Difference between revisions of "Wormpot"

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The Worm Pot is one of the new features in [[Worms World Party]], which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]].
 
The Worm Pot is one of the new features in [[Worms World Party]], which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]].
  
{|border="1"
+
Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled ''Worms'' game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely.
!Icon!!Name!!Description!!Reels
+
 
 +
{| class="wikitable"
 +
! Icon!! Name !! Description !! Reels #
 
|-
 
|-
 
|[[Image:Pfw.gif]]
 
|[[Image:Pfw.gif]]
 
|Points for weapons mode
 
|Points for weapons mode
|Each team starts with the weapons they set on their team options for the Points for weapons mode.
+
|Each team starts with the weapons they set on their team options for the [[Points for Weapons]] mode.
 
|1
 
|1
 
    
 
    
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|[[Image:SheepCrate.gif]]
 
|[[Image:SheepCrate.gif]]
 
|All crates contain sheep
 
|All crates contain sheep
|If you blow up a crate, a sheep will jump out of it and blow up.
+
|If you blow up a crate, a [[Sheep]] will jump out of it and blow up, under all circumstances.
 
|All
 
|All
 
    
 
    
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|[[Image:AquaSheep.gif]]
 
|[[Image:AquaSheep.gif]]
 
|Super sheep = aqua sheep
 
|Super sheep = aqua sheep
|All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater).
+
|All the [[Super Sheep (Aqua Sheep)|Super Sheep]] you start with are replaced with [[Super Sheep (Aqua Sheep)|Aqua Sheep]] (can move underwater).
 
|All
 
|All
 
    
 
    
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|[[Image:Superhandtohand.gif]]
 
|[[Image:Superhandtohand.gif]]
 
|High damage unarmed combat
 
|High damage unarmed combat
|Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod).
+
|Doubles the damage of unarmed combat weapons ([[Fire Punch]], [[Dragon Ball]], [[Kamikaze]], [[Prod]]).
 
|All
 
|All
 
    
 
    
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|[[Image:SuperFirearms.gif]]
 
|[[Image:SuperFirearms.gif]]
 
|High damage firearms
 
|High damage firearms
|Doubles the damage and explosion of firearms (Shotgun, uzi, hand gun, minigun), as well as upgrading the shotgun (4 shots/turn instead of 2) and longbow (50 damage instead of 15 damage).
+
|Doubles the damage and explosion of firearms ([[Shotgun]], [[Uzi]], [[Handgun]], [[Minigun]]), as well as upgrading the [[Shotgun]] (4 shots/turn instead of 2) and [[Longbow]] (50 damage instead of 15 damage).
 
|All
 
|All
 
    
 
    
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|[[Image:Superanimals.gif]]
 
|[[Image:Superanimals.gif]]
 
|High damage animals
 
|High damage animals
|Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon).
+
|Doubles the damage and explosion of animal weapons (All sheep weapons, [[Skunk]], [[Mole Bomb]], [[Mad cows|Mad Cow]], [[Homing Pigeon]]).
 
|All
 
|All
 
    
 
    
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|[[Image:SuperCluster.gif]]
 
|[[Image:SuperCluster.gif]]
 
|High damage clusters
 
|High damage clusters
|Doubles the damage of cluster weapons (Air strike, weapons' clusters).
+
|Doubles the damage of cluster weapons ([[Air Strike]], clusters of [[Cluster Bomb]], [[Banana Bomb]], [[Mortar]]).
 
|All
 
|All
 
    
 
    
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|[[Image:SuperEngineer.gif]]
 
|[[Image:SuperEngineer.gif]]
 
|High damage engineers
 
|High damage engineers
|Doubles the damage of engineering weapons (Blowtorch, pneumatic drill) and the time they last.
+
|Doubles the damage of engineering weapons ([[Blowtorch]], [[Pneumatic Drill]]) and the time they last.
 
|All
 
|All
 
    
 
    
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|[[Image:Superfire.gif]]
 
|[[Image:Superfire.gif]]
 
|High damage flame weapons
 
|High damage flame weapons
|Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire.
+
|Doubles the damage of fire weapons ([[Flamethrower]], [[Petrol Bomb]], [[Napalm]]), the time they last and the fire radius.
 
|All
 
|All
 
    
 
    
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|[[Image:Super Rope.gif]]
 
|[[Image:Super Rope.gif]]
 
|Super Rope mode
 
|Super Rope mode
|Doubles the size of the ninja rope, and allows shooting it at a lower angle.
+
|Doubles the size of the [[Ninja Rope]], and increases the angle to -45º.
 
|All
 
|All
 
    
 
    
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|[[Image:SuperExplosive.gif]]
 
|[[Image:SuperExplosive.gif]]
 
|High damage explosives
 
|High damage explosives
|Doubles the damage and explosion of explosives (Dynamite, mine).
+
|Doubles the damage and explosion of explosives ([[Dynamite]], [[Mine]]).
 
|All
 
|All
 
    
 
