enabledNo
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka2★★★0 turns12%
Homing missile0★★★0 turns9%
Mortar1★★★0 turns0%
Grenade0★★★0 turns4%
Cluster bomb1★★★0 turns0%
Petrol bomb1★★★2 turns0%
Banana bomb0★★★2 turns1%
Handgun2★★★0 turns0%
Shotgun0★★★0 turns9%
Uzi0★★★0 turns10%
Minigun0★★★0 turns3%
Longbow1★★★1 turn0%
Fire punch1★★★1 turn0%
Dragonball1★★★1 turn0%
Prod0 turns0%
Axe0★★★0 turns2%
Blowtorch2★★★0 turns0%
Teleport1★★★0 turns0%
Dynamite0★★★0 turns7%
Sheep0★★★0 turns8%
Baseball bat1★★★2 turns0%
Flame thrower0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★1 turn2%
Holy hand-grenade0★★★1 turn4%
Old woman0★★★0 turns6%
Sheep launcher0★★★0 turns6%
Super sheep0★★★0 turns6%
Jet pack★ × 60 turns0%
Low gravity20 turns0%
Fast walk0 turns0%
Magic bullet00 turns5%
Indian nuclear test00 turns5%
Select worm20 turns0%
Mole squadron00 turns3%
297 bytes DumbBongChow DumbBongChow's scheme based on JetPack shopper. 1
08:02, 7 May 2011 JetPack Assault Round 3 1v1 2011-05-07.wagame (file) 310 KB DumbBongChow Third round game of my JetPack Assault scheme with DumbBongChow and SiD`sW. 1
07:37, 7 May 2011 William Hung.jpg (file) 5 KB DumbBongChow Still No Comment... 2
07:16, 7 May 2011 FPika Grave.png (file) 1 KB DumbBongChow Grave of FatPikachus 5
07:09, 7 May 2011 FatPikachu.png (file) 1 KB DumbBongChow Flag of FatPikachus 1
07:09, 7 May 2011 Dumbass.png (file) 1 KB DumbBongChow Flag of DumbBongWorms 1
07:09, 7 May 2011 TeamCoco.png (file) 1 KB DumbBongChow Flag of TeamCoco 1
07:05, 7 May 2011 Coco Grave.png (file) 1 KB DumbBongChow Grave of TeamCoco 1
07:02, 7 May 2011 DBW Grave.png (file) 1 KB DumbBongChow Grave of DumbBongWorms 1
06:30, 7 May 2011 Bungee Shopper.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time6 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability100%
Donor cardsNo
Health crate probability0%
Health crate energy25
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesYes
Manual worm placementYes
Initial worm energy111
Turn time35 seconds
Round time30 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns5%
Mortar★★0 turns0%
Grenade0★★★0 turns5%
Banana bomb0★★0 turns1%
Mine00 turns5%
Prod★ × 60 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Dynamite0★★★0 turns5%
Sheep0★★★0 turns5%
Homing pigeon0★★★0 turns5%
Mad cow0★★★0 turns3%
Holy hand-grenade0★★★0 turns3%
Old woman0★★★0 turns5%
Sheep launcher0★★★0 turns5%
Super sheep0★★★0 turns5%
Fast walk0 turns0%
297 bytes FoxHound This Bungee Shopper scheme was taken from Blame The Pixel (the only one). 1
13:33, 5 May 2011 MagneticMissileicon.png (file) 11 KB UnderscoreKilburn   1
13:32, 5 May 2011 Magneticon.png (file) 8 KB UnderscoreKilburn   1
10:17, 30 April 2011 WeaponXpress.wsc (file)
Game options
OptionsSetting
Hot-seat time10 seconds
Retreat time0 seconds
Rope retreat time0 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNuclear strike
Sudden death water rise13 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability127%
Hazardous objects8 × Unknown (244)
Mine delay0 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy100
Turn time32 seconds
Round time10 minutes
Number of rounds0
Blood enabledYes
Aqua sheepYes
Sheep heavenYes
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaYes
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★ × 150 turns0%
Homing missile★ × 150 turns0%
Mortar★ × 150 turns0%
Grenade★ × 150 turns0%
Cluster bomb★ × 150 turns0%
Skunk★★★★★0 turns0%
Petrol bomb★★★★★0 turns0%
Banana bomb★ × 200 turns0%
Handgun★ × 150 turns0%
Shotgun★ × 150 turns0%
Uzi★ × 150 turns0%
Minigun★ × 150 turns0%
Airstrike★ × 150 turns0%
Napalm strike★★★★★0 turns0%
Mine★ × 150 turns0%
Fire punch★ × 150 turns0%
Dragonball★ × 150 turns0%
Kamikaze★ × 150 turns0%
Prod★★★★★0 turns0%
Axe★★★★★0 turns0%
Blowtorch★ × 150 turns0%
Drill★ × 150 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
Bungee rope★★★★★0 turns0%
Teleport★★★★★0 turns0%
Dynamite★ × 150 turns0%
Homing pigeon★ × 150 turns0%
Mad cow★ × 150 turns0%
Holy hand-grenade★ × 200 turns0%
Old woman★ × 150 turns0%
Sheep launcher★ × 150 turns0%
Super sheep★ × 150 turns0%
Mole bomb★ × 150 turns0%
Jet pack★ × 60 turns0%
Low gravity★★★★★0 turns0%
Laser sight★★★★★0 turns0%
Fast walk★★★★★0 turns0%
Damage x20 turns0%
Super banana bomb★★★★★0 turns0%
Mine Strike★★★★★0 turns0%
Earthquake★★★★★0 turns0%
Scales of justice★★★★★0 turns0%
Ming vase★★★★★0 turns0%
Mike's carpet bomb★★★★★0 turns0%
Magic bullet★★★★★0 turns0%
Select worm★★★★★0 turns65%
Mole squadron★★★★★0 turns15%
MB bomb★★★★★0 turns0%
Concrete donkey★★★★★0 turns0%
Suicide bomber★★★★★0 turns0%
Sheep strike★★★★★0 turns0%
Mail strike★★★★★0 turns0%
Armageddon★★★★★0 turns0%
297 bytes Pac-Man Optimized scheme 3
04:56, 30 April 2011 PlayWAonLinux icon.png (file) 22 KB Explorer09 Corrected transparency. The stripes should be black instead of transparent. ("Play Worms Armageddon on linux/play_WA_on_linux/pictures/WAiconTeam.png") 2
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