Wormpot
From Worms Knowledge Base
Revision as of 10:24, 3 August 2010 by Explorer09 (Talk | contribs) (+ something from the string table (PC version))
(Up to Game logic)
The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.
Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled Worms game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely.
Icon | Name | Description | Reels # |
---|---|---|---|
Points for weapons mode | Each team starts with the weapons they set on their team options for the Points for Weapons mode. | 1 | |
All crates contain sheep | If you blow up a crate, a Sheep will jump out of it and blow up. | All | |
Super sheep = aqua sheep | All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). | All | |
Enable blood effects | The worms bleed (it's not as nasty as you think). | All | |
God Mode | All worms have infinite health, so they can only be killed by drowning. | 1 | |
High damage unarmed combat | Doubles the damage of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). | All | |
High damage firearms | Doubles the damage and explosion of firearms (Shotgun, Uzi, Handgun, Minigun), as well as upgrading the Shotgun (4 shots/turn instead of 2) and Longbow (50 damage instead of 15 damage). | All | |
High damage animals | Doubles the damage and explosion of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). | All | |
High damage clusters | Doubles the damage of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). | All | |
High damage engineers | Doubles the damage of engineering weapons (Blowtorch, Pneumatic Drill) and the time they last. | All | |
High damage flame weapons | Doubles the damage of fire weapons (Flamethrower, Petrol Bomb, Napalm), the time they last and the fire radius. | All | |
Super Rope mode | Doubles the size of the Ninja Rope, and increases the angle to -45º. | All | |
High damage explosives | Doubles the damage and explosion of explosives (Dynamite, Mine). | All | |
Specialist Worm mode | Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). | 1 | |
No retreat time | There's no retreat time after using a weapon and no Surrender. | All | |
Double strength health crates | Doubles the amount of health a health crate would give you (set on the game options). | All | |
Wind effects most weapons | Mortars and all the grenades are effected by the wind. | All | |
Energy or Enemy | All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | 1 | |
Slippy mode | Decreases the terrain friction (terrain is more slippery). | 2 | |
Sticky mode | Increases the terrain friction (terrain is more sticky). | 2 | |
Stay away from the edge | An Earthquake occurs before every turn. | All | |
Fort mode | Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. | All | |
Falling really hurts, be careful out there | Heavily increases fall damage. | All | |
On the Moon mode[1] | Low Gravity is always in effect. | 2 | |
David and Goliath mode | The first worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own. | 2 | |
No weapons, crates only | You start only with infinite Teleports, and Crate Shower is always in effect. | 1 | |
One shot, one kill | All worms start with 1 health. | 2 | |
Double damage mode | Double Damage is always in effect. | All | |
Crates, crates and even more crates | Crate Shower is always in effect. | All | |
Using a weapon doesn't end your turn mode | Using a weapon doesn't end your turn. Turn time is 10 seconds. | 1, 3 | |
Extra powered[2] unarmed combat[3] | Doubles the power of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). | All | |
Extra powered animals | Doubles the power of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). | All | |
Extra powered clusters | Doubles the power of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). | All | |
Extra powered fire weapons | Doubles the power of fire weapons (Flamethrower, Petrol Bomb, Napalm). | All | |
Extra powered explosives | Doubles the power of explosives (Dynamite, Mine). | All | |
Everything you wanted to know about the contents of that crate | Crate Spy is always in effect. | 3 | |
Twice the clusters | Doubles the amount of clusters released by cluster-based weapons (Cluster Bomb, Banana Bomb, Mortar). | 3 | |
Guess my special weapon | Dropped during development, although its icon is still included with the game. | None | |
Hand to hand | Dropped during development, although its icon is still included with the game. | None |