Difference between revisions of "Wormpot"
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The Worm Pot is one of the new features in [[Worms World Party]], which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]]. | The Worm Pot is one of the new features in [[Worms World Party]], which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in [[Worms Armageddon]]. | ||
− | {| | + | Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled ''Worms'' game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely. |
− | !Icon!!Name!!Description!!Reels | + | |
+ | {| class="wikitable" | ||
+ | ! Icon!! Name !! Description !! Reels # | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Pfw.gif]] |
|Points for weapons mode | |Points for weapons mode | ||
− | |Each team starts with the weapons they set on their team options for the Points for | + | |Each team starts with the weapons they set on their team options for the [[Points for Weapons]] mode. |
|1 | |1 | ||
Line 13: | Line 15: | ||
|[[Image:SheepCrate.gif]] | |[[Image:SheepCrate.gif]] | ||
|All crates contain sheep | |All crates contain sheep | ||
− | |If you blow up a crate, a | + | |If you blow up a crate, a [[Sheep]] will jump out of it and blow up, under all circumstances. |
|All | |All | ||
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|[[Image:AquaSheep.gif]] | |[[Image:AquaSheep.gif]] | ||
|Super sheep = aqua sheep | |Super sheep = aqua sheep | ||
− | |All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). | + | |All the [[Super Sheep (Aqua Sheep)|Super Sheep]] you start with are replaced with [[Super Sheep (Aqua Sheep)|Aqua Sheep]] (can move underwater). |
|All | |All | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:OnlyDrown.gif]] |
|God Mode | |God Mode | ||
|All worms have infinite health, so they can only be killed by drowning. | |All worms have infinite health, so they can only be killed by drowning. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Superhandtohand.gif]] |
|High damage unarmed combat | |High damage unarmed combat | ||
− | |Doubles the damage of unarmed combat weapons (Fire | + | |Doubles the damage of unarmed combat weapons ([[Fire Punch]], [[Dragon Ball]], [[Kamikaze]], [[Prod]]). |
|All | |All | ||
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|[[Image:SuperFirearms.gif]] | |[[Image:SuperFirearms.gif]] | ||
|High damage firearms | |High damage firearms | ||
− | |Doubles the damage and explosion of firearms (Shotgun, | + | |Doubles the damage and explosion of firearms ([[Shotgun]], [[Uzi]], [[Handgun]], [[Minigun]]), as well as upgrading the [[Shotgun]] (4 shots/turn instead of 2) and [[Longbow]] (50 damage instead of 15 damage). |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Superanimals.gif]] |
|High damage animals | |High damage animals | ||
− | |Doubles the damage and explosion of animal weapons (All sheep weapons, | + | |Doubles the damage and explosion of animal weapons (All sheep weapons, [[Skunk]], [[Mole Bomb]], [[Mad cows|Mad Cow]], [[Homing Pigeon]]). |
|All | |All | ||
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|[[Image:SuperCluster.gif]] | |[[Image:SuperCluster.gif]] | ||
|High damage clusters | |High damage clusters | ||
− | |Doubles the damage of cluster weapons (Air | + | |Doubles the damage of cluster weapons ([[Air Strike]], clusters of [[Cluster Bomb]], [[Banana Bomb]], [[Mortar]]). |
|All | |All | ||
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|[[Image:SuperEngineer.gif]] | |[[Image:SuperEngineer.gif]] | ||
|High damage engineers | |High damage engineers | ||
− | |Doubles the damage of engineering weapons (Blowtorch, | + | |Doubles the damage of engineering weapons ([[Blowtorch]], [[Pneumatic Drill]]) and the time they last. |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Superfire.gif]] |
|High damage flame weapons | |High damage flame weapons | ||
− | |Doubles the damage of fire weapons (Flamethrower, | + | |Doubles the damage of fire weapons ([[Flamethrower]], [[Petrol Bomb]], [[Napalm]]), the time they last and the fire radius. |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Super Rope.gif]] |
|Super Rope mode | |Super Rope mode | ||
− | |Doubles the size of the | + | |Doubles the size of the [[Ninja Rope]], and increases the angle to -45º. |
|All | |All | ||
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|[[Image:SuperExplosive.gif]] | |[[Image:SuperExplosive.gif]] | ||
|High damage explosives | |High damage explosives | ||
− | |Doubles the damage and explosion of explosives (Dynamite, | + | |Doubles the damage and explosion of explosives ([[Dynamite]], [[Mine]]). |
|All | |All | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:No Retreat No surrender.gif]] |
|No retreat time | |No retreat time | ||
− | |There's no retreat time after using a weapon and no Surrender | + | |There's no retreat time after using a weapon and no [[Surrender]]. |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Health Bonanza.gif]] |
|Double strength health crates | |Double strength health crates | ||
|Doubles the amount of health a health crate would give you (set on the game options). | |Doubles the amount of health a health crate would give you (set on the game options). | ||
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|[[Image:Wind.gif]] | |[[Image:Wind.gif]] | ||
|Wind effects most weapons | |Wind effects most weapons | ||
− | | | + | |[[Mortar]]s and all the grenades are affected by the wind. |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Eoe.gif]] |
|Energy or Enemy | |Energy or Enemy | ||