    
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|[[Image:No Retreat No surrender.gif]]
 
|[[Image:No Retreat No surrender.gif]]
 
|No retreat time
 
|No retreat time
|There's no retreat time after using a weapon and no Surrender "weapon".
+
|There's no retreat time after using a weapon and no [[Surrender]].
 
|All
 
|All
 
    
 
    
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|[[Image:Wind.gif]]
 
|[[Image:Wind.gif]]
 
|Wind effects most weapons
 
|Wind effects most weapons
|Mortars and all the grenades are effected by the wind.
+
|[[Mortar]]s and all the grenades are affected by the wind.
 
|All
 
|All
 
    
 
    
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|[[Image:Earthquake.gif]]
 
|[[Image:Earthquake.gif]]
 
|Stay away from the edge
 
|Stay away from the edge
|An earthquake occurs before every turn.
+
|An [[Earthquake]] occurs before every turn.
 
|All
 
|All
 
    
 
    
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|[[Image:Fort.gif]]
 
|[[Image:Fort.gif]]
 
|Fort mode
 
|Fort mode
|Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games.
+
|Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for [[Fort]] games.
 
|All
 
|All
 
    
 
    
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|-
 
|-
 
|[[Image:On the Moon.gif]]
 
|[[Image:On the Moon.gif]]
|On the Moon mode
+
|On the Moon mode<ref>Only available in the PlayStation version. In PC this was called "Low Gravity Mode", but dropped during development.</ref>
|The Low Gravity utility (gravity is decreased) is always in use.
+
|[[Low Gravity]] is always in effect.
 
|2
 
|2
 
    
 
    
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|[[Image:David.gif]]
 
|[[Image:David.gif]]
 
|David and Goliath mode
 
|David and Goliath mode
|The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health.
+
|The first worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own.
 
|2
 
|2
 
    
 
    
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|[[Image:Dropsonly.gif]]
 
|[[Image:Dropsonly.gif]]
 
|No weapons, crates only
 
|No weapons, crates only
|You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates).
+
|You start only with infinite [[Teleport]]s, and [[Crate Shower]] is always in effect.
 
|1
 
|1
 
    
 
    
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|[[Image:DoubleTrouble.gif]]
 
|[[Image:DoubleTrouble.gif]]
 
|Double damage mode
 
|Double damage mode
|The Double Damage utility (damage and explosion of all weapons is doubled) is always in use.
+
|[[Double Damage]] is always in effect.
 
|All
 
|All
 
    
 
    
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|[[Image:Crateshower.gif]]
 
|[[Image:Crateshower.gif]]
 
|Crates, crates and even more crates
 
|Crates, crates and even more crates
|Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility.
+
|[[Crate Shower]] is always in effect.
 
|All
 
|All
 
    
 
    
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|-
 
|-
 
|[[Image:PowerHandtoHand.gif]]
 
|[[Image:PowerHandtoHand.gif]]
|Extra powered unarmed combat
+
|Extra powered<ref>The power of weapons is the "push" factor.</ref> unarmed combat<ref>This mode is called "Extra powerfull unarmed combat." in PC version. Note the typo in the word ''powerfull'' (powerful).</ref><!-- don't separate this line or it'll be rendered incorrectly -->||Doubles the power of unarmed combat weapons ([[Fire Punch]], [[Dragon Ball]], [[Kamikaze]], [[Prod]]).
|Doubles the power of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod).
+
 
|All
 
|All
 
    
 
    
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|[[Image:Poweranimals.gif]]
 
|[[Image:Poweranimals.gif]]
 
|Extra powered animals
 
|Extra powered animals
|Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon).
+
|Doubles the power of animal weapons (All sheep weapons, [[Skunk]], [[Mole Bomb]], [[Mad cows|Mad Cow]], [[Homing Pigeon]]).
 
|All
 
|All
 
    
 
    
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|[[Image:PowerCluster.gif]]
 
|[[Image:PowerCluster.gif]]
 
|Extra powered clusters
 
|Extra powered clusters
|Doubles the power of cluster weapons (Air strike, weapons' clusters).
+
|Doubles the power of cluster weapons ([[Air Strike]], clusters of [[Cluster Bomb]], [[Banana Bomb]], [[Mortar]]).
 
|All
 
|All
 
    
 
    
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|[[Image:Powerfire.gif]]
 
|[[Image:Powerfire.gif]]
 
|Extra powered fire weapons
 
|Extra powered fire weapons
|Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm).
+
|Doubles the power of fire weapons ([[Flamethrower]], [[Petrol Bomb]], [[Napalm]]).
 
|All
 
|All
 
    
 
    
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|[[Image:Powerexplosive.gif]]
 
|[[Image:Powerexplosive.gif]]
 
|Extra powered explosives
 
|Extra powered explosives
|Doubles the power of explosives (Dynamite, mine).
+
|Doubles the power of explosives ([[Dynamite]], [[Mine]]).
 
|All
 
|All
 
    
 
    
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|[[Image:CrateSpy.gif]]
 
|[[Image:CrateSpy.gif]]
 
|Everything you wanted to know about the contents of that crate
 
|Everything you wanted to know about the contents of that crate
|The Crate Spy utility (shows the content of each crate above it) is always in use.
+
|[[Crate Spy]] is always in effect.
 
