Difference between revisions of "Tricks and glitches (second generation)"
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==Tricks and glitches== | ==Tricks and glitches== | ||
− | ===Weapon-specific=== | + | ====Weapon-specific==== |
* [[Floating weapon glitch]] | * [[Floating weapon glitch]] | ||
* [[Firing targeted weapons without aiming]] | * [[Firing targeted weapons without aiming]] | ||
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* [[Idle weapon animation continues after turn end]] | * [[Idle weapon animation continues after turn end]] | ||
− | ===Worm movement=== | + | ====Worm movement==== |
* [[Skipwalking]] | * [[Skipwalking]] | ||
* [[Gliding]] | * [[Gliding]] | ||
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* [[Instant self-bounce/hit of a Ninja Rope weapon drop]] | * [[Instant self-bounce/hit of a Ninja Rope weapon drop]] | ||
− | ===Other=== | + | ====Other==== |
* [[Objects touching water no longer collide with land]] | * [[Objects touching water no longer collide with land]] | ||
* [[CPU shot misprediction]] | * [[CPU shot misprediction]] | ||
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==Fixed glitches== | ==Fixed glitches== | ||
These glitches have been fixed in [[Beta updates (Worms Armageddon)|Beta updates]] for [[Worms Armageddon]]. | These glitches have been fixed in [[Beta updates (Worms Armageddon)|Beta updates]] for [[Worms Armageddon]]. | ||
− | ===Exploitable=== | + | ====Exploitable==== |
* [[Cow doubling glitch]] | * [[Cow doubling glitch]] | ||
* [[Indian rope trick]] | * [[Indian rope trick]] | ||
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* [[Slow-motion exploit]] | * [[Slow-motion exploit]] | ||
− | ===Neutral=== | + | ====Neutral==== |
* [[Dud mine explosion]] | * [[Dud mine explosion]] | ||
* [[Erratic proximity polling by a mobile Mine]] | * [[Erratic proximity polling by a mobile Mine]] | ||
* [[Scales of Justice glitch]] | * [[Scales of Justice glitch]] | ||
− | ===Harmful=== | + | ====Harmful==== |
* [[Parachute failure at fall velocity threshold]] | * [[Parachute failure at fall velocity threshold]] | ||
* [[Stray pixel in Girder sprite]] | * [[Stray pixel in Girder sprite]] |
Revision as of 22:43, 24 November 2009
(Up to Game logic)
This is a list of known in-game tricks and glitches in the second generation 2D Worms games.
Tricks and glitches
Weapon-specific
- Bazooka through wall
- Cluster Bomb head explosion (Worms 2 only)
- Longbow arrow stops in mid-air
- Vertical Longbow and Baseball Bat
- Kamikaze drowning glitch
- Super Sheep going through walls
- Launching multiple Super Sheep at the same time
- Jumping from Pneumatic Drill
- Chute flare
- Bungee from Jet Pack
- Teleport jump (and turn)
- Idle weapon animation continues after turn end
Worm movement
- Skipwalking
- Gliding
- Alien glitch
- Ninja Rope skim/blast without loss of control
- Instant self-bounce/hit of a Ninja Rope weapon drop
Other
Fixed glitches
These glitches have been fixed in Beta updates for Worms Armageddon.
Exploitable
- Cow doubling glitch
- Indian rope trick
- Girdering an Occupied Location
- Message injection exploits
- Slow-motion exploit
Neutral
Harmful
- Parachute failure at fall velocity threshold
- Stray pixel in Girder sprite
- Longbow arrow absorption by a Grave
- Loss of control from being hit by a falling worm while on the Parachute
- Pneumatic Drill malfunction
- Ninja Rope snag trap
- Deadlock from Crate / Oil Drum floating on water
See also
- A full history of fixed glitches and other game behavior modifications can be found in the Worms Armageddon Beta ReadMe.
- Tricks and glitches (First generation)