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  • File:Mablak's Tight Kami Double.gif
    (225 × 262 (853 KB)) - 05:10, 25 April 2022
  • File:Mablak's kami through gap.gif
    (235 × 135 (205 KB)) - 05:33, 25 April 2022
  • ...n.png|32px|Worms: The Director's Cut icon]]  Worms: The Director's Cut ...xt-align: center;"|[[Image:Wormsdc_screenshot.png|250px|Worms The Director's Cut title screen]]
    3 KB (396 words) - 18:22, 8 January 2022
  • This is Team17's original snooper. Now defunct, it has only a historical value. Some of its ...hacking. It has since been superseeded by other snoopers, such as Annelid's [[Super Snooper]].
    1 KB (188 words) - 12:21, 10 August 2022
  • {{Weapon|[[Image:Magicbulleticon.png|48px]]|Patsy's Magic Bullet Similar to the [[Homing Missile]], '''Patsy's Magic Bullet''' locks onto a target selected by the user to attack an enemy
    2 KB (369 words) - 00:57, 15 February 2023
  • {{Weapon|[[Image:Carpetbombicon.png|48px]]|Mike's Carpet Bomb ...t drops five bouncing rolls of carpet on the terrain from the back of Mike's van. The carpets explode with each bounce, and finally disappear on about t
    1 KB (184 words) - 01:01, 15 February 2023
  • | name = S*natch patch | developer = [[People/S*natch|S*natch]]
    1 KB (193 words) - 09:17, 19 June 2022
  • 29 bytes (3 words) - 16:54, 17 August 2020
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time0 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise5 pixels/turn
    Weapon crate probability125%
    Donor cardsYes
    Health crate probability110%
    Health crate energy200
    Utility crate probability65%
    Hazardous objects5 × Mines
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy250
    Turn time50 seconds
    Round time20 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka0★★★0 turns5%
    Homing missile0★★★0 turns5%
    Grenade0★★★0 turns5%
    Cluster bomb0★★★0 turns5%
    Petrol bomb0★★★0 turns5%
    Banana bomb00 turns5%
    Shotgun0★★★0 turns5%
    Uzi0★★★0 turns5%
    Minigun0★★★0 turns5%
    Longbow0★★★0 turns5%
    Airstrike0★★★0 turns5%
    Napalm strike0★★★0 turns5%
    Mine0★★★0 turns5%
    Fire punch0★★★0 turns5%
    Dragonball0★★★0 turns5%
    Kamikaze0★★★0 turns5%
    Prod2★★★0 turns0%
    Axe0★★★0 turns5%
    Blowtorch2★★★0 turns5%
    Drill2★★★0 turns5%
    Girder2★★★0 turns5%
    Ninja rope10 turns5%
    Parachute2★★★0 turns5%
    Bungee rope★★★0 turns0%
    Teleport0★★★0 turns5%
    Dynamite0★★★0 turns5%
    Sheep0★★★0 turns5%
    Baseball bat0★★★0 turns5%
    Flame thrower0★★★0 turns5%
    Homing pigeon0★★★0 turns5%
    Mad cow0★★★0 turns5%
    Holy hand-grenade0★★★0 turns5%
    Old woman0★★★0 turns5%
    Sheep launcher0★★★0 turns5%
    Super sheep0★★★0 turns5%
    Mole bomb0★★★0 turns5%
    Jet pack0★★★0 turns5%
    Low gravity1★★★0 turns5%
    Laser sight★★★100 turns5%
    Fast walk★★★0 turns5%
    Invisibility★★★100 turns5%
    Freeze0★★★0 turns5%
    Super banana bomb00 turns5%
    Mine Strike0★★★0 turns5%
    Girder starter pack0★★★0 turns5%
    Scales of justice★★★100 turns5%
    Ming vase00 turns5%
    Mike's carpet bomb00 turns5%
    Magic bullet0★★★0 turns200%
    Indian nuclear test0★★★0 turns8%
    Mole squadron00 turns7%
    Concrete donkey★★★100 turns0%
    Armageddon★★★100 turns0%
    File:RW DBC's Kaos.wsc
    DumbBongChow's DBC's_Kaos. It's Kaos with number of changes.
