Difference between revisions of "Dolly Sheep"

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{{Game setup|file=Dolly Sheep.wsc|scheme=Dolly Sheep|map=Any. Recommended: complex randomly-generated maps.|worms=Any. Recommended for free for all: as many as the map will support for automatic placement. Recommended for 1vs1: 8 worms per team. Recommended for 2vs2: 4 worms per Team.}}
 
{{Game setup|file=Dolly Sheep.wsc|scheme=Dolly Sheep|map=Any. Recommended: complex randomly-generated maps.|worms=Any. Recommended for free for all: as many as the map will support for automatic placement. Recommended for 1vs1: 8 worms per team. Recommended for 2vs2: 4 worms per Team.}}
  
'''Dolly Sheep''' is a normal game that was influenced by the games [[Intermediate]] and [[Elite]]. The idea came from [[Worms World Party|WWP]]'s powered animals [[Wormpot]]s, that caused the scheme receive a [[Sheep]] (that in a tribute to [[w:Dolly (sheep)|Dolly]], gave the name of the scheme) with 25% more powerful blasts and an improved [[Skunk]] with a poison damage of 10. Since the luck of the scheme is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the [[Sudden Death]], the scheme became very similar to Elite, good for pro players. On the other hand, it is also similar to Intermediate, due to the [[Special Weapons|Team weapons]] and the big arsenal of weapons. The scheme has also settings that are different from its two influences, like 130HP of initial health, 30 seconds of turn time and a [[Freeze]]. Better played with [[TestStuff]]. The scheme has no rules, therefore, [[Angle cheat glitch]] is accepted.
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'''Dolly Sheep''' is a normal game that was influenced by the games [[Intermediate]] and [[Elite]]. The idea came from [[Worms World Party|WWP]]'s powered animals [[Wormpot]]s, that caused the scheme receive a [[Sheep]] (that in a tribute to [[w:Dolly (sheep)|Dolly]], gave the name of the scheme) with 25% more powerful blasts and an improved [[Skunk]] with a poison damage of 10. Since the luck of the scheme is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the [[Sudden Death]], the scheme became very similar to Elite, good for pro players. On the other hand, it is also similar to Intermediate, due to the [[Special Weapons|Team weapons]] and the big arsenal of weapons. The scheme has also settings that are different from its two influences, like 130HP of initial health, 30 seconds of turn time and a [[Freeze]]. Better played with [[TestStuff]]. The scheme has no rules, therefore, [[Angle cheat glitch]] is valid. This scheme doesn't have [[Select Worm]] ammo, so the worm order is very important and in the beginning it is not possible to save exposed worms, and it is harder to save worms from piles.
  
 
== History ==
 
== History ==

Revision as of 00:13, 9 September 2024

Click to watch (W:A + Beta Update required) W:A replay: A Dolly Sheep match
with FoxHound, Buick and Mono
Download · Info
Game setup
Scheme
Dolly Sheep:
Download
View scheme settings
Map
Any. Recommended: complex randomly-generated maps.
Worms
Any. Recommended for free for all: as many as the map will support for automatic placement. Recommended for 1vs1: 8 worms per team. Recommended for 2vs2: 4 worms per Team.

Dolly Sheep is a normal game that was influenced by the games Intermediate and Elite. The idea came from WWP's powered animals Wormpots, that caused the scheme receive a Sheep (that in a tribute to Dolly, gave the name of the scheme) with 25% more powerful blasts and an improved Skunk with a poison damage of 10. Since the luck of the scheme is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the Sudden Death, the scheme became very similar to Elite, good for pro players. On the other hand, it is also similar to Intermediate, due to the Team weapons and the big arsenal of weapons. The scheme has also settings that are different from its two influences, like 130HP of initial health, 30 seconds of turn time and a Freeze. Better played with TestStuff. The scheme has no rules, therefore, Angle cheat glitch is valid. This scheme doesn't have Select Worm ammo, so the worm order is very important and in the beginning it is not possible to save exposed worms, and it is harder to save worms from piles.

History

Buick (the player now joins WormNET with different nicknames) created and used to host a lot this scheme in WWP (usually as Normal 1vs1, or something like that) around ~2006 to 2009. When he migrated to Worms Armageddon he wanted to play this scheme, but was upset that it wasn't the same thing. FoxHound helped him to do a more trustworthy scheme version for WA, with non standard weapon powers. The scheme had no name, decided later by the author, until the publication of it on this wiki.


This article has a to-do list:
  • Upload a better replay file
  • Add tactics
  • Add all variations of this scheme
  • Add images
  • Add gif
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