|3
 
|3
 +
 +
|-
 +
|[[Image:X2 Clusters.gif]]
 +
|Twice the clusters
 +
|Doubles the amount of clusters released by cluster-based weapons ([[Cluster Bomb]], [[Banana Bomb]], [[Mortar]]).
 +
|3
 +
 +
|-
 +
|[[Image:Guess My Weapon.gif]]
 +
|Guess my special weapon
 +
|Dropped during development, although its icon is still included with the game.
 +
|None
 +
|-
 +
|[[Image:Hand to Hand.gif]]
 +
|Hand to hand
 +
|Dropped during development, although its icon is still included with the game.
 +
|None
 
|}
 
|}
 +
 +
<references />

Latest revision as of 12:52, 21 September 2024

(Up to Game logic)

The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.

Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled Worms game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely.

Icon Name Description Reels #
Pfw.gif Points for weapons mode Each team starts with the weapons they set on their team options for the Points for Weapons mode. 1
SheepCrate.gif All crates contain sheep If you blow up a crate, a Sheep will jump out of it and blow up, under all circumstances. All
AquaSheep.gif Super sheep = aqua sheep All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). All
RedBlood.gif Enable blood effects The worms bleed (it's not as nasty as you think). All
OnlyDrown.gif God Mode All worms have infinite health, so they can only be killed by drowning. 1
Superhandtohand.gif High damage unarmed combat Doubles the damage of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). All
SuperFirearms.gif High damage firearms Doubles the damage and explosion of firearms (Shotgun, Uzi, Handgun, Minigun), as well as upgrading the Shotgun (4 shots/turn instead of 2) and Longbow (50 damage instead of 15 damage). All
Superanimals.gif High damage animals Doubles the damage and explosion of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). All
SuperCluster.gif High damage clusters Doubles the damage of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). All
SuperEngineer.gif High damage engineers Doubles the damage of engineering weapons (Blowtorch, Pneumatic Drill) and the time they last. All
Superfire.gif High damage flame weapons Doubles the damage of fire weapons (Flamethrower, Petrol Bomb, Napalm), the time they last and the fire radius. All
Super Rope.gif Super Rope mode Doubles the size of the Ninja Rope, and increases the angle to -45º. All
SuperExplosive.gif High damage explosives Doubles the damage and explosion of explosives (Dynamite, Mine). All
Specialist.gif Specialist Worm mode Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). 1
No Retreat No surrender.gif No retreat time There's no retreat time after using a weapon and no Surrender. All
Health Bonanza.gif Double strength health crates Doubles the amount of health a health crate would give you (set on the game options). All
Wind.gif Wind effects most weapons Mortars and all the grenades are affected by the wind. All
Eoe.gif Energy or Enemy All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). 1
Lowfriction.gif Slippy mode Decreases the terrain friction (terrain is more slippery). 2
Highfriction.gif Sticky mode Increases the terrain friction (terrain is more sticky). 2
Earthquake.gif Stay away from the edge An Earthquake occurs before every turn. All
Fort.gif Fort mode Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. All
Falldamage.gif Falling really hurts, be careful out there Heavily increases fall damage. All
On the Moon.gif On the Moon mode[1] Low Gravity is always in effect. 2
David.gif David and Goliath mode The first worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own. 2
Dropsonly.gif No weapons, crates only You start only with infinite Teleports, and Crate Shower is always in effect. 1
Onehealth.gif One shot, one kill All worms start with 1 health. 2
DoubleTrouble.gif Double damage mode Double Damage is always in effect. All
Crateshower.gif Crates, crates and even more crates Crate Shower is always in effect. All
QuickFire.gif Using a weapon doesn't end your turn mode Using a weapon doesn't end your turn. Turn time is 10 seconds. 1, 3
PowerHandtoHand.gif Extra powered[2] unarmed combat[3] Doubles the power of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). All
Poweranimals.gif Extra powered animals Doubles the power of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). All
PowerCluster.gif Extra powered clusters Doubles the power of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). All
Powerfire.gif Extra powered fire weapons Doubles the power of fire weapons (Flamethrower, Petrol Bomb, Napalm). All
Powerexplosive.gif Extra powered explosives Doubles the power of explosives (Dynamite, Mine). All
CrateSpy.gif Everything you wanted to know about the contents of that crate Crate Spy is always in effect. 3
X2 Clusters.gif Twice the clusters Doubles the amount of clusters released by cluster-based weapons (Cluster Bomb, Banana Bomb, Mortar). 3
Guess My Weapon.gif Guess my special weapon Dropped during development, although its icon is still included with the game. None
Hand to Hand.gif Hand to hand Dropped during development, although its icon is still included with the game. None
  1. Only available in the PlayStation version. In PC this was called "Low Gravity Mode", but dropped during development.
  2. The power of weapons is the "push" factor.
  3. This mode is called "Extra powerfull unarmed combat." in PC version. Note the typo in the word powerfull (powerful).
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