Search results

From Worms Knowledge Base

Jump to: navigation, search

Page title matches

Page text matches

  • ...ral Options), press the TAB key to select a different member of your Worms Team. You can only change Worms if you haven't already moved one, or selected a See also 'SELECT WORM' in the Weapons listing, this is a new weapon which allows advanced Worm movement.
    3 KB (504 words) - 12:13, 27 August 2010
  • ...ection later in the manual). When it reaches zero, play passes to the next team. ===Team status===
    2 KB (344 words) - 12:16, 27 August 2010
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} When used, all weapons are locked except airstrikes. When selecting an airstrike weapon, the worm
    2 KB (378 words) - 20:08, 20 August 2010
  • The following section details the weapons of Worms Armageddon, their effects and how to use them. Remember, all weapo A number of weapons are hidden in special crates, or given during single player missions -
    19 KB (3,375 words) - 12:26, 27 August 2010
  • ...ities appear in the top box under the weapons panel and are activated like weapons (i.e. highlight/click them and then press the SPACEBAR). ...which <s>lasts for five turns</s>, enables a Laser Sight on the following weapons; Uzi, Mini Gun, Hand Gun, Longbow, Kamikaze and Shotgun. This makes it much
    3 KB (448 words) - 13:45, 27 August 2010
  • ===How to create a new team=== ...ity to select a special weapon you can use during the battle. Click on NEW TEAM and follow the instructions below.
    16 KB (2,819 words) - 01:23, 28 August 2010
  • ==== WA crashes when I try to edit or create a team on Windows Vista ==== ==== Right-clicking in-game fails to open the weapons menu ====
    18 KB (3,245 words) - 23:23, 19 March 2013
  • ...that game. Double click on the team you wish to add to the game from your team roster. You can add more than one team from your list, if you wish to have more teams operating from your computer
    3 KB (588 words) - 01:24, 28 August 2010
  • ...orms to start in. Players begin with a very limited selection of tools and weapons and must collect them from crates, digging caves within their fort to allow ...e forts. The first player to do so can choose which of the two forts their team shall occupy.
    4 KB (758 words) - 05:15, 7 August 2023
  • {{ReplayBox|Boom for Weapons.WAgame|A demonstration of how to |play Boom for Weapons. With FoxHound.}} |file=Boom for Weapons.wsc
    13 KB (2,267 words) - 14:46, 19 May 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...sis]]. It enables a worm to fuse/merge with one or more members of its own team, into one worm. The new worm possesses the sum total health points of the w
    688 bytes (123 words) - 11:28, 20 January 2015
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...r possibly the computer, if it's a CPU team). In the worm order of the new team, it would probably go last, although a random position could also be chosen
    811 bytes (144 words) - 12:32, 20 January 2015
  • ...https://www.wmdb.org/maps/?map%5Btitle%5D=digging examples])|worms=One per team}} ...each player has to break thru several walls and baricades using mentioned weapons FROM ROPE.
    2 KB (351 words) - 07:52, 6 December 2020
  • '''HominG''' is a scheme centred around the use of homing weapons such as the [[Homing Missile]], [[Homing Pigeon]], and [[Patsy's Magic Bull ...[[Sheep Strike]], [[Scales of Justice]] and [[Freeze]]. The more powerful weapons are on delay, with only the Homing Missile (and utilities and transport too
    2 KB (256 words) - 14:23, 23 August 2020
  • ...y low terrain and one or two hills.|worms=4 worms per team, or 2 worms per team if playing 2v2.}} ...the default schemes, particularly [[Sudden Sinking]]. A restrictive set of weapons, however, ensure a considerably different gameplay.
    3 KB (555 words) - 14:44, 21 April 2024
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} |Enemy sees all worms with the same team color/name
    1 KB (186 words) - 04:09, 21 April 2011
  • == Tips when using the weapons == * Sometimes the aim of the weapons is not appearing. Press up/down to make it appear.
    10 KB (1,742 words) - 13:30, 2 June 2024
  • ...after being hit by a weapon or by falling on a mine. A small selection of weapons are provided, mostly firearms, putting an emphasis on aiming skills. ...ess|map=Specially designed map|mappic=Map_specks2.svg|wmdb=bna|worms=8 per team. If 1v1, 3 teams per player}}
    3 KB (526 words) - 05:05, 26 December 2022
  • {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...pe is ON, it can be interesting. This weapon (different of all the current weapons) can pull worms (the current ones only push worms) and this can be very use
    2 KB (321 words) - 02:41, 12 June 2023
  • ...team-colored rope, outlines of worm bars and lasersight. Best with darker team colour scheme (PX users will have to install [https://myfiles.my1.ru/wa/wk/ '''/wdca''' - weapons don't change automatically.
    10 KB (1,362 words) - 21:01, 7 February 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Views