Difference between revisions of "Sheep Fort"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{Game setup|file=Sheep Fort.wsc|scheme=Shotgun Race|map=Specially-designed map|wmdb=sheepfort|worms=One per start place/hole at each fort/base (or less)}}
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{{Game setup|file=Sheep Fort.wsc|scheme=Sheep Fort|map=Specially-designed map (examples: [http://www.clansfx.co.uk/maps/maps.php Misc. -> Bloopy])|wmdb=sheepfort|worms=One per start place/hole at each fort/base (or less)}}
  
'''Sheep Fort''' is a scheme similar to [[Super Sheep Race]], with maze-like (tunnels), designed thinking on the [[Super Sheep]] (or Aqua sheep) flight. The difference is that Sheep Fort is a ''battle scheme'' and the maps are usually symmetrical (each side has a base where worms should be placed), so it's like [[Fort]] (can be seen as a mixture of Super Sheep Race + Fort).  
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'''Sheep Fort''' is a scheme similar to [[Super Sheep Race]], with maze-like (tunnels) maps, designed thinking on the [[Super Sheep]] (or Aqua sheep) flight. The difference is that Sheep Fort is a ''battle scheme'' and the maps are usually symmetrical (each side has a base where worms should be placed), so it's like [[Fort]] (can be seen as a mixture of Super Sheep Race + Fort).  
  
 
The objective of the game is to eliminate the other players from the game using Super or Aqua Sheep. The scheme usually contains health crates that can be collected to gain some more health, but they usually do not supply so many health, otherwise the game may take forever, depending on the map.
 
The objective of the game is to eliminate the other players from the game using Super or Aqua Sheep. The scheme usually contains health crates that can be collected to gain some more health, but they usually do not supply so many health, otherwise the game may take forever, depending on the map.
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{{Scheme|file=Rubber Sheep Fort.wsc|scheme=|map=Specially-designed map ([https://www.wmdb.org/33476 example])|worms=}}
 
{{Scheme|file=Rubber Sheep Fort.wsc|scheme=|map=Specially-designed map ([https://www.wmdb.org/33476 example])|worms=}}
  
This variation ('''Rubber Sheep Fort''') [https://www.wmdb.org/33476 released] on [[WMDB]] on 8th August 2018 by [[User:Sbs|sbs]] uses [[RubberWorm|RW]]'s multishot feature, destructible big maps and also explores Sheep Glitch from Bungee.
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This variation ('''Rubber Sheep Fort''') [https://www.wmdb.org/33476 released] on WMDB on 8th August 2018 by [[User:Sbs|sbs]] uses RubberWorm's multishot feature, destructible big maps and also explores Sheep Glitch from Bungee.
  
 
== History ==
 
== History ==
According to [https://www.wmdb.org/9052 this map] by [[People/OutofOrder|OutofOrder]], [[People/Bloopy|Bloopy]] is the author of this scheme. The oldest map available on [[WMDB]] for this scheme was [https://www.wmdb.org/6720 published] by [[User:RwAxFaD|RwAxFaD]] on 14th May 2008, but the scheme is older than this date, since there are other .BIT maps for this scheme uploaded on [[Blame The Pixel|BTP]] (some made by Bloopy).
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The origins of Sheep Fort are unknown, but there are maps dating back to 2000 created by [[People/Dexter345|Dexter345]] and [[People/GameMaster|GameMaster]]. The oldest map available on [[WMDB]] for this scheme was [https://www.wmdb.org/6720 published] by [[User:RwAxFaD|RwAxFaD]] on 14th May 2008.
  
 
This scheme is supported by [[HostingBuddy]].
 
This scheme is supported by [[HostingBuddy]].
  
{{todo|add an image|add a gif|add a replay|tactics section|links for older maps (from BTP)|more details about the origins of this scheme and authorship|add Multi Super Sheep Fort variation scheme and replay|add Rubber Sheep Fort replay}}
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{{todo|add an image and a gif|add a replay|tactics section|links for older maps (from BTP)|more details about the origins of this scheme and authorship|add Multi Super Sheep Fort variation scheme and replay|add Rubber Sheep Fort replay|add more variations/variants}}
 
{{stub}}
 
{{stub}}

Latest revision as of 01:10, 14 March 2023

(Up to Schemes)
Game setup
Scheme
Sheep Fort:
Download
View scheme settings
Map
Specially-designed map (examples: Misc. -> Bloopy)
Examples at the WMDB
Worms
One per start place/hole at each fort/base (or less)

Sheep Fort is a scheme similar to Super Sheep Race, with maze-like (tunnels) maps, designed thinking on the Super Sheep (or Aqua sheep) flight. The difference is that Sheep Fort is a battle scheme and the maps are usually symmetrical (each side has a base where worms should be placed), so it's like Fort (can be seen as a mixture of Super Sheep Race + Fort).

The objective of the game is to eliminate the other players from the game using Super or Aqua Sheep. The scheme usually contains health crates that can be collected to gain some more health, but they usually do not supply so many health, otherwise the game may take forever, depending on the map.

Rules

  • Start at Start (S@S) - Players must place their worms on the spot labelled Start, S, or similar, and must place them on their side of the map only.

Variations

Multi Super Sheep Fort

This variation (Multi Super Sheep Fort) released on WMDB (and on TUS on 13th April 2011 by KirA uses RW's multishot feature, indestructible big maps and explores Sheep Glitch from Bungee. Here is a short YouTube video explaining how to play.

Rubber Sheep Fort

This variation (Rubber Sheep Fort) released on WMDB on 8th August 2018 by sbs uses RubberWorm's multishot feature, destructible big maps and also explores Sheep Glitch from Bungee.

History

The origins of Sheep Fort are unknown, but there are maps dating back to 2000 created by Dexter345 and GameMaster. The oldest map available on WMDB for this scheme was published by RwAxFaD on 14th May 2008.

This scheme is supported by HostingBuddy.


This article has a to-do list:
  • add an image and a gif
  • add a replay
  • tactics section
  • links for older maps (from BTP)
  • more details about the origins of this scheme and authorship
  • add Multi Super Sheep Fort variation scheme and replay
  • add Rubber Sheep Fort replay
  • add more variations/variants
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