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  • ...ay, some IMG terrains such as GunBox appear on a pulldown bar as options), it has always been by far the most widely used. ...nce a BIT map is nothing more than a LEV map with an image appended to it, it can range in size from under 100 bytes to over 100 KB, depending on the com
    9 KB (1,508 words) - 20:36, 19 April 2013
  • ...configuration interface. It only affects the W:A version 3.0.0.0. Nowadays it doesn't work due to the compatibility issues, and also [[Project X]] includ ...ws systems, and require an additional program ([[Silkworm]]) to run. Also, it has been reported that not any 3.0 executable will work (as, on some system
    7 KB (1,147 words) - 14:39, 2 April 2012
  • ...the instructions below. For a description of the game's network model and why this setup is necessary, see the [[Network]] page. ...hen it only has a local IP and is not reachable from the Internet. To make it possible to host in this situation, you need to set up [[w:port forwarding|
    8 KB (1,224 words) - 22:44, 20 July 2020
  • '''W:A Chat Snatch''' is an online tool meant to make it easy to read the in-game chat from an extracted log file. Chat Snatch simpl ===Why not just read the log the way it is?===
    3 KB (408 words) - 18:20, 27 June 2014
  • ...that won't stop it occasionally happening. A better system is needed, and it's difficult to think of one: there are simply too many keys needed. ...likely to want to select a homing weapon as you'll have little time to aim it. Nor Skip Go, nor Surrender. The list goes on.
    5 KB (979 words) - 17:24, 22 December 2010
  • ...random scheme from Worms Armageddon and put it into a Real Time situation, it would be chaos. With unlimited bazookas, you could fire away continuously u ...the most out of his limited supply. Limit all the weapons in this way, and it becomes clear that RTW need not be as chaotic as one might think. Players w
    17 KB (3,117 words) - 18:26, 12 February 2023
  • ...[[Mad cows|cow]]. Each turn also has 10 seconds of 'hot seat' time before it, which gives the player time to think about their turn. ...o think out your move. Think of which worm to hit, which weapon to use for it and where you want to end your turn, as you're going to need that worm anot
    18 KB (3,093 words) - 00:29, 22 August 2023
  • ...iving players the ability to create and use new weapons at will might make it too difficult for other players to find games in which they can be comforta Given the infinite possibilities that such a scripting feature would provide, why bother listing any potential weapons at all, as this page does?
    9 KB (1,194 words) - 19:48, 3 January 2024
  • '''But what is nlF attitude and what it is not, what is the spirit of it?''' Losing all worms at the beginning of a game. Why have you watch all along? We rematch immidiately,
    2 KB (389 words) - 13:30, 3 April 2011
  • '''Caecilian''' is a program designed to chat in WormNET. It is written in Java and requires the latest [[w:Java Runtime Environment|Jav You don't need to install Caecilian, it runs from any directory.
    2 KB (346 words) - 19:41, 22 August 2012
  • With so many options it's important to get a sleek, no-nonsense and uncluttered interface for maxim ...when the Advanced editor is recalled, just in case you accidentally click it. Once the scheme is saved in Simple mode, however, all Advanced options are
    11 KB (1,882 words) - 17:22, 22 December 2010
  • * '''Worms Health''' (It would be adjustable for every worm. God mode could be made for a worm by fo ...ly, you could disable/enable the '''Traversavility''' of worms. Disablling it would make worms to be able to pass through each other.
    17 KB (2,697 words) - 17:08, 2 July 2013
  • ...information that will always be used unless a scheme specifically disables it (see [[Game Editor#Map Editor Over-ride|Map Editor Over-ride]]). The Map Editor would have new features that would make it a more powerful editor. The first is the ability to import any map from old
    13 KB (2,213 words) - 12:10, 8 August 2022
  • ...Magic]] to the 3.6.29.0, 3.6.30.0, 3.6.31.0, 3.7.0.0 and 3.7.2.1 versions. It was originally released by [[Pisto]] on 6 April 2008, and then ported by [[ Like any WormKit module, it has to be placed in the W:A main folder (or you can use the installer), and
    16 KB (2,466 words) - 11:49, 12 May 2024
  • === How do I host a game? / Why can't people join my game? === ...try-region-home-location-windows-10-a.html this] page to see how to change it.
    5 KB (751 words) - 04:38, 21 January 2021
  • ...is that WWP reads the *.bit's decoded 1-bit *.bmp file 2 bytes sooner than it should. This causes all *.bit maps to load with a 16 pixel shift to the lef ...ect and bridge percentage, and change these to zero if need be. The reason why this is done is because WWP has another nasty bug which causes the game to
    3 KB (532 words) - 09:06, 19 June 2022
  • ...At this point it leaps into the air in an arc, digging through any terrain it contacts. The apex of the tunnel is roughly 140px above the level of activa * It's manually detonated with spacebar
    2 KB (316 words) - 23:09, 14 August 2021
  • ...e not listed. It is not clear why the list only includes these weapons, or why they are ordered as they are. ...lowtorch or Axe - which cannot be dropped - are listed. It is also unclear why this particular order was chosen.
    4 KB (643 words) - 15:46, 2 September 2021
  • ...In v3.5 Beta 3pre1 "Avacado Build" [sic], this wasn't working 100% — now it is.)<br /> ...the case, then when all players light up, the printed message will explain why the game cannot be started with the current settings and players.<br />
    16 KB (2,650 words) - 20:25, 25 August 2020
  • It is interesting to note that Greendevil left TdC and the worms world without ...finished in time. Not easy to say if TdC made any other achievements, but it was still a fairly young clan.
