Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]] | * {{i-w}} {{i-wdc}} [[Action Replays display different outcome]] | ||
+ | * {{i-w}} {{i-wdc}} [[Bazooka fire animation continues when game is paused]] | ||
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | * {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | ||
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]] | * {{i-w}} {{i-wdc}} [[CPU shot misprediction]] |
Revision as of 04:48, 1 July 2018
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
- Bazooka through wall
- Crate/Ninja Rope interaction
- Concrete Donkey can be deployed in Cavern levels
- Dynamite retreat can be altered during Replay
- Dynamite will not explode while retreating worm is jumping
- Kamikaze-ing into a landmine stops the worm from dying
- Using the Nuclear Bomb twice pushes the team health bars off the screen
- Worms that hurt themselves with their first Shotgun round still get a second shot
Fatal / Crashes
- Crashes during start-up on Amiga CD32
- Crashes during start-up on machines with 2MB Fast RAM
- Crashes if OS libraries missing*
- Crashes on systems using MultiUserFileSystem*
- Crashes on systems with 68010 CPU*
- Game locks up if active worm dies while executing a Fire Punch (yet to be confirmed in Worms)
- Having more than 20 mines on screen at once crashes the game (yet to be confirmed in Worms)
- "Insert Disk" message on HD installed game*
- Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- Software Failure 8000 0020*
Emulation-specific
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of WormsDC.
- Active sprites rendered one pixel to the right of actual location
- "Nowhere to worm!" error on maps with plenty of play space
- Game will not load if sound emulation is disabled
- Sound corruption
- Video corruption
Other
- Action Replays display different outcome
- Bazooka fire animation continues when game is paused
- Control defaults to CD32 controller if cd.device is installed*
- CPU shot misprediction
- DIY terrains with gaps in "ground" texture generate glitch maps
- First vertical row of pixels on the far left of the map visible on the far right
- MUSIC cheat glitch
- Screen cut-off on NTSC Amigas*
- Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point
- Worms named "Jesus" can walk on water
Fixed glitches
These WormsDC-specific glitches have been fixed in the v1.05 update.
Exploitable
Neutral
Harmful
Emulation-specific
These WinUAE-specific glitches have been fixed in recent builds of the emulator.
- Ninja Rope trail persists after rope has disconnected
- Sprites extend by one pixel width vertically
- Worm position marker arrow uses wrong palette colours
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Worm on Ninja Rope can force itself through a girder if release is timed correctly
- Infinite Turns
- Fall from any distance after firing first shot with shotgun