    (297 bytes) - 22:36, 7 May 2011
  • {{Game setup|file=DBC's_Kaos.wsc|scheme=DBC's Kaos|map=Any open island map|worms=8}} ...time. Ten second hotseat is added to compensate the less turn time. There's one more crate per turn, and many of the useless and overpowered weapons ca
    1 KB (205 words) - 15:05, 13 January 2022
  • Game options
    OptionsSetting
    Hot-seat time10 seconds
    Retreat time0 seconds
    Rope retreat time0 seconds
    Display total round timeYes
    Automatic replaysNo
    Fall damage×1
    Artillery modeNo
    Stockpiling modeEnabled
    Worm select at turn startYes
    Round end styleNuclear strike
    Sudden death water rise5 pixels/turn
    Weapon crate probability125%
    Donor cardsYes
    Health crate probability110%
    Health crate energy200
    Utility crate probability65%
    Hazardous objects5 × Mines
    Mine delay3 seconds
    Dud minesNo
    Manual worm placementNo
    Initial worm energy250
    Turn time50 seconds
    Round time20 minutes
    Number of rounds2
    Blood enabledNo
    Aqua sheepYes
    Sheep heavenNo
    Indestructable wormsNo
    Indestructable landNo
    Upgraded grenadeNo
    Upgraded shotgunNo
    Upgraded bananaNo
    Upgraded longbowNo
    Player weapons enabledNo
    Super weapons enabledYes
    Weapon options
    WeaponAmmoPowerDelayCrate probability
    Bazooka0★★★0 turns5%
    Homing missile0★★★0 turns5%
    Grenade0★★★0 turns5%
    Cluster bomb0★★★0 turns5%
    Petrol bomb0★★★0 turns5%
    Banana bomb00 turns5%
    Shotgun0★★★0 turns5%
    Uzi0★★★0 turns5%
    Minigun0★★★0 turns5%
    Longbow0★★★0 turns5%
    Airstrike0★★★0 turns5%
    Napalm strike0★★★0 turns5%
    Mine0★★★0 turns5%
    Fire punch0★★★0 turns5%
    Dragonball0★★★0 turns5%
    Kamikaze0★★★0 turns5%
    Prod2★★★0 turns0%
    Axe0★★★0 turns5%
    Blowtorch2★★★0 turns5%
    Drill2★★★0 turns5%
    Girder2★★★0 turns5%
    Ninja rope10 turns5%
    Parachute2★★★0 turns5%
    Bungee rope★★★0 turns0%
    Teleport0★★★0 turns5%
    Dynamite0★★★0 turns5%
    Sheep0★★★0 turns5%
    Baseball bat0★★★0 turns5%
    Flame thrower0★★★0 turns5%
    Homing pigeon0★★★0 turns5%
    Mad cow0★★★0 turns5%
    Holy hand-grenade0★★★0 turns5%
    Old woman0★★★0 turns5%
    Sheep launcher0★★★0 turns5%
    Super sheep0★★★0 turns5%
    Mole bomb0★★★0 turns5%
    Jet pack0★★★0 turns5%
    Low gravity1★★★0 turns5%
    Laser sight★★★100 turns5%
    Fast walk★★★0 turns5%
    Invisibility★★★100 turns5%
    Freeze0★★★0 turns5%
    Super banana bomb00 turns5%
    Girder starter pack0★★★0 turns5%
    Scales of justice★★★100 turns5%
    Ming vase00 turns5%
    Mike's carpet bomb00 turns5%
    Magic bullet0★★★0 turns200%
    Indian nuclear test0★★★0 turns8%
    Mole squadron00 turns7%
    Concrete donkey★★★100 turns0%
    Armageddon★★★100 turns0%
    File:DBC's Kaos.wsc
    DBC's Kaos, fixes speed limit issue from rope.
    (297 bytes) - 23:42, 22 June 2011
  • '''Crespo’s Worms Tournament''' (commonly known as '''CWT''' in [[Terminology|worms ter ...uced something they called “fixed schedule”. Prior to the tournament’s start the attendees had to inform the staff about their preferred times to
    11 KB (1,757 words) - 18:20, 10 February 2024
  • File:Kawoosh's first online game.WAgame
    The first Kawoosh's online game. Playing as "Kamikadze".
    (196 KB) - 18:52, 9 January 2012
  • ...nt to bother recreating it with the create scheme form. There again, there's a password system. (v0.3.0) * A Logging System, different from the website's French-only one.
    4 KB (628 words) - 19:53, 28 July 2020
  • 33 bytes (3 words) - 20:39, 20 December 2013
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This page chronicles the known development history of ''Worms: The Director's Cut'' from its initial announcement in 1996 up to the present day.
    4 KB (684 words) - 23:03, 12 August 2023
  • File:Deadcode's Battle Race testmap.png
    ...adow|CyberShadow]]'s edit, circa 2008-11-21, of [[User:Deadcode|Deadcode]]'s 2004-03-06 version.
