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- {{ParentArticle|[[Worms Armageddon manual]]}} ==Quickstart Games==856 bytes (136 words) - 12:09, 27 August 2010
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- ...ited''' is a project started by [[People/Run|Run]] to group ideas from the Worms community together into a hypothetical game. None of the concepts here are If your suggestion is directly regarding Worms Armageddon, you should use the W:A Feedback forum,3 KB (408 words) - 04:15, 9 October 2010
- Welcome to the '''Worms Knowledge Base'''! ...d generation''. That is, all the games from the original [[Worms]] up to [[Worms World Party]].4 KB (510 words) - 07:26, 22 July 2020
- :''For WormNETs from other games, see [[WormNET (disambiguation)]].'' WormNET is the on-line multi-player system for [[Worms Armageddon]]. See [[Using WormNET]] for a WormNET guide, and [[Etiquette]]6 KB (888 words) - 19:48, 4 January 2024
- ...rld Party]], [[Online Worms]], [[Worms World Party Aqua]], [[Worms]], or [[Worms: The Directors Cut]]}} Like most other games, Worms uses many proprietary file formats to store its data.3 KB (336 words) - 02:13, 7 March 2022
- ...World Party allow players to use a custom image as their team's flag. The games come with many flags pre-installed with the .bmp file extension, but player Worms Armageddon will only load the first 156 bitmap flags, sorted alphabetically1 KB (184 words) - 11:48, 20 October 2022
- ...after any of the worms in that team dies by losing all of its health. The games come with many graves pre-installed with the .bmp file extension, but playe1 KB (182 words) - 00:47, 18 September 2015
- ...inology|worms terminology]]) redirects here. For the scheme contest, see [[Worms Scheme Contest]].'' ...atically replay the ending of a significant turn. Does not apply to online games.31 KB (4,558 words) - 18:05, 23 August 2021
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] ...n 20th February 2004 by version 3.6.19.15 of Worms Armageddon's [[Updates (Worms Armageddon)|Beta update]], written by [[Deadcode]]. This update allowed pla2 KB (348 words) - 11:00, 29 July 2020
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]]938 bytes (135 words) - 14:51, 4 April 2011
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]]962 bytes (139 words) - 14:51, 4 April 2011
- | games = [[Worms Armageddon|W:A]]848 bytes (118 words) - 02:35, 22 August 2020
- | games = [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] Since the data for cheats unlocked in [[Worms Armageddon]] is stored in the [[Team file|team file]], TeamED made cheat-un2 KB (297 words) - 16:01, 7 September 2020
- | games = [[Worms World Party|WWP]] ...''WormNet2 Connector''', is a program that acts like a network proxy for [[Worms World Party]]. It changes the data that the game sends to WormNET2, thus al1 KB (194 words) - 22:12, 28 July 2020
- | games = [[Worms Armageddon|W:A]] '''The Fiddler''' is allegedly [[Fudge Boy]]'s most popular Worms-related creation. The program allows users to tweak many game settings whic7 KB (1,147 words) - 14:39, 2 April 2012
- | games = [[Worms 2|W2]] ...allows players to set weapons beyond the boundaries normally set by the [[Worms 2]] in-game weapons editor.544 bytes (67 words) - 14:52, 4 April 2011
- | games = [[Worms 2|W2]] ...allows players to set options beyond the boundaries normally set by the [[Worms 2]] in-game options editor.744 bytes (99 words) - 14:52, 4 April 2011
- If other players time-out when trying to join your hosted games in Worms Armageddon, you may need some network set-up. ** Port number: '''17011''' (assuming you didn't change it in Worms Armageddon's network settings)8 KB (1,224 words) - 22:44, 20 July 2020
- ...ased on 9 February, 2004. The files represent self-contained recordings of games, which can be played on any computer with the corresponding software update ...g offline, mission and training games) are saved automatically to the User\Games folder. File names consist of a date/time stamp, the game type, and the par20 KB (3,054 words) - 23:16, 29 July 2020
- | name = Worms Armageddon Recorded Game Organiser | games = [[Worms Armageddon|W:A]]1 KB (170 words) - 17:54, 17 September 2012
- | games = [[Worms Armageddon|W:A]] | download = [http://worms.thecybershadow.net/files/wkMagic_MapWizard.zip wkMagic_MapWizard.zip]996 bytes (147 words) - 23:00, 18 September 2012
- Patches have been released for the following games: *[[Patch (Worms 1)]]226 bytes (26 words) - 05:33, 3 January 2015
- | games = [[Worms Armageddon|W:A]]9 KB (1,475 words) - 18:04, 22 August 2020
- | games = [[Worms Armageddon|W:A]] ...am designed to back up custom files and settings from an installation of [[Worms Armageddon]], to prevent data loss as a result of reinstalling.2 KB (294 words) - 19:49, 22 August 2012
- | games = [[Worms Armageddon|W:A]]3 KB (408 words) - 18:20, 27 June 2014
- {{Languages|en|Worms Triple Pack|fr|Worms Triple Pack/fr}} |name = Worms Triple Pack936 bytes (134 words) - 18:12, 11 August 2014
- |name = Worms Battle Pack |screenshot = Worms-Battle-Pack-Boxart-Front.jpg939 bytes (122 words) - 18:33, 11 August 2014
- '''Rope Race''', also referred to as '''RR''' in [[Terminology|worms terminology]], is a [[Ninja Rope]]-based racing-style scheme where players ...sc|scheme=Rope Race|mappic=Map_maze.svg|map=Specially-designed map|wmdb=rr|worms=One worm per team}}14 KB (2,289 words) - 23:56, 27 November 2023
