Difference between revisions of "HominG"

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(Page for the scheme "HominG")
 
(History: +competitive play)
 
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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
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[[Image:Homing_screenshot.png|thumb]]
 
{{ReplayBox|HominG.WAgame|A HominG match with Codex |XotoX and Medal; taken from [[Worm Olympics]]}}
 
{{ReplayBox|HominG.WAgame|A HominG match with Codex |XotoX and Medal; taken from [[Worm Olympics]]}}
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'''HominG''' is a scheme centred around the use of homing weapons such as the [[Homing Missile]], [[Homing Pigeon]], and [[Patsy's Magic Bullet|Magic Bullet]].
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== Description ==
 
{{Game setup|file=HominG.wsc|scheme=HominG|map=any map|worms=any number}}
 
{{Game setup|file=HominG.wsc|scheme=HominG|map=any map|worms=any number}}
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In addition to the three homing weapons, and [[Aqua Sheep]], which are all provided in unlimited quantity, a small selection of super weapons is present too - the [[Armageddon]], [[Indian Nuclear Test|Nuke]], [[MB Bomb]], [[Sheep Strike]], [[Scales of Justice]] and [[Freeze]]. The more powerful weapons are on delay, with only the Homing Missile (and utilities and transport tools) being available on the first turn.
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Rounds typically become more and more destructive as the more powerful weapons become unlocked. Worms usually die by drowning, as they start with 250 hit points and can become even more resilient by collecting the health crates, which provide 250hp each.
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The scheme is not currently supported by [[HostingBuddy]].
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== Rules ==
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The scheme is typically played with the following rule:
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* '''Kill The Leader''' ('''KTL''') - players must target the player whose team is at the top of the team health rankings. That player must target the player in second place.
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== History ==
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The origin of the scheme is unknown but it has existed since 2006 at the latest, and was included in [http://2006.wormolympics.com/tourneys/17 that year's] [[Worm Olympics]].
  
'''Homing''' is a scheme with no rules and few weapons, can be played in any map. The main weapons of the scheme are "homing weapons": [[Homing Missile]], [[Homing Pigeon]], [[Patsy's Magic Bullet|Magic Bullet]] and also, a weapon that you control: [[Aqua Sheep]]. There are other weapons, but with very few ammo. The stronger the weapon is, the greater the delay of it.
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The scheme has not featured in any competitive play since.
  
{{stub}}
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{{todo|include a strategies section}}

Latest revision as of 14:23, 23 August 2020

(Up to Schemes)
Homing screenshot.png
Click to watch (W:A + Beta Update required) W:A replay: A HominG match with Codex
XotoX and Medal; taken from Worm Olympics
Download · Info

HominG is a scheme centred around the use of homing weapons such as the Homing Missile, Homing Pigeon, and Magic Bullet.

Description

Game setup
Scheme
HominG:
Download
View scheme settings
Map
any map
Worms
any number

In addition to the three homing weapons, and Aqua Sheep, which are all provided in unlimited quantity, a small selection of super weapons is present too - the Armageddon, Nuke, MB Bomb, Sheep Strike, Scales of Justice and Freeze. The more powerful weapons are on delay, with only the Homing Missile (and utilities and transport tools) being available on the first turn.

Rounds typically become more and more destructive as the more powerful weapons become unlocked. Worms usually die by drowning, as they start with 250 hit points and can become even more resilient by collecting the health crates, which provide 250hp each.

The scheme is not currently supported by HostingBuddy.

Rules

The scheme is typically played with the following rule:

  • Kill The Leader (KTL) - players must target the player whose team is at the top of the team health rankings. That player must target the player in second place.

History

The origin of the scheme is unknown but it has existed since 2006 at the latest, and was included in that year's Worm Olympics.

The scheme has not featured in any competitive play since.


This article has a to-do list:
  • include a strategies section
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