    (1,920 × 696 (8 KB)) - 22:34, 17 August 2020
  • {{ParentArticle|[[Worms: The Director's Cut]]}} This is a web version of the [[Worms: The Director's Cut]] ReadMe file. The ReadMe is found on both the v1.00 and v1.05 disk 1 w
    3 KB (396 words) - 00:37, 24 December 2021
  • ...ky blue and uneven (it's implied that it is covered with diamond dust). It's launcher is also sky blue. ...ou can get your enemy almost everywhere, but no wonder it's called "Digger's Dream". It will be useful for creating very long tunnels in the ground, and
    994 bytes (170 words) - 18:17, 16 January 2022
  • | name = The Vigro's Weapon Editor
    413 bytes (50 words) - 09:41, 19 June 2022

Page text matches

  • ...wiki/HTTP HTTP] server with a few scripts. As of writing this page, Team17's WA WormNET server is running ''2.8/hybrid-6.3.1(20020418_1)'' and ''Apache/ These parts aren't really interconnected - thus, it's possible to create a game without connecting to the IRC server, and it is p
    6 KB (888 words) - 19:48, 4 January 2024
  • ...irst reverse-engineered by [[Jon Skeet]], and implemented in [[Fudge Boy]]'s [[WA directory editor|sprite editor]]. *** Offset within DIR file of this file entry's data (4 bytes)
    2 KB (258 words) - 16:38, 17 April 2017
  • * Binary Value (0 and 1's)
    2 KB (289 words) - 14:47, 20 February 2020
  • Team17's image files (typically with an .img file extension) are usually compressed
    2 KB (292 words) - 20:14, 30 June 2020
  • ...recent changes, so any vandalism wouldn't live more than a day. I guess it's a good point about the banner. Also MEH is now a SysOp. --[[User:CyberShado :Umm... okay? It's a wiki, so you can add it yourself. Write an article describing your softwa
    22 KB (3,734 words) - 08:10, 29 August 2014
  • :I have changed "Unsorted" to "Misc", in correspondance to [[User:Seita|Seita's]] addition of a "Misc" section in the [[Worms World Party|WWP]] 3rd-party p * It has nothing to do with the game technology, which is the section it's been placed by as of this message.
    6 KB (972 words) - 22:02, 19 April 2019
  • ...he following attributes to appear in the custom flags list within WA's/WWP's team editor screen:
    1 KB (184 words) - 11:48, 20 October 2022
  • ...e following attributes to appear in the custom graves list within WA's/WWP's team editor screen:
    1 KB (182 words) - 00:47, 18 September 2015
  • * 0x5F = [[LeTotalKiller's Scheme Editor]] ...he scheme files and in the game memory, is as follows. If the given weapon's power is exceeded, the game warns about "non-standard" power levels, which
    31 KB (4,558 words) - 18:05, 23 August 2021
  • /* stuff below stolen from Wikipedia's Common.css */
    3 KB (324 words) - 16:11, 8 December 2010
  • ...don players on 20th February 2004 by version 3.6.19.15 of Worms Armageddon's [[Updates (Worms Armageddon)|Beta update]], written by [[Deadcode]]. This u ...nity until its rediscovery on 29 July 2020, thanks to [[People/Muzer|Muzer's]] Team17 forum archive.
    2 KB (348 words) - 11:00, 29 July 2020
  • ...[Annelid]]. It is compatible with W:A and WWP schemes, as well as with W:A's new [[Game scheme file|scheme format]] (which allows setting super weapon a ...age x2 setting. These missing settings are available in [[EthoCryptic|Etho's]] scheme editor, [[SchemeEddy]].
    938 bytes (135 words) - 14:51, 4 April 2011
  • ...by [[Annelid]] in 2003. The BIT Monkey was essentially a sequel to Annelid's [[BitUnencoder]].
    962 bytes (139 words) - 14:51, 4 April 2011
  • [[Fudge Boy]]'s Directory Editor (also Sprite editor) allows editing W:A's [[Graphics directory|graphics directories]]. ...ble to decode a few files, it is still widely used to extract or alter W:A's graphical files.
    848 bytes (118 words) - 02:35, 22 August 2020
  • ...ncluding sections of the team file which are not editable by W:A's and WWP's internal team editors. It was written by [[Annelid]] in 2003. Some of its ...released TeamEddy program. This, in the end, worked out to be for everyone's benefit. The new design for TeamED was much better and it incorporated many
    2 KB (297 words) - 16:01, 7 September 2020
  • ...e is by using [http://www.leadtools.com/SDK/Raster/Raster-Imaging.htm LEAD's own imaging libraries] - the very ones that come with Worms (or possibly a ...a degree, in a BIT map), but they occur anyway to preserve this structure's format. This list of the values occurring in the header is by offset, in he
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...sparent) will have a background gradient dithered exclusively from the map's palette. ...(the GNU Image Manipulation Program) is a free advanced image editor. Here's how to author your W:A-compatible maps using GIMP:
    13 KB (2,098 words) - 11:52, 30 April 2024
  • ...d also [[Project X]] includes a more powerful editor, based on The Fiddler's features. ...e of Worms : Armageddon and The Fiddler was born! The Fiddler is Fudge Boy's first attempt to write a program for other people to use, which he is findi
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...ve trouble following the instructions below. For a description of the game's network model and why this setup is necessary, see the [[Network]] page. ...e device that your computer is connected to. Usually this will be your ISP's router.
    8 KB (1,224 words) - 22:44, 20 July 2020
  • ...for creating the [[Des patch]], a reverse-engineered improvement to the [[S*natch patch]].
    269 bytes (40 words) - 22:30, 5 June 2020

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