Difference between revisions of "Space Race"
From Worms Knowledge Base
(Snorkel replay added.) |
(→Snorkel: Tips and update of the replay players) |
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=== Snorkel === | === Snorkel === | ||
− | {{ReplayBox|Snorkel.WAgame|Snorkel match|with sbs and | + | {{ReplayBox|Snorkel.WAgame|Snorkel match|with sbs, orbik and Thanatonaut}} |
{{Scheme|title=|file=Snorkel.wsc|map=Specially-designed map ([https://www.wmdb.org/43411 example])|wmdb=}} | {{Scheme|title=|file=Snorkel.wsc|map=Specially-designed map ([https://www.wmdb.org/43411 example])|wmdb=}} | ||
This variant has more rubber bounciness and more air viscosity as a break-system for the inertia. It also explores more the Anti Sink feature and makes the worm go out of the visible area of the screen, above the roof and beyond the solid terrain, using the pointing arrow that shows the distance as reference to calculate each move on the specially-designed maps. It has more weapons. | This variant has more rubber bounciness and more air viscosity as a break-system for the inertia. It also explores more the Anti Sink feature and makes the worm go out of the visible area of the screen, above the roof and beyond the solid terrain, using the pointing arrow that shows the distance as reference to calculate each move on the specially-designed maps. It has more weapons. | ||
+ | ==== Tips and tricks ==== | ||
+ | * [[Grenade|Grenades]] can be used with zero seconds, it works better when used with strong force to go to the opposite side of the aim, otherwise (with weak force) it will make the worm go upwards only. | ||
+ | |||
+ | * [[Super Banana]] is the best weapon to use on the black area (where it is not possible to see the worm). [[Holy Hand Grenade]] works well too, but since it takes a long time to detonate, it is better to use it at the last second of the turn time. | ||
+ | |||
+ | * RubberWorm Anti-Lock Aim always resets the aim at zero degrees to the right or to the left every new turn. This is useful to have a notion of your aim when you are on the black area. | ||
+ | |||
+ | ==== History ==== | ||
It was created by [[User:Sbs|sbs]], being [https://www.wmdb.org/43411 released] on [[WMDB]] on 20th August 2022. Originally the scheme was called by the author "''Underwater Race''", but later it was renamed. | It was created by [[User:Sbs|sbs]], being [https://www.wmdb.org/43411 released] on [[WMDB]] on 20th August 2022. Originally the scheme was called by the author "''Underwater Race''", but later it was renamed. | ||
Revision as of 04:09, 6 September 2022
W:A replay: Space Race match with STRGRN, TheMadCharles and Ledan | |
Download · Info |
Game setup |
---|
Scheme |
Space Race: |
Map |
Most Boom Race maps work, but there are some that were tested and recommended (examples: [1], [2], [3] and [4]). Examples at the WMDB |
Worms |
One worm per player |
Space Race is the first racing scheme played with zero gravity (feature of RubberWorm). It is a scheme based on Boom Race and explores the effect of setting rubber bounciness feature near to zero, which makes the worms lose all of their velocity upon hitting a surface. Players have only two weapons at their disposal: the infinite Bazooka and x3 ammo for the 1-star-powered Ninja Rope (1 single shot per ammo). Since the worm movements are linear with the explosions, no other weapons were implemented to the scheme, meaning that the bazooka is enough, being the main tool for locomotion. The ropes are useful to escape from hard parts that may appear on the maps, which require very precise angles to shoot and also to save time, so they must be used wisely.
The scheme has a little bit of viscosity, not much though, so that the worm stops flying after 5 seconds or so if someone gets a bad shot. The multishot feature is on to discourage people from doing those long and awkward slides where you hit a wall at a near perpendicular angle and fly off for several seconds at a very low velocity. Other settings of the scheme: Anchor mode (to prevent the aid of the long jumps), Anti Sink, Loss of Control Doesn't End Turn, Fire Doesn't Pause Timer, Improved Rope (a.k.a. Unrestricted Rope) and Phased Worms [Enemy]: Worms + Weapons + Damage (BoomRacing).
Rules
Start to Finish - Manual placement to worms is enabled. You find the spot marked as Start, S, Begin or any abbreviations of it and place your worm there. First to reach the spot marked as End, F, Finish or any abbreviations of it wins.
Variants
Creative modifications of the scheme.
Snorkel
W:A replay: Snorkel match with sbs, orbik and Thanatonaut | |
Download · Info |
Download (.wsc) · View scheme settings |
Map |
---|
Specially-designed map (example) |
This variant has more rubber bounciness and more air viscosity as a break-system for the inertia. It also explores more the Anti Sink feature and makes the worm go out of the visible area of the screen, above the roof and beyond the solid terrain, using the pointing arrow that shows the distance as reference to calculate each move on the specially-designed maps. It has more weapons.
Tips and tricks
- Grenades can be used with zero seconds, it works better when used with strong force to go to the opposite side of the aim, otherwise (with weak force) it will make the worm go upwards only.
- Super Banana is the best weapon to use on the black area (where it is not possible to see the worm). Holy Hand Grenade works well too, but since it takes a long time to detonate, it is better to use it at the last second of the turn time.
- RubberWorm Anti-Lock Aim always resets the aim at zero degrees to the right or to the left every new turn. This is useful to have a notion of your aim when you are on the black area.
History
It was created by sbs, being released on WMDB on 20th August 2022. Originally the scheme was called by the author "Underwater Race", but later it was renamed.
History
Space Race was released on TUS on 2nd May 2017 by TheMadCharles (who made the upload), however the author of the scheme is STRGRN (both members of Proof of Concept scheme community).
The author found out that a tiny amount of rubber bounciness makes worms lose all of their velocity upon hitting a surface and wanted to combine that with no-gravity, because it didn't work well for any normal schemes, but it worked well for a Boom Race-type scheme. Reading the comments posted on Space Race TUS scheme page, it seems the idea had some influence of FoxHound's Snooker scheme, once it is a scheme without gravity and its primitive version also used a small value of the rubber bounciness.