Difference between revisions of "Zero-G Minigolf"
From Worms Knowledge Base
m (→PX Jump weapon) |
(→Rules: I realized the rules were written on the map, so I'm writing according to what is written there this time (not that what I wrote before was wrong)) |
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== Rules == | == Rules == | ||
− | + | # Start inside 1st stage's white rectangle | |
− | + | # Throw grenade | |
+ | # Teleport to final position of grenade (tele-nade) | ||
+ | # Skip turn | ||
+ | # Plop grenade to finish, teleport to next stage | ||
− | + | ''Observations:'' | |
− | + | ||
− | '' | + | * ''You'll just have to look where the grenade stopped and place yourself as accurately as you can! Grenades have no explosion so this isn't hard if you just follow it with teleport cursor.'' |
− | + | * ''If time runs out before the teleportation, do it at the start of next turn.'' | |
− | + | * ''Only one grenade shot per turn.'' | |
− | + | * ''Accuracy of teleport is based on player's honor.'' | |
− | + | ||
− | + | ||
== Objective == | == Objective == |
Revision as of 17:37, 22 January 2023
W:A replay: Multi Segment Zero-G Minigolf 1st map Speedrun with sbs (part1) | |
Download · Info |
W:A replay: Multi Segment Zero-G Minigolf 1st map Speedrun with sbs (part2) | |
Download · Info |
W:A replay: Multi Segment Zero-G Minigolf 1st map Speedrun with sbs (part3) | |
Download · Info |
W:A replay: Multi Segment Zero-G Minigolf 1st map Speedrun with sbs (part4) | |
Download · Info |
W:A replay: Multi Segment Zero-G Minigolf 1st map Speedrun with sbs (part5) | |
Download · Info |
Game setup |
---|
Scheme |
Zero-G Minigolf: |
Map |
Specially designed map (example) |
Worms |
1 per team |
The weapon specific racing-like scheme Zero-G Minigolf or zmg is a wormy adaptation of the real-life Minigolf sport. With the help of Extended Scheme Options, it's zero gravity (linear movements) and Weapon Use Doesn't End Turn. The main weapons are: Teleport and grenades.
Contents
Rules
- Start inside 1st stage's white rectangle
- Throw grenade
- Teleport to final position of grenade (tele-nade)
- Skip turn
- Plop grenade to finish, teleport to next stage
Observations:
- You'll just have to look where the grenade stopped and place yourself as accurately as you can! Grenades have no explosion so this isn't hard if you just follow it with teleport cursor.
- If time runs out before the teleportation, do it at the start of next turn.
- Only one grenade shot per turn.
- Accuracy of teleport is based on player's honor.
Objective
The first player to plop the grenade in the corresponding hole of each section/part of the map (all of them), wins. Alternatively, instead of focusing on time or turns, the game can be based on shots needed per course (players should count them). The host decides.
History
The development of this scheme by orbik started some time in 2019 and kept unfinished until it was uploaded to TUS, along with the first map, on 19th September 2022. The decision to publish the scheme was encouraged by sbs after a Snorkel testing game orbik played with him that made orbik remind his project and play it in the sequence. Later, FoxHound asked for the release of the scheme as well (via message on TUS), since he enjoyed playing that unfinished version of Zero-G Minigolf with sbs.
For the possible future maps of this scheme, the author recommends starting each track in a white rectangle, number them in a clear enough font and maybe give funny/random names too.
Similar ideas
Before this scheme
PX Jump weapon
Note that Project X has a weapon called "Jump" that does almost exactly the same as the rule about teleportating the worm into the place where the grenade stopped (see videos: [1], [2]).
Zero gravity
Before Zero-G Minigolf official release, there were other schemes that used zero gravity feature:
- Snooker (2011)
- Pool (2012)
- Space Race (2017)
- Snorkel (August 2022).
This article has a to-do list: | |
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