Difference between revisions of "Talk:Shopper"
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== more rule clarifications == | == more rule clarifications == | ||
there are two more rules that should have more clarification, being "Attack From Chute" being different from AFR (how is it different, is it a cow or not, etc.) and environmental damage (spawned mines, missed mines, leftover flames from petrol, that all of these things don't count towards KTL so you can knock a mine into a non-leader, etc.), some writing on these should be considered [[User:TheMadCharles|TheMadCharles]] ([[User talk:TheMadCharles|talk]]) 08:38, 15 May 2024 (UTC) | there are two more rules that should have more clarification, being "Attack From Chute" being different from AFR (how is it different, is it a cow or not, etc.) and environmental damage (spawned mines, missed mines, leftover flames from petrol, that all of these things don't count towards KTL so you can knock a mine into a non-leader, etc.), some writing on these should be considered [[User:TheMadCharles|TheMadCharles]] ([[User talk:TheMadCharles|talk]]) 08:38, 15 May 2024 (UTC) | ||
+ | :I agree 100% about what you said, there are these details missing in Shopper rules section in 2024. I'm not a very competitive Shopper player though, we need to talk with some people on [[TUS]], maybe. --[[User:FoxHound|FoxHound]] ([[User talk:FoxHound|talk]]) 15:59, 19 May 2024 (UTC) |
Latest revision as of 15:59, 19 May 2024
Well this page has been informative. I thought a loser shoppa was another name for the scheme in general.
*Runs*
--Melon 05:49, 5 November 2007 (MST)
Contents
history
Shopper didn't exist until after 2000
The original shopper was what you now know as the Team17 scheme which had it's own league and channel, the shopping channel.
In the early days of worms the rope scheme you know today didn't exist, even on Worms 2 where they claim to be the rope pioneers. The scheme & rules they use on W2 have filtered down from WA even though W2fags refuse to admit it. WA rope schemes were generally 25+ seconds with mines, bazookas, dynaimite and sheep/cows. As well as that there were extra weapons delivered in crates. As players got better and used to the physics the game was refined by the likes of TEC (the original TEA), COW, DRS & DFWU. TEC discovered water drops & introduced ABL/KTL because COW raped them in a clan match and the scheme was refined into 15 sec game, 10 sec retreat (even though I always bitched about it being too much), zook, nade & mine.
According to me the game became stale bullshit. There were no fun games being played, it was all serious rope bullshit, so I fucked off to Worms2 where the general rope scheme was more diverse, everyone had different rope schemes, and I discovered the drill game. The drill game is the best game ever and only playable on Worms2 and it inspired me to create CrappyCr8s. CrappyCr8s on Worms2 was a 12 second game, 6 second retreat, crap loads random mines (you can set the number of mines on the maps in W2), booby trapped crates, 75 point fall damage, only ropes and chutes equipped and all weapons that could be dropped from the rope were delivered in crates. The weapons were messed with so you mostly get rubbish like moles and drills so it was called Crappy Crates. It was fun because it was mostly played when we were drunk and you lose all co-ordination and forget what weapons you have and whole teams got wiped out in the first few turns because of the random mine chain reactions. Exploding crates are also hilarious when you rope into them at over 9000 miles an hour
There are no rules in CrappyCr8s, which WAfags found hard to understand. Mostly we played KTL because it makes sense to do that but if someone pissed you off you had free reign to destroy them but then again everyone else might turn against you for doing that. You sometimes had weigh up how much of a shitstorm would erupt if you behaved in an ungentlemanly way. You don't have to get your crate if you don't want to but it might be something that is not a mole so it's probably best to not let anyone else get your crate just in case. Firebombing (destroying crates next to worms) was openly encouraged because it's always funny.
I took the scheme back to WA where it became kind of a cult scheme in the circles I mixed in and became part of our late night sessions. It was fun and hectic and it didn't matter if you were a supposed elite roper because sooner or later someone is going to get a banana bomb and fuck your shit up.
Sometime after this the rope shopper scheme appeared and was viewed as a newbie scheme for it's shit weapon set, stupid maps and ridiculous turn time although it was fun to watch them join a crappycr8s game and get torn apart. —The preceding unsigned comment was added by CheechLizard (talk • contribs) 09:44, 22 April 2008 (UTC)
- This is very interesting information. I'm glad you wrote it. I have to agree with the part describing rope shopper's ridiculously long turn time, and the fact that the original "Shopper" scheme was not rope-based at all. This Shopper article is good, but it's missing some historical information. -Lex 17:26, 12 September 2009 (UTC)
Variations
Shouldnt the variations besides (or even including) WXW be detailed in this article, in the same way it is with other schemes? It would be consistent, and also, since these variants doesnt differ from shopper very much, all of their articles would contain something like "This scheme is scheme is played like a normal shopper game, with the exception of / but / while / etc..." This would most likely make these articles short and not more informative as they would be here.
