Difference between revisions of "Zook Training"

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m (I forgot to say that last edit I added History section.)
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* You don't need to re-aim (because wind changes all the time)
 
* You don't need to re-aim (because wind changes all the time)
 
* If you zook the other worm, or a target on the opposite side, you lose
 
* If you zook the other worm, or a target on the opposite side, you lose
* When Sudden Death comes, the player who destroyed more targets wins; if you are on a draw, keep playing till someone gets the advantage.
+
* When [[Sudden Death]] comes, the player who destroyed more targets wins; if you are on a draw, keep playing till someone gets the advantage.
 
* Always remember that the one who started later has one more turn.
 
* Always remember that the one who started later has one more turn.
  

Revision as of 02:27, 6 April 2022

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Zook Training game with
Random00 and Casso; taken from Worm Olympics
Download · Info
Game setup
Scheme
Zook Training:
Download
View scheme settings
Map
Specially designed map (examples).
Worms
One

Zook Training is the scheme version of the Bazooka trainings. The map has several targets that need to be exploded by the players.

('Zook' means Bazooka in worms terminology)

Rules

  • Start in the middle
  • Each player must zook only all the targets of one side (left or right)
  • Use Low Gravity if you want to
  • You don't need to re-aim (because wind changes all the time)
  • If you zook the other worm, or a target on the opposite side, you lose
  • When Sudden Death comes, the player who destroyed more targets wins; if you are on a draw, keep playing till someone gets the advantage.
  • Always remember that the one who started later has one more turn.

History

The scheme was created by Felo in 2011 or earlier. It was featured in a WO.


This article has a to-do list:
  • verify in which WO the scheme was hosted
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