- {{ParentArticle|[[Worms Unlimited]]}} ...ystem connects to one cental server, which hosts the chat and all of these games as one single service. The system utilises a built-in smart update feature,7 KB (1,178 words) - 13:42, 18 February 2015
- {{ParentArticle|[[Worms Unlimited]]}} If Worms Unlimited existed, many changes would have to be made to accommodate the ne5 KB (979 words) - 17:24, 22 December 2010
- {{ParentArticle|[[Worms Unlimited]]}} Real time gameplay is a very hotly debated subject in the normally turn based Worms series. This page serves to discuss some of the pitfalls of this mode as we17 KB (3,117 words) - 18:26, 12 February 2023
- {{ParentArticle|[[Worms Unlimited]]}} This page contains a huge amount of content regarding the editors in Worms and how they could be improved, and what the implications would be. The amo3 KB (477 words) - 10:43, 25 September 2008
- The worms games have a large section of their scheme options dedicated to crates and their In [[Worms Armageddon]] and [[Worms World Party]], the respective probabilities for each crate type spawning at8 KB (1,288 words) - 11:17, 21 June 2020
- | games = [[Worms Armageddon|W:A]] | [[Worms World Party|WWP]]2 KB (239 words) - 12:22, 17 November 2009
- {{Game setup|file=Hysteria.wsc|scheme=Hysteria|map=Any open island map|worms=As many as the map will support for automatic placement}} '''Hysteria''' (or simply '''Hyst''' in [[Terminology|worms terminology]]) is a special scheme where quick thinking and reflexes are vi18 KB (3,093 words) - 00:29, 22 August 2023
- ...map=Any open bulky single-island map, either random or artificial|wmdb=bng|worms=One worm per team}} ...randomly-generated maps, of a bulky, single-island format. For tournament games, maps that have been artificially edited to be symmetrical are sometimes us9 KB (1,514 words) - 03:13, 26 January 2024
- {{Game setup|file=Team17.wsc|scheme=Team17|map=Random dual-layered cavern|worms=4 recommended}} Team17 games are primarily played on randomly generated dual-layered caverns. Weapon cra6 KB (872 words) - 21:11, 1 May 2024
- {{ParentArticle|[[Worms Unlimited]]}} These pages describe some weapons that might feature in Worms Unlimited.9 KB (1,194 words) - 19:48, 3 January 2024
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...e a dud mine. Like a mine it stays as a solid object, unlike a grave which worms can pass straight through. The Stone can be shot at, but not destroyed; it2 KB (450 words) - 19:09, 15 October 2007
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ess games, the Frisbee makes an unexpected and therefore welcome weapon in Worms. But it might not be unique enough to get in - it is similar in too many wa1 KB (232 words) - 19:09, 15 October 2007
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} The blob remains on the terrain permanently, able to stick to more worms when the previous worm has escaped, but burns up in contact with fire, and2 KB (334 words) - 14:19, 20 January 2015
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...ent a problem. In earlier Worms game the entire level was made slippery to worms that walked on it. But this weapon sees it localised, where only certain se2 KB (351 words) - 16:04, 8 January 2009
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} How would you like a girder that your worms, and only your worms, could walk through? The Security Door is just that.1 KB (242 words) - 19:15, 15 October 2007
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ...nker itself has limited armour, and blows up when that armour is depleted. Worms inside are slightly damaged in the explosion.2 KB (312 words) - 19:15, 15 October 2007
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} ..., the worm using this weapon performs mitosis, and splits cleanly into two worms. Health is halved, such that each clone have the same amount. This weapon d2 KB (436 words) - 11:31, 20 January 2015
- {{ParentArticle|[[Weapons (Worms Unlimited)]]}} This object would be particularly useful in fort games, if you want to protect your fort from bazooka shells. But perhaps a more b1 KB (255 words) - 14:21, 5 April 2010
- ...format differs slightly between Worms 2, versions of Worms Armaggedon, and Worms World Party. ...if object placement coordinates overlap each other. The game can crash if worms are placed outside of the map.4 KB (641 words) - 15:17, 24 December 2022
- ...by DJ Kuark on Wormnet 1 & 2 for Team 17 games Worms World Party (WWP) and Worms Armageddon (WA). No matter who's winning or who's loosing as long as games are fun,2 KB (389 words) - 13:30, 3 April 2011
- | games = [[Worms World Party|WWP]] ...Net2 created with the intent of increasing the overall online enjoyment of Worms World Party players. The coding of the program actually began sometime in 21 KB (221 words) - 18:36, 28 July 2020
- | games = [[Worms Armageddon|WA]] ...e day for anyone with a dynamic IP address and a router who wanted to host games. (June 2007's W:A update now determines a client's true IP address in a2 KB (378 words) - 10:26, 19 June 2022
- '''Team17''' are the developers of the Worms series of games, based in Ossett, UK. More information on Team17 can be found on [http://en532 bytes (81 words) - 18:07, 11 May 2020