Since Ive written again, I'll quote the previously made "Hmmm..." (sorry, couldnt think about anything for a title) section here:
" "The most popular scheme in that time was roper and proper..." Isnt roper and proper the same scheme? Balee 18:00, 2 April 2009 (UTC)"
Balee 18:07, 2 April 2009 (UTC)
About WxW as a variation of shopper: Yeah, uh, not in a million years. WxW is not a variation of shopper, it's much closely related to roper. It's pretty much Roper's bastard child who were briefly taken care of by Shopper while daddy was gone. Enty
- You're just absolutely wrong. WxW is definitely a variation of Rope Shopper and was described as such when it was originally designed. It should be merged with this page. If you don't think so, you are uninformed and probably didn't play heavily in 2004. -Lex 17:26, 12 September 2009 (UTC)
Ropes and Crates (RnC) should be the official name, not Crate Collector
When EvilBunny created this page in 2006 he included a Shopper variation called "Crate Collector". Since I started reading this wiki I don't agree with this name. It is widely known as Ropes n' Crates (RnC) by most WWP players, and websites with the scheme (they are already on the references of this article). The "n'" can be changed to "and" if it is more formal for the wiki. I don't think RnC is a shopper variation. It is similar to Shopper, but I think it was created naturally from the base game by the players, like roper was on Worms 2. Shopper came to WWP due to WA influence. RnC has no rules and was a good scheme for beginners to play. --FoxHound (talk) 17:14, 21 April 2023 (UTC)
AFA Shopper should be replaced by the name Air Shopper
This scheme is mainly known due to the single WO tournament it was hosted by the name Air Shopper. AFA was just the rule of the scheme. Although, due to this wiki maybe more people started calling it AFA Shopper. The name Air Shopper might lead people to think it is a RubberWorm scheme with air viscosity and different gravities, though. And this scheme is mainly shopper with that extra rule, so maybe AFA Shopper is not bad. I just question the necessity of creating a new name for the wiki, if the community uses other name. --FoxHound (talk) 17:14, 21 April 2023 (UTC). EDIT: Oh, there are two maps despite that WO tournment using the name "AFA Shopper", my bad. --FoxHound (talk) 03:48, 2 May 2023 (UTC)
The term "Shoppa"
Lex removed that term from the article. But I think it would be better to say that "for some historical reasons, Shopper had been incorrectly spelled as Shoppa by some people." --Explorer09 15:26, 30 November 2010 (CET)
- Absolutely not. That information is irrelevant to the scheme and its gameplay. The documentation you've just provided in this section of the Talk page is sufficient. -Lex 16:49, 30 November 2010 (CET)
- It's not even a "historical reason", it just was a very common misspelling. It was almost ubiquitous, until HostingBuddy started correcting people that requested it to host games with misspelled variations of "Shopper". --Vladimir 16:57, 30 November 2010 (CET)
- Thanks for correcting me. --Explorer09 18:11, 30 November 2010 (CET)
- Many years have passed and my opinion about the term Shoppa didn't change. It should be mentioned here on the wiki that people used this term and some still use it on purpose, being a "misspelling" or not. I know that Cgar also defends the word "Shoppa". There are several and several maps of Shoppers and schemes that use this term, it is important to know this to find them using the search. There is no point for me to hide the past and the present of the community because it doesn't respect the grammar. SHOPPA RULEZ!1!1!!--FoxHound (talk) 16:14, 21 April 2023 (UTC)
Re-write of variations section
I re-wrote and re-organised the variations section. Mostly a copyedit and formatting, but I also grouped together some of the more minor variations (which don't rely on new rules or maps) into a simple list. If anyone objects, feel free to split it back out into sections again. Also, I wonder if the "bungee shopper" and "chute shopper" variations warrant their own articles. They may have been inspired by regular Shopper, but the pace and gameplay is massively different and the schemes require maps that are completely different to Shopper maps. Thoughts? Run! (talk) 11:52, 29 August 2020 (UTC)
- I agree that Parachute Shopper and Bungee Shopper deserve proper pages, especially if the page will have much more information about the schemes. If not much info will be added, the page would be a stub and people could add more info with time. Maybe, this should be done like the WxW article, that still is mentioned on Shopper page with a link to the article (but wxw uses rope and Bungee Shopper and Chute Shopper don't, maybe considering them as shopper variations is like considering Mole Shopper a Shopper variation, IDK). In this logic, maybe Rope for Weapons should receive a proper page too, not only on Walk for Weapons page as a variation. However, I put the scheme there because I was not sure if I had created the article on Schemes page people would agree, also on Walk for Weapons page Rope for Weapons would have been seen more comparing to Scheme ideas and I was not very inspired to write too much about the scheme, I think I need to get more info or play more first. --FoxHound (talk) 08:44, 30 August 2020 (UTC)
add CAK rules
shopper these days is played with "CAK" rules, not PACK. CAK being Crate Before Attack, Attack From Rope, Kill The Leader TheMadCharles (talk) 13:04, 21 April 2023 (UTC).
- I agree with you. PACK is not well known by most people on WormNET for a long time, not only these days. Although, I like the PACK rules because they explain everything, including the Pile rule that some people forget. And all the rules are put into a backPACK. So, I think the PACK rules must remain on the wiki, but should be seen as something of the past not something that is normal to see on WormNET today. Everyone uses cba afr ktl only since the times I started playing Shopper in WWP, around 2007. I think only later the 3 rules became known simply as CAK. People that want to be informed about the shopper rules should know how people treat the rules today. So, I think at least a mention that today the rules are known as CAK would be good, but I think CAK should be very highlighted, more than the PACK rules. Not sure what the others think about this.--FoxHound (talk) 16:28, 21 April 2023 (UTC)
- check Discord DMs for a proposal TheMadCharles (talk) 18:07, 1 May 2023 (UTC)
more rule clarifications
there are two more rules that should have more clarification, being "Attack From Chute" being different from AFR (how is it different, is it a cow or not, etc.) and environmental damage (spawned mines, missed mines, leftover flames from petrol, that all of these things don't count towards KTL so you can knock a mine into a non-leader, etc.), some writing on these should be considered TheMadCharles (talk) 08:38, 15 May 2024 (UTC)