|All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | |All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Lowfriction.gif]] |
|Slippy mode | |Slippy mode | ||
|Decreases the terrain friction (terrain is more slippery). | |Decreases the terrain friction (terrain is more slippery). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Highfriction.gif]] |
|Sticky mode | |Sticky mode | ||
|Increases the terrain friction (terrain is more sticky). | |Increases the terrain friction (terrain is more sticky). | ||
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|[[Image:Earthquake.gif]] | |[[Image:Earthquake.gif]] | ||
|Stay away from the edge | |Stay away from the edge | ||
− | |An | + | |An [[Earthquake]] occurs before every turn. |
|All | |All | ||
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|[[Image:Fort.gif]] | |[[Image:Fort.gif]] | ||
|Fort mode | |Fort mode | ||
− | |Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. | + | |Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for [[Fort]] games. |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Falldamage.gif]] |
|Falling really hurts, be careful out there | |Falling really hurts, be careful out there | ||
|Heavily increases fall damage. | |Heavily increases fall damage. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:On the Moon.gif]] |
− | |On the Moon mode | + | |On the Moon mode<ref>Only available in the PlayStation version. In PC this was called "Low Gravity Mode", but dropped during development.</ref> |
− | | | + | |[[Low Gravity]] is always in effect. |
|2 | |2 | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:David.gif]] |
|David and Goliath mode | |David and Goliath mode | ||
− | |The first worm of each team (aka captain of the team) removes | + | |The first worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own. |
|2 | |2 | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Dropsonly.gif]] |
|No weapons, crates only | |No weapons, crates only | ||
− | |You start only with infinite | + | |You start only with infinite [[Teleport]]s, and [[Crate Shower]] is always in effect. |
|1 | |1 | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Onehealth.gif]] |
|One shot, one kill | |One shot, one kill | ||
|All worms start with 1 health. | |All worms start with 1 health. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:DoubleTrouble.gif]] |
|Double damage mode | |Double damage mode | ||
− | | | + | |[[Double Damage]] is always in effect. |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Crateshower.gif]] |
|Crates, crates and even more crates | |Crates, crates and even more crates | ||
− | | | + | |[[Crate Shower]] is always in effect. |
|All | |All | ||
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|- | |- | ||
|[[Image:PowerHandtoHand.gif]] | |[[Image:PowerHandtoHand.gif]] | ||
− | |Extra powered unarmed combat | + | |Extra powered<ref>The power of weapons is the "push" factor.</ref> unarmed combat<ref>This mode is called "Extra powerfull unarmed combat." in PC version. Note the typo in the word ''powerfull'' (powerful).</ref><!-- don't separate this line or it'll be rendered incorrectly -->||Doubles the power of unarmed combat weapons ([[Fire Punch]], [[Dragon Ball]], [[Kamikaze]], [[Prod]]). |
− | |Doubles the power of unarmed combat weapons (Fire | + | |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Poweranimals.gif]] |
|Extra powered animals | |Extra powered animals | ||
− | |Doubles the power of animal weapons (All sheep weapons, | + | |Doubles the power of animal weapons (All sheep weapons, [[Skunk]], [[Mole Bomb]], [[Mad cows|Mad Cow]], [[Homing Pigeon]]). |
|All | |All | ||
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|[[Image:PowerCluster.gif]] | |[[Image:PowerCluster.gif]] | ||
|Extra powered clusters | |Extra powered clusters | ||
− | |Doubles the power of cluster weapons (Air | + | |Doubles the power of cluster weapons ([[Air Strike]], clusters of [[Cluster Bomb]], [[Banana Bomb]], [[Mortar]]). |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Powerfire.gif]] |
|Extra powered fire weapons | |Extra powered fire weapons | ||
− | |Doubles the power of fire weapons (Flamethrower, | + | |Doubles the power of fire weapons ([[Flamethrower]], [[Petrol Bomb]], [[Napalm]]). |
|All | |All | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Powerexplosive.gif]] |
|Extra powered explosives | |Extra powered explosives | ||
− | |Doubles the power of explosives (Dynamite, | + | |Doubles the power of explosives ([[Dynamite]], [[Mine]]). |
|All | |All | ||
Line 217: | Line 218: | ||
|[[Image:CrateSpy.gif]] | |[[Image:CrateSpy.gif]] | ||
|Everything you wanted to know about the contents of that crate | |Everything you wanted to know about the contents of that crate | ||
− | | | + | |[[Crate Spy]] is always in effect. |
|3 | |3 | ||
+ | |||
+ | |- | ||
+ | |[[Image:X2 Clusters.gif]] | ||
+ | |Twice the clusters | ||
+ | |Doubles the amount of clusters released by cluster-based weapons ([[Cluster Bomb]], [[Banana Bomb]], [[Mortar]]). | ||
+ | |3 | ||
+ | |||
+ | |- | ||
+ | |[[Image:Guess My Weapon.gif]] | ||
+ | |Guess my special weapon | ||
+ | |Dropped during development, although its icon is still included with the game. | ||
+ | |None | ||
+ | |- | ||
+ | |[[Image:Hand to Hand.gif]] | ||
+ | |Hand to hand | ||
+ | |Dropped during development, although its icon is still included with the game. | ||
+ | |None | ||
|} | |} | ||
+ | |||
+ | <references /> |
Latest revision as of 12:52, 21 September 2024
(Up to Game logic)
The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.
