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- | 18A || 1 || bool || false || RubberWorm Anti-Sink31 KB (4,558 words) - 18:05, 23 August 2021
- ...b.org/34934], [https://www.wmdb.org/32413])|worms=Minimum 5 per team (anti-sink off)}} ...|title=Surf Race LG v3.8|file=Surf Race LG v3.8.wsc|worms=1 per team (anti-sink on)}}14 KB (2,289 words) - 23:56, 27 November 2023
- [[Image:Kamikaze frozen worm.gif|thumb|left|Creating a "sink hole" under a frozen worm]]3 KB (475 words) - 20:55, 16 May 2021
- ...t the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.7 KB (970 words) - 03:17, 19 December 2023
- This results in the game eternally waiting for the crate to sink, and players would have to quit the game. If the glitch occurs during a rou847 bytes (149 words) - 23:22, 19 March 2013
- [[Image:Kamikaze trick.gif|thumb|right|Creating a "sink hole" under a worm that can be reached by a back-flip.]] [[Image:Kamikaze frozen worm.gif|thumb|left|Creating a "sink hole" under a frozen worm]]6 KB (1,044 words) - 10:54, 7 March 2023
- If used at the correct height, a "sink hole" created using a [[Kamikaze]] can fail, as shown in the image.1 KB (184 words) - 13:04, 13 January 2010
- === Anti-worm sink ===16 KB (2,466 words) - 21:05, 27 April 2024
- ...he water is near the top of a cavern, as it can swim through the water and sink the other player.5 KB (806 words) - 02:43, 12 September 2022
- ...[Sudden Death]] including "Sinking Levels", which suggests the terrain may sink - a mode for Sudden Death introduced in ''[[Worms 2]]''. Andy later made a5 KB (744 words) - 00:28, 25 December 2021
- * The Homing Missile does not sink; it can be fired underwater. If it goes too deep, however, it will disappea3 KB (468 words) - 07:17, 16 July 2023
- : Toggles anti-sink (puts worms back on land if they touch water).25 KB (3,501 words) - 03:55, 5 March 2023
- ...ainst the direction you pressed. Pressing down will cause the parachute to sink faster. Pressing up will cause it to fall at a slower rate. Pressing nothin3 KB (537 words) - 02:44, 14 February 2022
- 300 HP worms may sound hard to kill at first, but they're actually easy to sink:24 KB (4,088 words) - 12:48, 5 January 2024
- * This weapon can be very powerful on battle schemes with Anti Sink [[Extended Scheme Options|ESO]]/[[RubberWorm|RW]] feature, specially if use3 KB (540 words) - 02:20, 15 February 2022
- Sometimes, when objects touch water (but don't sink), they lose their property to collide with land. ...lision properties uses different logic than the one that causes objects to sink - or that the latter check happens one frame after the former.1 KB (207 words) - 07:19, 31 August 2021
- ...ropriate level for "water drops", where worms do not drown whereas weapons sink. (The Indestructible Border must also be turned on for this to work.)<br />3 KB (580 words) - 20:28, 25 August 2020
- *** Anti-sink – Prevents Worms from drowning when touching the sea (unless done two tim188 KB (31,608 words) - 11:52, 24 October 2023
- ...float, throwing the game into an endless loop while it waited for them to sink.<br />16 KB (2,650 words) - 20:25, 25 August 2020
- ..."loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of [[RubberWorm]]. Players can use weapons multiple times per tur ===== Anti Sink Bouncy Boom Race =====11 KB (1,801 words) - 23:41, 19 November 2023