    13 KB (2,180 words) - 20:32, 14 March 2013
  • 4
    ...require as little (rewriting/redesigning/refactoring) effort as possible. (It's not unlikely that some features in this list may be implemented in 3.x be ** [[4/Why D]]
    15 KB (2,194 words) - 21:59, 11 November 2021
  • ...several times (since it counts users already present on WormNET every time it connects).
    9 KB (1,275 words) - 23:18, 16 November 2014
  • ...the idea first then create or collect your material, and most of the time it's both. ...the best codec settings. Be patient, take your time and follow the steps. It will eventually come out nicely.
    17 KB (2,748 words) - 19:10, 14 December 2016
  • ...nds, and the same terrain sets. So when making the choice between the two, it all comes down to the smaller features which add up to make a big differenc ...m32.org/~muzer/t17-archive/forum.team17.com/archive/index.php/t-27160.html Why Deadcode Is Not Patching WWP] - Team17 Forum
    2 KB (277 words) - 20:20, 19 September 2014
  • ...with enough force it will be pushed off of the landscape entirely, killing it instantly. This, coupled with pixel debris, gives the false impression of t ...rms to stop them being embedded in the scenery from massive explosions, as it would have been too slow to work out and clear the points in between as wel
    1 KB (228 words) - 19:05, 10 January 2011
  • ...ames and even host with it. It has a very wide variety of features to make it easier and more convenient to use WormNet without the game. * The first snooper which removes hosted games from the game list if it is started or cancelled
    8 KB (1,394 words) - 00:43, 8 February 2016
  • ...ibly the computer, if it's a CPU team). In the worm order of the new team, it would probably go last, although a random position could also be chosen. Why on Earth would you use this? Well, you might want to alter the turn order t
    811 bytes (144 words) - 12:32, 20 January 2015
  • ...D") add ability to '''resize''' (shrink or extend) the game window so that it actually resizes the free screen space available in the game (and doesn't p ...with windowed mode (only), allows to '''resize''' the game window so that it actually resizes the real screen estate of the game.
    6 KB (876 words) - 13:06, 28 December 2021
  • ...affected by the absence of gravity (acting as if in standard gravity) and it is indeed the only thing that is affected by the wind. The unlimited [[Aqua ...scheme because it can damage opponents without loosing the worm that used it. How? Antisink prevents the explosion of the kamikaze! On areas off the mai
    10 KB (1,608 words) - 14:13, 17 January 2024
  • ...s without need of launching an executable other than WA.exe (WormKit.exe). It became partially obsolete since the release of the [[Worms_Armageddon_ReadM ...rmKitDS is to switch back to WA.exe while keeping to load WormKit modules. Why? Some programs are used to specific EXE files, so old WormKit, being a temp
    6 KB (1,077 words) - 16:41, 14 May 2018
  • '''HCP''' stands for '''Hardcore Poop'''. No one knows why, some drinks could've been taken that night. Story behind it is simple. As two Croat wormers started discovering that there's more to W:
    1 KB (247 words) - 12:26, 5 September 2018
  • ...play the disc as an audio CD (for instance by playing it in a CD player). It was replaced by a different track without lyrics in [[Worms Reinforcements] He knew in his heart it was something he must do.
    12 KB (2,113 words) - 15:44, 3 January 2024
  • == It worked on Windows 7! Why doesn't it work properly on Windows 8? == * Locate the file using Explorer, and double-click it. Confirm Registry Editor's warning.
    5 KB (717 words) - 16:32, 19 December 2012
  • ...x ("Extended chat box editing"). No idea why this is in scheme options but it is...
    3 KB (497 words) - 01:08, 13 October 2012
  • ...of ''k2system'', a management and administration system for user accounts. It is used on the same server as the one serving this very web page. ...will and technical competency of all users. Please take care to not abuse it - careless abuse of resources '''will''' negatively affect all other users
    12 KB (1,950 words) - 19:28, 2 July 2023
  • ...consists of ''wsock32.dll'', a library only loaded by the frontend, giving it the "WS" suffix. This also prevents issues with WormKitDS modules unaware o
    2 KB (220 words) - 01:50, 9 March 2022
  • ...pping a [[Holy Hand Grenade]] for example or simply start jumping, because it may take you further depending on the weapon or the area. Some maps require ...31st March 2016 on [[WMDB]] by [[User:Sbs|sbs]], was inspired by BWFWHRR. It also uses 1 second of turn time, is played like [[Boom Race#Unanchored_Boom
    2 KB (379 words) - 05:38, 21 January 2023
  • |Look, I did it! |Why I oughta...
    2 KB (374 words) - 20:40, 21 February 2023
  • |Got it! |Now it's time to laugh!
    2 KB (374 words) - 16:36, 11 May 2023
  • ...ints. It uses some [[Extended Scheme Options]] available since v3.8 of WA. It is the successor of [[90-normal]]. ...use less than 50 damage. Raises the relevance of [[BnG]] skills above the "why didn't I just [[Ninja Rope|rope]] and [[Shotgun|shotgun]]?" level. Turns ho
    6 KB (1,019 words) - 02:05, 1 February 2024
  • ...and tactics involved in this scheme are very similar to intermediate, but it reduces (a bit) shotgun protagonism and radically changes the way you manag ...use less than 50 damage. Raises the relevance of [[BnG]] skills above the "why didn't I just [[Ninja Rope|rope]] and [[Shotgun|shotgun]]?" level. Turns [[
    5 KB (802 words) - 17:41, 17 January 2024
  • ...ce]] variant, is to extermine the mines. And, to do it more interestingly, it should be played against an opponent. ...it says: "''So I created long time ago a new scheme titled Worminetor (idk why not published before, maybe only lazziness).''", so the scheme was created
    2 KB (257 words) - 10:36, 21 April 2024
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