Difference between revisions of "Zook Training"
From Worms Knowledge Base
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* You don't need to re-aim (because wind changes all the time) | * You don't need to re-aim (because wind changes all the time) | ||
* If you zook the other worm, or a target on the opposite side, you lose | * If you zook the other worm, or a target on the opposite side, you lose | ||
− | * When Sudden Death comes, the player who destroyed more targets wins; if you are on a draw, keep playing till someone gets the advantage. | + | * When [[Sudden Death]] comes, the player who destroyed more targets wins; if you are on a draw, keep playing till someone gets the advantage. |
* Always remember that the one who started later has one more turn. | * Always remember that the one who started later has one more turn. | ||
Revision as of 02:27, 6 April 2022
(Up to Scheme ideas)
W:A replay: An example of a Zook Training game with Random00 and Casso; taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Zook Training: |
Map |
Specially designed map (examples). |
Worms |
One |
Zook Training is the scheme version of the Bazooka trainings. The map has several targets that need to be exploded by the players.
('Zook' means Bazooka in worms terminology)
Rules
- Start in the middle
- Each player must zook only all the targets of one side (left or right)
- Use Low Gravity if you want to
- You don't need to re-aim (because wind changes all the time)
- If you zook the other worm, or a target on the opposite side, you lose
- When Sudden Death comes, the player who destroyed more targets wins; if you are on a draw, keep playing till someone gets the advantage.
- Always remember that the one who started later has one more turn.
History
The scheme was created by Felo in 2011 or earlier. It was featured in a WO.
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