Rather curiously, despite the fact that WWP's development began solely to produce an online-enabled Worms game for the Dreamcast, the Dreamcast version of WWP omits the Worm Pot entirely.
Icon | Name | Description | Reels # |
---|---|---|---|
Points for weapons mode | Each team starts with the weapons they set on their team options for the Points for Weapons mode. | 1 | |
All crates contain sheep | If you blow up a crate, a Sheep will jump out of it and blow up, under all circumstances. | All | |
Super sheep = aqua sheep | All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). | All | |
Enable blood effects | The worms bleed (it's not as nasty as you think). | All | |
God Mode | All worms have infinite health, so they can only be killed by drowning. | 1 | |
High damage unarmed combat | Doubles the damage of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). | All | |
High damage firearms | Doubles the damage and explosion of firearms (Shotgun, Uzi, Handgun, Minigun), as well as upgrading the Shotgun (4 shots/turn instead of 2) and Longbow (50 damage instead of 15 damage). | All | |
High damage animals | Doubles the damage and explosion of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). | All | |
High damage clusters | Doubles the damage of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). | All | |
High damage engineers | Doubles the damage of engineering weapons (Blowtorch, Pneumatic Drill) and the time they last. | All | |
High damage flame weapons | Doubles the damage of fire weapons (Flamethrower, Petrol Bomb, Napalm), the time they last and the fire radius. | All | |
Super Rope mode | Doubles the size of the Ninja Rope, and increases the angle to -45º. | All | |
High damage explosives | Doubles the damage and explosion of explosives (Dynamite, Mine). | All | |
Specialist Worm mode | Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). | 1 | |
No retreat time | There's no retreat time after using a weapon and no Surrender. | All | |
Double strength health crates | Doubles the amount of health a health crate would give you (set on the game options). | All | |
Wind effects most weapons | Mortars and all the grenades are affected by the wind. | All | |
Energy or Enemy | All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | 1 | |
Slippy mode | Decreases the terrain friction (terrain is more slippery). | 2 | |
Sticky mode | Increases the terrain friction (terrain is more sticky). | 2 | |
Stay away from the edge | An Earthquake occurs before every turn. | All | |
Fort mode | Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. | All | |
Falling really hurts, be careful out there | Heavily increases fall damage. | All | |
On the Moon mode[1] | Low Gravity is always in effect. | 2 | |
David and Goliath mode | The first worm of each team (aka captain of the team) removes half the health of each team member and adds it to its own. | 2 | |
No weapons, crates only | You start only with infinite Teleports, and Crate Shower is always in effect. | 1 | |
One shot, one kill | All worms start with 1 health. | 2 | |
Double damage mode | Double Damage is always in effect. | All | |
Crates, crates and even more crates | Crate Shower is always in effect. | All | |
Using a weapon doesn't end your turn mode | Using a weapon doesn't end your turn. Turn time is 10 seconds. | 1, 3 | |
Extra powered[2] unarmed combat[3] | Doubles the power of unarmed combat weapons (Fire Punch, Dragon Ball, Kamikaze, Prod). | All | |
Extra powered animals | Doubles the power of animal weapons (All sheep weapons, Skunk, Mole Bomb, Mad Cow, Homing Pigeon). | All | |
Extra powered clusters | Doubles the power of cluster weapons (Air Strike, clusters of Cluster Bomb, Banana Bomb, Mortar). | All | |
Extra powered fire weapons | Doubles the power of fire weapons (Flamethrower, Petrol Bomb, Napalm). | All | |
Extra powered explosives | Doubles the power of explosives (Dynamite, Mine). | All | |
Everything you wanted to know about the contents of that crate | Crate Spy is always in effect. | 3 | |
Twice the clusters | Doubles the amount of clusters released by cluster-based weapons (Cluster Bomb, Banana Bomb, Mortar). | 3 | |
Guess my special weapon | Dropped during development, although its icon is still included with the game. | None | |
Hand to hand | Dropped during development, although its icon is still included with the game. | None |